Player Matchup

Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
GODOFIDK
Izanami
Level 105
God Stats
16W - 5L
1,783 SR
Queue Stats
41W - 29L
1,615 Elo+
Party 1
Shiva
Shiva
MistaLovaboi
Shiva
Level 160
God Stats
2W - 1L
1,281 SR
Queue Stats
56W - 29L
1,642 Elo+
Party 2
Cerberus
Cerberus
SIowTortoise
Cerberus
Level 159
God Stats
2W - 1L
1,542 SR
Queue Stats
91W - 66L
1,639 Elo+
Party 2
Lancelot
Lancelot
TheCrimsonKaiser
Lancelot
Level 152
God Stats
5W - 6L
1,550 SR
Queue Stats
133W - 126L
1,569 Elo+
Party 1
Team Averages
Level 141
1,531 SR
1,593 Elo+

VS

Team Averages
Level 111
1,582 SR
1,624 Elo+
Olorun
Olorun
AccessNorth
Olorun
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 3L
1,803 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
LaCocoDispatcher
Ah Muzen Cab
Level 82
God Stats
2W - 2L
1,566 SR
Queue Stats
37W - 29L
1,591 Elo+
Party 3
Thanatos
Thanatos
SidoniusCZ
Thanatos
Level 129
God Stats
2W - 5L
1,382 SR
Queue Stats
40W - 52L
1,422 Elo+
Solo
Tyr
Tyr
ale22gm
Tyr
Level 160
God Stats
9W - 5L
1,520 SR
Queue Stats
551W - 425L
1,664 Elo+
Party 3
Ah Puch
Ah Puch
oigres28
Ah Puch
Level 120
God Stats
2W - 1L
1,939 SR
Queue Stats
179W - 98L
1,642 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
2 / 1 / 14
11,818
739
9,451
11,176
6,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
GODOFIDK
Izanami
18
1 / 2 / 9
11,212
701
7,538
10,725
5,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

19
5 / 2 / 8
12,007
750
16,389
19,174
25,752
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
SIowTortoise
Cerberus
20
6 / 2 / 8
12,641
790
15,492
23,671
30,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
6 / 0 / 8
13,116
820
16,298
23,639
25,502
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
3 / 2 / 2
12,532
783
12,479
14,952
5,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ah Muzen Cab
LaCocoDispatcher
Ah Muzen Cab
18
0 / 3 / 1
11,164
698
13,516
12,057
5,341
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
SidoniusCZ
Thanatos
16
0 / 5 / 4
9,989
624
5,159
12,704
5,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
19
4 / 3 / 2
11,494
718
12,143
20,166
23,361
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
oigres28
Ah Puch
16
0 / 7 / 2
10,184
637
13,620
16,801
7,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
20
Kills
7
7
Deaths
20
47
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
1
14
9
L
Olorun
3
2
2
2
W
Izanami
GODOFIDK
Izanami
1
2
9
2.75
L
Ah Muzen Cab
LaCocoDispatcher
Ah Muzen Cab
0
3
1
0.17
W
5
2
8
4.5
W
Cerberus
SIowTortoise
Cerberus
6
2
8
5
L
Thanatos
SidoniusCZ
Thanatos
0
5
4
0.4
W
6
0
8
10
L
Tyr
4
3
2
1.67
L
Ah Puch
oigres28
Ah Puch
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,168
Damage
56,917
88,385
Taken
76,680
93,955
Mitigated
46,945
30,639
Healing
21,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,451
406
0
4,290
11,176
6,613
721
4,606
6,298
48,657
0
L
Olorun
12,479
6,714
454
6,195
14,952
5,470
770
8,997
5,735
64,893
0
W
Izanami
GODOFIDK
Izanami
7,538
4,663
0
2,159
10,725
5,283
6,720
2,406
8,195
0
50,049
L
Ah Muzen Cab
LaCocoDispatcher
Ah Muzen Cab
13,516
3,784
0
1,521
12,057
5,341
861
3,831
8,086
0
59,726
W
16,389
1,831
464
1,838
19,174
25,752
180
4,962
13,884
0
50,548
W
Cerberus
SIowTortoise
Cerberus
15,492
404
0
10,531
23,671
30,805
0
8,197
15,288
52,459
0
L
Thanatos
SidoniusCZ
Thanatos
5,159
1,310
0
5,432
12,704
5,564
0
2,937
9,585
0
23,780
W
16,298
2,397
0
11,357
23,639
25,502
444
4,876
18,621
0
35,801
L
Tyr
12,143
1,168
0
3,841
20,166
23,361
0
4,766
14,737
0
39,795
L
Ah Puch
oigres28
Ah Puch
13,620
357
0
3,965
16,801
7,209
341
3,766
12,839
35,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,794
Gold Earned
55,363
423
Minions Killed
383
0
Camps Cleared
0
1,760,380
Distance Traveled
1,616,983
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,818
739
93
6
0
323,812
2
L
Olorun
12,532
783
104
7
0
330,619
3
W
Izanami
11,212
701
91
6
0
317,527
2
L
Ah Muzen Cab
11,164
698
110
7
0
340,873
2
W
Shiva
12,007
750
92
6
0
373,060
2
W
Cerberus
12,641
790
112
7
0
349,195
4
L
Thanatos
9,989
624
32
2
0
324,889
4
W
Lancelot
13,116
820
35
2
0
396,786
3
L
Tyr
11,494
718
69
4
0
369,029
2
L
Ah Puch
10,184
637
68
4
0
251,573
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role