Player Matchup

Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
Jaydun
Chernobog
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
152W - 36L
1,826 Elo+
Party 2
Anubis
Anubis
LynnBear
Anubis
Level 119
God Stats
2W - 0L
1,387 SR
Queue Stats
69W - 24L
1,955 Elo+
Party 2
Team Averages
Level 97
1,462 SR
1,760 Elo+

VS

Team Averages
Level 95
1,579 SR
1,717 Elo+
Terra
Terra
BussyBrigade
Terra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 4L
1,851 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
WitheredRelic
Ah Muzen Cab
Level 107
God Stats
0W - 1L
1,736 SR
Queue Stats
221W - 80L
1,781 Elo+
Party 1
Janus
Janus
cazador666
Janus
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
191W - 232L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
6 / 3 / 7
10,668
762
14,130
16,587
14,815
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
Jaydun
Chernobog
16
4 / 3 / 8
10,920
780
18,894
14,965
7,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
LynnBear
Anubis
15
3 / 4 / 10
9,970
712
9,115
12,191
6,966
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 4
10,082
720
12,353
20,971
15,804
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
WitheredRelic
Ah Muzen Cab
12
1 / 7 / 7
9,004
643
7,842
14,937
3,643
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
15
4 / 4 / 3
9,742
696
9,428
10,221
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
13
Kills
10
10
Deaths
13
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
3
7
3.17
L
5
2
4
3.5
W
Chernobog
Jaydun
Chernobog
4
3
8
2.67
W
Anubis
LynnBear
Anubis
3
4
10
2
L
Ah Muzen Cab
WitheredRelic
Ah Muzen Cab
1
7
7
0.64
L
Janus
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,139
Damage
29,623
43,743
Taken
46,129
29,001
Mitigated
22,205
15,899
Healing
12,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
14,130
6,030
2,673
5,685
16,587
14,815
234
6,173
10,414
0
29,378
L
12,353
1,221
1,457
7,616
20,971
15,804
0
4,633
16,338
24,890
0
W
Chernobog
Jaydun
Chernobog
18,894
11,520
0
3,319
14,965
7,220
1,590
7,375
7,590
0
61,812
W
Anubis
LynnBear
Anubis
9,115
490
0
4,222
12,191
6,966
1,177
8,442
3,749
30,644
0
L
Ah Muzen Cab
WitheredRelic
Ah Muzen Cab
7,842
2,407
0
2,513
14,937
3,643
0
3,292
11,645
0
23,527
L
Janus
9,428
459
96
891
10,221
2,758
72
1,517
8,704
36,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,558
Gold Earned
28,828
180
Minions Killed
134
7
Camps Cleared
5
736,748
Distance Traveled
804,507
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,668
762
37
3
1
261,441
5
L
Terra
10,082
720
33
2
1
307,165
11
W
Chernobog
10,920
780
93
7
3
252,864
1
W
Anubis
9,970
712
50
4
3
222,443
4
L
Ah Muzen Cab
9,004
643
31
2
1
242,063
1
L
Janus
9,742
696
70
5
3
255,279
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role