Player Matchup

Janus
Janus
Silver II
Bigthingspopinx
Janus
Silver II
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,505 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Elixil
Guan Yu
Gold IV
Level 144
God Stats
128W - 74L
1,618 SR
Queue Stats
1,689W - 1,880L
1,534 MMR
Solo
Cernunnos
Cernunnos
Gold II
Struthios
Cernunnos
Gold II
Level 129
God Stats
2W - 1L
1,575 SR
Queue Stats
65W - 70L
1,453 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,564 SR
1,497 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,532 SR
1,457 MMR
Nox
Nox
Silver I
CarlaKills
Nox
Silver I
Level 106
God Stats
5W - 7L
1,553 SR
Queue Stats
32W - 47L
1,423 MMR
Solo
Nu Wa
Nu Wa
Silver I
LaceGame
Nu Wa
Silver I
Level 69
God Stats
31W - 31L
1,544 SR
Queue Stats
103W - 122L
1,492 MMR
Solo
Horus
Horus
Gold V
Scrambelz_XVI
Horus
Gold V
Level 148
God Stats
52W - 47L
1,499 SR
Queue Stats
338W - 376L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 3
11,180
699
19,874
12,990
4,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Elixil
Guan Yu
17
4 / 1 / 6
12,354
772
10,130
20,176
24,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Struthios
Cernunnos
16
2 / 2 / 5
10,780
674
12,769
16,914
6,862
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
PersephoneBaron SamediAtlasShiva

VS

Bans
Ah Muzen CabBastetMedusaXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 3
10,451
653
10,044
17,065
8,478
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
LaceGame
Nu Wa
15
3 / 3 / 2
10,364
648
15,868
14,505
5,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 5
9,242
578
9,776
20,155
22,187
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
10
Kills
7
7
Deaths
10
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
4
3
1.38
L
4
4
3
1.38
W
Guan Yu
Elixil
Guan Yu
4
1
6
7
L
Nu Wa
LaceGame
Nu Wa
3
3
2
1.33
L
0
3
5
0.83
W
Cernunnos
Struthios
Cernunnos
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,773
Damage
35,688
50,080
Taken
51,725
35,653
Mitigated
36,551
18,044
Healing
15,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,874
386
0
1,108
12,990
4,299
53
6,749
6,020
69,363
0
L
10,044
522
0
1,966
17,065
8,478
385
7,024
9,607
30,641
0
W
Guan Yu
Elixil
Guan Yu
10,130
907
3,565
8,977
20,176
24,492
409
7,578
12,104
0
35,630
L
Nu Wa
LaceGame
Nu Wa
15,868
5,601
92
2,188
14,505
5,886
302
5,885
8,384
50,786
0
L
9,776
3,884
3,806
7,219
20,155
22,187
38
6,634
13,099
0
14,721
W
Cernunnos
Struthios
Cernunnos
12,769
6,783
0
4,394
16,914
6,862
2,187
10,930
5,601
0
53,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,314
Gold Earned
30,057
232
Minions Killed
151
10
Camps Cleared
4
950,188
Distance Traveled
839,863
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,180
699
111
7
1
317,370
4
L
Nox
10,451
653
49
3
1
278,957
2
W
Guan Yu
12,354
772
39
2
2
349,552
0
L
Nu Wa
10,364
648
91
6
2
254,063
0
L
Horus
9,242
578
11
1
1
306,843
4
W
Cernunnos
10,780
674
82
5
7
283,266
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role