Player Matchup

Erlang Shen
Erlang Shen
Gold V
FlackoWacko6548
Erlang Shen
Gold V
Level 108
God Stats
2W - 0L
1,571 SR
Queue Stats
31W - 39L
1,354 MMR
Solo
Khepri
Khepri
Gold V
GAMBLE_D_GOON
Khepri
Gold V
Level 147
God Stats
8W - 9L
1,386 SR
Queue Stats
39W - 42L
1,392 MMR
Solo
Chang'e
Chang'e
Gold IV
Lasinmanos13
Chang'e
Gold IV
Level 99
God Stats
1W - 0L
1,729 SR
Queue Stats
78W - 79L
1,356 MMR
Solo
Da Ji
Da Ji
Gold V
SorryVermin5
Da Ji
Gold V
Level 88
God Stats
2W - 2L
1,353 SR
Queue Stats
116W - 129L
1,353 MMR
Solo
Skadi
Skadi
Gold III
squeaker_queen
Skadi
Gold III
Level 128
God Stats
315W - 254L
1,565 SR
Queue Stats
788W - 787L
1,368 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,521 SR
1,365 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,508 SR
1,355 MMR
Rama
Rama
Gold V
Circastein
Rama
Gold V
Level 142
God Stats
5W - 5L
1,492 SR
Queue Stats
280W - 282L
1,332 MMR
Solo
Achilles
Achilles
Silver IV
Drimell
Achilles
Silver IV
Level 120
God Stats
31W - 46L
1,508 SR
Queue Stats
123W - 129L
1,372 MMR
Solo
Lancelot
Lancelot
Gold IV
Iver974
Lancelot
Gold IV
Level 156
God Stats
2W - 8L
1,432 SR
Queue Stats
472W - 504L
1,364 MMR
Solo
Athena
Athena
Bronze V
MrAvacadoManKB
Athena
Bronze V
Level 121
God Stats
0W - 1L
1,596 SR
Queue Stats
16W - 13L
1,315 MMR
Party 1
Merlin
Merlin
Silver IV
heckman3
Merlin
Silver IV
Level 121
God Stats
2W - 6L
1,510 SR
Queue Stats
33W - 31L
1,393 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FlackoWacko6548
Erlang Shen
17
3 / 2 / 5
12,281
512
11,871
23,136
24,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 0 / 17
11,189
466
7,689
20,917
26,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Lasinmanos13
Chang'e
17
4 / 1 / 12
11,747
489
17,643
18,087
9,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

20
6 / 1 / 11
12,637
527
15,644
23,940
13,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
11 / 1 / 7
13,880
578
24,394
19,062
10,356
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
BakasuraCharybdisKaliArachne

VS

Bans
AwilixRatatoskrYu HuangRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 0
9,685
404
7,321
16,739
5,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Drimell
Achilles
16
3 / 2 / 0
10,744
448
14,899
20,135
27,950
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Iver974
Lancelot
18
2 / 9 / 0
11,934
497
13,771
23,830
12,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
0 / 4 / 2
8,698
362
7,467
27,259
30,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
heckman3
Merlin
16
0 / 4 / 3
10,399
433
25,817
14,958
6,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
10
24
Kills
5
5
Deaths
24
52
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Achilles
Drimell
Achilles
3
2
0
1.5
W
Erlang Shen
FlackoWacko6548
Erlang Shen
3
2
5
2.75
W
0
0
17
8.5
L
Lancelot
Iver974
Lancelot
2
9
0
0.22
W
Chang'e
Lasinmanos13
Chang'e
4
1
12
10
L
0
4
2
0.25
W
6
1
11
11.5
L
Merlin
heckman3
Merlin
0
4
3
0.38
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,241
Damage
69,275
105,142
Taken
102,921
83,418
Mitigated
82,752
45,508
Healing
17,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,321
5,845
0
4,236
16,739
5,405
0
1,290
15,449
0
74,353
L
Achilles
Drimell
Achilles
14,899
3,822
0
3,996
20,135
27,950
0
5,871
14,264
0
67,538
W
Erlang Shen
FlackoWacko6548
Erlang Shen
11,871
5,869
1,879
6,220
23,136
24,059
1,417
3,710
19,426
10,887
61,079
W
7,689
1,888
3,620
5,702
20,917
26,149
125
9,900
11,017
30,574
0
L
Lancelot
Iver974
Lancelot
13,771
3,184
0
5,842
23,830
12,765
800
6,903
16,927
0
113,804
W
Chang'e
Lasinmanos13
Chang'e
17,643
953
6,720
9,233
18,087
9,233
440
8,424
9,663
95,831
0
L
7,467
1,480
0
1,524
27,259
30,463
0
7,565
19,694
27,203
0
W
15,644
3,301
0
9,230
23,940
13,621
906
5,870
18,070
0
107,698
L
Merlin
heckman3
Merlin
25,817
1,323
0
2,103
14,958
6,169
0
5,075
9,883
124,804
0
W
24,394
12,971
0
2,904
19,062
10,356
7,165
5,916
13,146
0
156,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,734
Gold Earned
51,460
632
Minions Killed
622
0
Camps Cleared
0
2,364,629
Distance Traveled
2,227,462
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,685
404
120
5
0
364,991
7
L
Achilles
10,744
448
115
5
0
483,015
2
W
Erlang Shen
12,281
512
105
4
0
429,547
2
W
Khepri
11,189
466
21
1
0
475,257
9
L
Lancelot
11,934
497
175
7
0
496,221
3
W
Chang'e
11,747
489
156
7
0
481,554
0
L
Athena
8,698
362
34
1
0
448,854
1
W
Da Ji
12,637
527
142
6
0
516,005
6
L
Merlin
10,399
433
178
7
0
434,381
10
W
Skadi
13,880
578
208
9
0
462,266
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role