Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Asator167
Yu Huang
Level 149
God Stats
7W - 1L
1,212 SR
Queue Stats
193W - 109L
1,569 Elo+
Party 1
Medusa
Medusa
HoPe_GaiN-
Medusa
Level 156
God Stats
2W - 0L
1,670 SR
Queue Stats
163W - 53L
1,705 Elo+
Party 1
Team Averages
Level 143
1,461 SR
1,591 Elo+

VS

Team Averages
Level 81
1,541 SR
1,451 Elo+
Chaac
Chaac
Dobi_Van_Knobi
Chaac
Level 10
God Stats
3W - 4L
1,336 SR
Queue Stats
3W - 4L
1,356 Elo+
Party 2
Cthulhu
Cthulhu
MrBohnenmus
Cthulhu
Level 123
God Stats
14W - 12L
1,503 SR
Queue Stats
62W - 57L
1,511 Elo+
Party 2
Odin
Odin
ban6tor
Odin
Level 111
God Stats
0W - 1L
1,784 SR
Queue Stats
46W - 44L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
4 / 1 / 11
13,191
733
14,667
20,421
28,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yu Huang
Asator167
Yu Huang
18
7 / 1 / 7
12,548
697
27,877
16,282
10,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
HoPe_GaiN-
Medusa
18
4 / 2 / 11
12,505
695
28,869
15,533
10,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
10,371
576
9,913
27,123
25,244
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
MrBohnenmus
Cthulhu
15
1 / 4 / 2
10,604
589
15,993
23,076
13,695
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Odin
ban6tor
Odin
15
2 / 6 / 1
10,768
598
11,248
28,594
25,443
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
15
Kills
4
4
Deaths
15
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
1
11
9.5
W
Yu Huang
Asator167
Yu Huang
7
1
7
10.5
L
1
5
2
0.4
W
Medusa
HoPe_GaiN-
Medusa
4
2
11
4.75
L
Cthulhu
MrBohnenmus
Cthulhu
1
4
2
0.5
L
Odin
ban6tor
Odin
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,413
Damage
37,154
52,236
Taken
78,793
49,190
Mitigated
64,382
10,290
Healing
14,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
14,667
2,837
0
1,627
20,421
28,480
282
3,740
16,681
26,939
0
W
Yu Huang
Asator167
Yu Huang
27,877
1,058
618
6,286
16,282
10,033
320
6,136
10,146
53,239
0
L
9,913
694
0
7,070
27,123
25,244
0
13,818
12,757
0
37,570
W
Medusa
HoPe_GaiN-
Medusa
28,869
11,312
0
1,759
15,533
10,677
2,050
6,574
8,959
0
93,683
L
Cthulhu
MrBohnenmus
Cthulhu
15,993
216
331
4,213
23,076
13,695
0
10,913
11,777
32,014
0
L
Odin
ban6tor
Odin
11,248
842
0
2,910
28,594
25,443
0
16,491
11,269
0
36,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,244
Gold Earned
31,743
229
Minions Killed
150
11
Camps Cleared
4
943,369
Distance Traveled
985,726
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,191
733
26
1
1
329,817
4
W
Yu Huang
12,548
697
71
4
2
313,248
2
L
Chaac
10,371
576
52
3
1
324,095
0
W
Medusa
12,505
695
132
7
8
300,304
1
L
Cthulhu
10,604
589
33
2
0
342,747
3
L
Odin
10,768
598
65
4
3
318,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role