Player Matchup

Yemoja
Yemoja
Hit A Tho
Yemoja
Level 144
God Stats
9W - 12L
1,388 SR
Queue Stats
595W - 643L
1,430 Elo+
Solo
Hera
Hera
RedDragon20018
Hera
Level 51
God Stats
24W - 15L
1,412 SR
Queue Stats
68W - 95L
1,303 Elo+
Solo
Bakasura
Bakasura
l take dabs
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,500 Elo+
Party 2
Kali
Kali
laughingset
Kali
Level 124
God Stats
9W - 10L
1,612 SR
Queue Stats
561W - 560L
1,548 Elo+
Party 2
Skadi
Skadi
princesa_k_b
Skadi
Level 46
God Stats
7W - 9L
1,685 SR
Queue Stats
30W - 29L
1,441 Elo+
Solo
Team Averages
Level 74
1,519 SR
1,444 Elo+

VS

Team Averages
Level 72
1,560 SR
1,446 Elo+
Freya
Freya
Active7
Freya
Level 128
God Stats
22W - 8L
2,011 SR
Queue Stats
171W - 131L
1,591 Elo+
Party 1
Kali
Kali
ChilledAR
Kali
Level 75
God Stats
2W - 2L
1,629 SR
Queue Stats
74W - 76L
1,505 Elo+
Party 1
Nu Wa
Nu Wa
MR ARKELL
Nu Wa
Level 88
God Stats
44W - 36L
1,419 SR
Queue Stats
96W - 108L
1,402 Elo+
Solo
Osiris
Osiris
MorningWoody1
Osiris
Level 26
God Stats
3W - 3L
1,251 SR
Queue Stats
3W - 4L
1,358 Elo+
Party 1
Ares
Ares
elcoquiauto
Ares
Level 43
God Stats
1W - 0L
1,492 SR
Queue Stats
6W - 8L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Hit A Tho
Yemoja
13
2 / 4 / 6
9,228
461
7,227
26,080
28,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 2 / 2
9,421
471
9,119
10,514
4,286
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
l take dabs
Bakasura
9
0 / 11 / 1
6,818
341
2,011
14,472
5,389
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 5 / 2
9,443
472
12,307
22,615
11,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 4 / 1
8,998
450
12,257
15,503
7,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Active7
Freya
17
6 / 2 / 6
11,510
576
16,721
16,000
7,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
18
5 / 2 / 7
11,295
565
14,393
21,850
10,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
MR ARKELL
Nu Wa
16
5 / 7 / 9
10,557
528
16,880
14,651
6,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
8 / 1 / 0
12,173
609
11,386
16,309
16,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 3 / 2
9,557
478
5,412
14,078
14,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
14
Kills
25
26
Deaths
15
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Freya
Active7
Freya
6
2
6
4.5
W
Kali
5
2
7
4.25
L
Yemoja
Hit A Tho
Yemoja
2
4
6
1.25
W
Nu Wa
MR ARKELL
Nu Wa
5
7
9
1.36
W
8
1
0
8
L
5
2
2
3
W
1
3
2
0.67
L
Bakasura
l take dabs
Bakasura
0
11
1
0.05
L
4
5
2
1
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,921
Damage
64,792
89,184
Taken
82,888
56,742
Mitigated
56,189
23,064
Healing
30,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Active7
Freya
16,721
6,234
0
8,972
16,000
7,357
1,097
3,266
12,734
89,382
0
W
Kali
14,393
6,993
0
6,854
21,850
10,956
1,359
2,767
19,083
0
103,583
L
Yemoja
Hit A Tho
Yemoja
7,227
1,964
4,935
7,945
26,080
28,414
0
15,089
10,991
39,645
0
W
Nu Wa
MR ARKELL
Nu Wa
16,880
6,243
318
3,289
14,651
6,703
3,226
5,553
9,098
69,068
0
W
11,386
7,486
0
8,814
16,309
16,620
4,900
1,087
14,867
0
85,010
L
9,119
2,433
74
3,699
10,514
4,286
1,125
5,082
5,432
77,631
0
W
5,412
833
0
2,366
14,078
14,553
330
3,673
10,405
29,740
0
L
Bakasura
l take dabs
Bakasura
2,011
1,550
0
401
14,472
5,389
822
2,774
11,698
0
16,484
L
12,307
7,936
0
3,538
22,615
11,551
0
7,553
15,062
0
76,227
L
12,257
6,277
0
2,472
15,503
7,102
574
8,515
6,988
0
65,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,908
Gold Earned
55,092
405
Minions Killed
548
0
Camps Cleared
0
1,646,879
Distance Traveled
1,893,170
21
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
11,510
576
141
7
0
381,772
0
W
Kali
11,295
565
123
6
0
435,880
0
L
Yemoja
9,228
461
47
2
0
290,393
13
W
Nu Wa
10,557
528
102
5
0
339,900
2
W
Osiris
12,173
609
134
7
0
361,124
0
L
Hera
9,421
471
108
5
0
364,944
3
W
Ares
9,557
478
48
2
0
374,494
0
L
Bakasura
6,818
341
35
2
0
265,086
0
L
Kali
9,443
472
100
5
0
381,867
0
L
Skadi
8,998
450
115
6
0
344,589
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role