Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Biodagcb
Horus
Level 155
God Stats
3W - 6L
1,468 SR
Queue Stats
276W - 306L
1,513 Elo+
Solo
Merlin
Merlin
BradQM
Merlin
Level 146
God Stats
13W - 6L
1,699 SR
Queue Stats
106W - 101L
1,550 Elo+
Party 2
Set
Set
Djaranoow
Set
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 67L
1,561 Elo+
Party 2
Danzaburou
Danzaburou
MoSKi_DeSTr0LLer
Danzaburou
Level 158
God Stats
2W - 6L
1,487 SR
Queue Stats
178W - 210L
1,489 Elo+
Party 1
Team Averages
Level 153
1,531 SR
1,523 Elo+

VS

Team Averages
Level 126
1,579 SR
1,518 Elo+
Fenrir
Fenrir
G4meday
Fenrir
Level 84
God Stats
22W - 27L
1,574 SR
Queue Stats
310W - 276L
1,524 Elo+
Party 3
Hou Yi
Hou Yi
J1zzmaster5555
Hou Yi
Level 143
God Stats
4W - 0L
1,844 SR
Queue Stats
37W - 32L
1,525 Elo+
Solo
Thoth
Thoth
Masood617
Thoth
Level 157
God Stats
2W - 1L
1,132 SR
Queue Stats
177W - 189L
1,484 Elo+
Solo
Chronos
Chronos
ZorroHD12
Chronos
Level 160
God Stats
3W - 2L
1,564 SR
Queue Stats
277W - 237L
1,548 Elo+
Party 3
Gilgamesh
Gilgamesh
marcusnederby
Gilgamesh
Level 88
God Stats
1W - 0L
1,782 SR
Queue Stats
56W - 55L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 4 / 3
6,799
755
6,609
8,790
3,662
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Biodagcb
Horus
12
0 / 1 / 4
6,275
697
4,011
9,517
10,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
BradQM
Merlin
14
3 / 3 / 1
7,361
818
8,811
7,535
3,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 2 / 3
6,761
751
8,312
10,710
6,620
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
MoSKi_DeSTr0LLer
Danzaburou
12
0 / 4 / 3
6,741
749
3,484
7,123
3,230
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
G4meday
Fenrir
12
2 / 0 / 7
7,021
780
5,792
11,042
7,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 0 / 3
7,847
872
4,884
5,514
2,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Masood617
Thoth
15
4 / 0 / 5
8,053
895
7,858
5,327
2,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chronos
ZorroHD12
Chronos
15
5 / 2 / 6
7,921
880
14,926
11,618
5,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Gilgamesh
marcusnederby
Gilgamesh
12
0 / 3 / 7
6,752
750
4,025
10,981
9,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
4
Kills
14
14
Deaths
5
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
3
0.63
L
Horus
Biodagcb
Horus
0
1
4
2
L
Merlin
BradQM
Merlin
3
3
1
1.17
L
0
2
3
0.75
W
Fenrir
G4meday
Fenrir
2
0
7
5.5
W
3
0
3
4.5
W
Thoth
Masood617
Thoth
4
0
5
6.5
L
Danzaburou
MoSKi_DeSTr0LLer
Danzaburou
0
4
3
0.38
W
Chronos
ZorroHD12
Chronos
5
2
6
4
W
Gilgamesh
marcusnederby
Gilgamesh
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,227
Damage
37,485
43,675
Taken
44,482
27,832
Mitigated
27,145
10,293
Healing
8,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,609
2,645
0
2,186
8,790
3,662
0
3,461
5,206
19,508
0
L
Horus
Biodagcb
Horus
4,011
1,617
1,854
2,959
9,517
10,517
0
3,876
5,390
0
6,618
L
Merlin
BradQM
Merlin
8,811
658
0
896
7,535
3,803
0
3,097
4,406
28,357
0
L
8,312
3,593
0
1,440
10,710
6,620
0
6,002
4,605
0
22,341
W
Fenrir
G4meday
Fenrir
5,792
670
0
3,156
11,042
7,068
76
4,204
6,653
0
6,644
W
4,884
2,469
0
1,395
5,514
2,467
945
2,358
3,127
0
31,305
W
Thoth
Masood617
Thoth
7,858
288
0
159
5,327
2,172
963
1,601
3,662
35,301
0
L
Danzaburou
MoSKi_DeSTr0LLer
Danzaburou
3,484
1,678
0
958
7,123
3,230
0
4,448
2,675
0
19,953
W
Chronos
ZorroHD12
Chronos
14,926
6,687
0
2,672
11,618
5,996
1,201
4,699
6,780
30,456
3,140
W
Gilgamesh
marcusnederby
Gilgamesh
4,025
937
0
1,603
10,981
9,442
0
2,558
8,265
0
13,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,937
Gold Earned
37,594
165
Minions Killed
208
0
Camps Cleared
0
868,560
Distance Traveled
1,029,472
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,799
755
36
4
0
138,297
2
L
Horus
6,275
697
5
1
0
197,489
1
L
Merlin
7,361
818
46
5
0
180,884
4
L
Set
6,761
751
47
5
0
209,650
0
W
Fenrir
7,021
780
5
1
0
238,157
0
W
Hou Yi
7,847
872
66
7
0
214,715
2
W
Thoth
8,053
895
64
7
0
210,541
2
L
Danzaburou
6,741
749
31
3
0
142,240
2
W
Chronos
7,921
880
57
6
0
169,947
1
W
Gilgamesh
6,752
750
16
2
0
196,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role