Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
ASAP_Korean
Nemesis
Level 34
God Stats
4W - 15L
1,320 SR
Queue Stats
46W - 59L
1,501 Elo+
Solo
Sobek
Sobek
Danikillpro1957
Sobek
Level 45
God Stats
4W - 5L
1,474 SR
Queue Stats
102W - 144L
1,338 Elo+
Party 1
Guan Yu
Guan Yu
JoseMarquezG_004
Guan Yu
Level 45
God Stats
8W - 4L
1,778 SR
Queue Stats
33W - 38L
1,396 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
MostoX Red
Ah Muzen Cab
Level 157
God Stats
2W - 2L
1,710 SR
Queue Stats
183W - 193L
1,453 Elo+
Party 1
Team Averages
Level 69
1,556 SR
1,437 Elo+

VS

Team Averages
Level 52
1,384 SR
1,379 Elo+
Osiris
Osiris
Nirra00
Osiris
Level 35
God Stats
0W - 2L
1,261 SR
Queue Stats
7W - 17L
1,236 Elo+
Solo
Mulan
Mulan
OVE beaby boi
Mulan
Level 66
God Stats
19W - 16L
1,484 SR
Queue Stats
92W - 93L
1,433 Elo+
Party 2
Ares
Ares
Super21 oac
Ares
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 125L
1,437 Elo+
Party 2
Zeus
Zeus
Utalul_
Zeus
Level 37
God Stats
2W - 5L
1,334 SR
Queue Stats
26W - 35L
1,352 Elo+
Solo
Fafnir
Fafnir
WifeBatteur
Fafnir
Level 18
God Stats
0W - 2L
1,343 SR
Queue Stats
36W - 31L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
2 / 1 / 3
7,391
569
6,818
6,672
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
ASAP_Korean
Nemesis
11
4 / 1 / 2
7,034
541
2,556
8,735
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 5 / 5
6,949
535
5,057
11,819
8,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
3 / 0 / 1
8,140
626
8,377
9,211
6,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
MostoX Red
Ah Muzen Cab
12
4 / 2 / 0
7,459
574
5,940
10,086
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Nirra00
Osiris
11
0 / 3 / 0
6,091
469
4,602
12,497
10,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
2 / 3 / 4
6,183
476
8,311
9,790
7,357
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
0 / 3 / 1
5,982
460
5,133
11,331
5,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
Utalul_
Zeus
10
0 / 4 / 1
6,102
469
2,144
6,523
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fafnir
11
5 / 0 / 2
7,567
582
4,572
5,919
5,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
7
9
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
1
3
3.5
W
Nemesis
ASAP_Korean
Nemesis
4
1
2
5
W
0
5
5
0.5
W
3
0
1
3.5
W
Ah Muzen Cab
MostoX Red
Ah Muzen Cab
4
2
0
2
L
Osiris
Nirra00
Osiris
0
3
0
0
L
2
3
4
1.33
L
0
3
1
0.17
L
Zeus
Utalul_
Zeus
0
4
1
0.13
L
Fafnir
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,748
Damage
24,762
46,523
Taken
46,060
24,999
Mitigated
32,233
18,795
Healing
15,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,818
123
86
3,464
6,672
2,613
638
3,961
2,580
51,124
0
W
Nemesis
ASAP_Korean
Nemesis
2,556
1,090
0
2,420
8,735
3,158
1,536
1,382
7,245
0
32,367
W
5,057
704
283
3,954
11,819
8,708
0
3,087
8,732
22,791
0
W
8,377
1,290
230
4,644
9,211
6,344
0
260
8,951
0
58,279
W
Ah Muzen Cab
MostoX Red
Ah Muzen Cab
5,940
3,477
0
3,714
10,086
4,176
0
2,920
7,166
0
61,500
L
Osiris
Nirra00
Osiris
4,602
1,405
0
5,287
12,497
10,712
0
0
11,919
0
42,057
L
8,311
1,766
245
2,442
9,790
7,357
0
2,779
7,011
0
36,057
L
5,133
271
0
4,867
11,331
5,944
0
2,160
9,063
40,677
0
L
Zeus
Utalul_
Zeus
2,144
564
0
1,105
6,523
2,798
32
4,967
1,556
30,761
0
L
Fafnir
4,572
1,450
164
1,101
5,919
5,422
0
1,969
3,950
19,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,973
Gold Earned
31,925
357
Minions Killed
297
0
Camps Cleared
0
1,322,216
Distance Traveled
1,191,510
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,391
569
67
5
0
285,282
1
W
Nemesis
7,034
541
66
5
0
291,809
6
W
Sobek
6,949
535
24
2
0
233,119
3
W
Guan Yu
8,140
626
107
8
0
294,881
3
W
Ah Muzen Cab
7,459
574
93
7
0
217,125
3
L
Osiris
6,091
469
64
5
0
263,502
3
L
Mulan
6,183
476
61
5
0
203,775
2
L
Ares
5,982
460
75
6
0
277,353
0
L
Zeus
6,102
469
67
5
0
207,796
2
L
Fafnir
7,567
582
30
2
0
239,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role