Player Matchup

Hades
Hades
Bruiserdavid
Hades
Level 32
God Stats
2W - 1L
1,731 SR
Queue Stats
25W - 15L
1,671 Elo+
Party 2
Cerberus
Cerberus
ChiBloodFist
Cerberus
Level 108
God Stats
13W - 10L
1,641 SR
Queue Stats
35W - 42L
1,585 Elo+
Party 2
Poseidon
Poseidon
Rakkuim
Poseidon
Level 100
God Stats
4W - 6L
1,375 SR
Queue Stats
55W - 77L
1,401 Elo+
Party 2
Danzaburou
Danzaburou
ZAH3L
Danzaburou
Level 84
God Stats
3W - 0L
1,733 SR
Queue Stats
37W - 20L
1,661 Elo+
Party 2
Yemoja
Yemoja
lightsaber28
Yemoja
Level 112
God Stats
7W - 5L
1,523 SR
Queue Stats
18W - 29L
1,454 Elo+
Party 2
Team Averages
Level 87
1,601 SR
1,554 Elo+

VS

Team Averages
Level 62
1,624 SR
1,645 Elo+
Persephone
Persephone
DaviNick2
Persephone
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 122L
1,445 Elo+
Solo
Xing Tian
Xing Tian
Killua_JC
Xing Tian
Level 120
God Stats
1W - 1L
1,820 SR
Queue Stats
156W - 60L
1,785 Elo+
Party 1
Ullr
Ullr
ToeGoblin
Ullr
Level 65
God Stats
2W - 1L
1,799 SR
Queue Stats
198W - 80L
1,801 Elo+
Party 1
Horus
Horus
Usafmessi19
Horus
Level 45
God Stats
6W - 3L
1,500 SR
Queue Stats
160W - 94L
1,694 Elo+
Party 1
Bakasura
Bakasura
wednesday355
Bakasura
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 24L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 1
12,526
596
16,706
23,361
11,537
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
ChiBloodFist
Cerberus
17
3 / 1 / 5
10,688
509
8,752
15,577
9,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
Rakkuim
Poseidon
18
4 / 1 / 0
11,808
562
8,387
9,920
4,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
ZAH3L
Danzaburou
18
3 / 3 / 4
11,745
559
16,965
14,325
6,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
14
1 / 1 / 4
9,623
458
5,056
9,124
6,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DaviNick2
Persephone
7
0 / 2 / 0
6,696
319
2,465
3,406
930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Killua_JC
Xing Tian
18
1 / 4 / 4
10,763
513
20,146
24,573
17,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
18
5 / 4 / 0
10,926
520
13,638
17,622
6,862
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 2 / 5
8,568
408
5,038
18,879
21,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
wednesday355
Bakasura
16
1 / 3 / 1
9,811
467
7,437
21,400
8,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
15
Kills
8
8
Deaths
15
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
W
Cerberus
ChiBloodFist
Cerberus
3
1
5
5.5
L
Persephone
DaviNick2
Persephone
0
2
0
0
L
Xing Tian
Killua_JC
Xing Tian
1
4
4
0.75
W
Poseidon
Rakkuim
Poseidon
4
1
0
4
L
Ullr
5
4
0
1.25
L
1
2
5
1.75
W
Danzaburou
ZAH3L
Danzaburou
3
3
4
1.67
W
Yemoja
1
1
4
3
L
Bakasura
wednesday355
Bakasura
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,866
Damage
48,724
72,307
Taken
85,880
38,606
Mitigated
55,226
38,090
Healing
17,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,706
2,884
35
13,515
23,361
11,537
1,958
15,639
6,934
108,126
0
W
Cerberus
ChiBloodFist
Cerberus
8,752
124
0
8,005
15,577
9,512
615
391
14,965
88,193
0
L
Persephone
DaviNick2
Persephone
2,465
113
0
709
3,406
930
0
1,630
1,636
25,780
0
L
Xing Tian
Killua_JC
Xing Tian
20,146
3,135
0
4,360
24,573
17,067
539
14,533
10,040
95,618
0
W
Poseidon
Rakkuim
Poseidon
8,387
1,892
0
3,216
9,920
4,260
1,521
2,670
6,996
105,731
0
L
Ullr
13,638
6,547
0
2,015
17,622
6,862
0
4,124
13,498
0
94,217
L
5,038
1,670
1,595
6,388
18,879
21,419
90
7,605
11,120
0
22,028
W
Danzaburou
ZAH3L
Danzaburou
16,965
7,953
0
3,691
14,325
6,306
2,616
1,604
12,622
0
115,726
W
Yemoja
5,056
1,379
6,996
2,632
9,124
6,991
848
1,474
6,905
25,213
0
L
Bakasura
wednesday355
Bakasura
7,437
4,925
0
2,227
21,400
8,948
0
10,540
10,685
0
93,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,390
Gold Earned
46,764
827
Minions Killed
550
0
Camps Cleared
0
1,950,621
Distance Traveled
1,748,201
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,526
596
217
10
0
355,976
3
W
Cerberus
10,688
509
189
9
0
429,971
0
L
Persephone
6,696
319
33
2
0
154,285
2
L
Xing Tian
10,763
513
169
8
0
384,894
0
W
Poseidon
11,808
562
209
10
0
429,184
2
L
Ullr
10,926
520
157
7
0
354,394
3
L
Horus
8,568
408
32
2
0
385,223
0
W
Danzaburou
11,745
559
185
9
0
369,536
1
W
Yemoja
9,623
458
27
1
0
365,954
2
L
Bakasura
9,811
467
159
8
0
469,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role