Player Matchup

Charybdis
Charybdis
Danthecan
Charybdis
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,503 Elo+
Party 3
Nu Wa
Nu Wa
Jmoe
Nu Wa
Level 95
God Stats
13W - 14L
1,334 SR
Queue Stats
72W - 70L
1,451 Elo+
Solo
Set
Set
Lofeii
Set
Level 108
God Stats
0W - 2L
1,251 SR
Queue Stats
4W - 5L
1,449 Elo+
Solo
Atlas
Atlas
namechanged9985
Atlas
Level 62
God Stats
26W - 23L
1,698 SR
Queue Stats
382W - 399L
1,439 Elo+
Solo
Hercules
Hercules
scienceguytony
Hercules
Level 70
God Stats
0W - 1L
1,324 SR
Queue Stats
95W - 98L
1,508 Elo+
Party 3
Team Averages
Level 86
1,421 SR
1,470 Elo+

VS

Team Averages
Level 72
1,527 SR
1,332 Elo+
Neith
Neith
Ayrxn
Neith
Level 97
God Stats
2W - 1L
1,222 SR
Queue Stats
146W - 159L
1,443 Elo+
Party 2
Jormungandr
Jormungandr
HoboSnotHead111
Jormungandr
Level 16
God Stats
1W - 2L
1,640 SR
Queue Stats
1W - 3L
1,101 Elo+
Party 1
The Morrigan
The Morrigan
LightingTheDark
The Morrigan
Level 124
God Stats
14W - 10L
1,780 SR
Queue Stats
85W - 87L
1,447 Elo+
Solo
Cu Chulainn
Cu Chulainn
Trayvaughn
Cu Chulainn
Level 95
God Stats
1W - 0L
1,594 SR
Queue Stats
2W - 3L
1,256 Elo+
Party 1
Arachne
Arachne
ZetMH
Arachne
Level 27
God Stats
3W - 3L
1,398 SR
Queue Stats
87W - 89L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Danthecan
Charybdis
11
1 / 3 / 4
7,050
470
7,858
10,485
3,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
Jmoe
Nu Wa
12
1 / 1 / 2
7,329
489
10,852
6,808
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Set
Lofeii
Set
11
1 / 2 / 2
6,928
462
6,982
13,479
5,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 5 / 0
6,983
466
5,988
13,341
8,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
10
1 / 3 / 2
6,225
415
4,343
12,950
8,234
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ayrxn
Neith
14
5 / 1 / 4
8,258
551
12,288
9,928
5,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
HoboSnotHead111
Jormungandr
10
1 / 2 / 7
7,221
481
5,064
14,297
14,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
LightingTheDark
The Morrigan
13
2 / 1 / 4
7,890
526
7,509
7,920
3,280
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Trayvaughn
Cu Chulainn
14
4 / 1 / 5
8,557
570
11,748
19,777
11,920
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
ZetMH
Arachne
12
2 / 1 / 3
7,307
487
1,792
12,443
4,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
5
Kills
14
14
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Neith
Ayrxn
Neith
5
1
4
7
L
Charybdis
Danthecan
Charybdis
1
3
4
1
W
Jormungandr
HoboSnotHead111
Jormungandr
1
2
7
2.25
L
Nu Wa
Jmoe
Nu Wa
1
1
2
2
W
The Morrigan
LightingTheDark
The Morrigan
2
1
4
4
L
Set
Lofeii
Set
1
2
2
1
W
Cu Chulainn
Trayvaughn
Cu Chulainn
4
1
5
6.5
W
Arachne
ZetMH
Arachne
2
1
3
3.5
L
1
5
0
0.2
L
Hercules
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,023
Damage
38,401
57,063
Taken
64,365
29,302
Mitigated
39,524
11,407
Healing
18,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Ayrxn
Neith
12,288
5,744
0
4,370
9,928
5,398
846
701
9,147
0
64,119
L
Charybdis
Danthecan
Charybdis
7,858
4,795
0
2,638
10,485
3,591
624
1,894
8,585
0
53,883
W
Jormungandr
HoboSnotHead111
Jormungandr
5,064
2,432
0
768
14,297
14,043
321
1,163
13,016
25,859
0
L
Nu Wa
Jmoe
Nu Wa
10,852
2,310
0
1,511
6,808
2,939
4
2,971
3,831
63,989
0
W
The Morrigan
LightingTheDark
The Morrigan
7,509
452
0
2,190
7,920
3,280
524
4,352
3,168
59,166
2,319
L
Set
Lofeii
Set
6,982
3,625
0
2,798
13,479
5,768
0
1,810
11,663
0
41,424
W
Cu Chulainn
Trayvaughn
Cu Chulainn
11,748
1,379
0
9,063
19,777
11,920
624
6,612
12,501
9,095
54,148
W
Arachne
ZetMH
Arachne
1,792
964
0
2,415
12,443
4,883
0
2,526
9,693
0
46,374
L
5,988
1,451
0
1,470
13,341
8,770
0
2,213
11,122
39,229
0
L
Hercules
4,343
1,646
536
2,454
12,950
8,234
0
3,724
9,220
0
22,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,515
Gold Earned
39,233
378
Minions Killed
410
0
Camps Cleared
0
1,357,729
Distance Traveled
1,477,077
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,258
551
101
7
0
260,626
2
L
Charybdis
7,050
470
90
6
0
253,066
3
W
Jormungandr
7,221
481
39
3
0
294,985
0
L
Nu Wa
7,329
489
123
8
0
266,897
3
W
The Morrigan
7,890
526
88
6
0
285,687
0
L
Set
6,928
462
60
4
0
309,861
0
W
Cu Chulainn
8,557
570
106
7
0
307,925
4
W
Arachne
7,307
487
76
5
0
327,854
0
L
Atlas
6,983
466
83
6
0
224,198
4
L
Hercules
6,225
415
22
1
0
303,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role