Player Matchup

Sol
Sol
AlchemistMeister
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
298W - 222L
1,606 Elo+
Party 2
Sun Wukong
Sun Wukong
Elnoro_Grant
Sun Wukong
Level 129
God Stats
6W - 4L
1,455 SR
Queue Stats
287W - 182L
1,637 Elo+
Party 2
Hou Yi
Hou Yi
Kalashinio
Hou Yi
Level 122
God Stats
9W - 2L
1,775 SR
Queue Stats
177W - 120L
1,602 Elo+
Party 2
Team Averages
Level 126
1,577 SR
1,615 Elo+

VS

Team Averages
Level 80
1,413 SR
1,400 Elo+
Lancelot
Lancelot
ZEUSJUlCE
Lancelot
Level 159
God Stats
3W - 4L
1,653 SR
Queue Stats
468W - 180L
1,776 Elo+
Solo
Danzaburou
Danzaburou
fake_OierZL
Danzaburou
Level 16
God Stats
7W - 20L
1,338 SR
Queue Stats
21W - 52L
1,190 Elo+
Party 1
Tiamat
Tiamat
fredyxeneixe
Tiamat
Level 65
God Stats
2W - 7L
1,248 SR
Queue Stats
60W - 100L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 10
10,751
672
14,046
12,833
5,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Elnoro_Grant
Sun Wukong
18
4 / 1 / 8
11,737
734
18,762
22,393
18,318
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
Kalashinio
Hou Yi
17
7 / 2 / 4
12,005
750
12,424
15,013
6,890
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ZEUSJUlCE
Lancelot
15
5 / 6 / 0
10,921
683
25,095
26,912
19,394
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
fake_OierZL
Danzaburou
14
0 / 4 / 3
9,424
589
8,278
12,781
5,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
14
0 / 2 / 2
9,409
588
10,910
11,331
7,699
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
12
Kills
5
5
Deaths
12
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
W
Sun Wukong
Elnoro_Grant
Sun Wukong
4
1
8
8
W
Hou Yi
Kalashinio
Hou Yi
7
2
4
4.5
L
Lancelot
ZEUSJUlCE
Lancelot
5
6
0
0.83
L
Danzaburou
fake_OierZL
Danzaburou
0
4
3
0.38
L
Tiamat
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,232
Damage
44,283
50,239
Taken
51,024
30,820
Mitigated
32,720
20,364
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,046
5,148
0
6,265
12,833
5,612
1,185
1,491
11,342
40,763
3,114
W
Sun Wukong
Elnoro_Grant
Sun Wukong
18,762
3,130
0
11,125
22,393
18,318
260
6,113
16,280
0
45,214
W
Hou Yi
Kalashinio
Hou Yi
12,424
7,567
0
2,974
15,013
6,890
1,555
3,682
11,331
0
53,950
L
Lancelot
ZEUSJUlCE
Lancelot
25,095
4,018
0
2,891
26,912
19,394
0
6,925
19,987
0
48,604
L
Danzaburou
fake_OierZL
Danzaburou
8,278
2,682
164
2,420
12,781
5,627
0
3,334
9,447
0
31,257
L
Tiamat
10,910
313
335
1,699
11,331
7,699
0
3,153
8,178
37,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,493
Gold Earned
29,754
220
Minions Killed
170
9
Camps Cleared
6
954,563
Distance Traveled
849,747
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,751
672
66
4
5
306,611
4
W
Sun Wukong
11,737
734
52
3
1
352,164
4
W
Hou Yi
12,005
750
102
6
3
295,788
2
L
Lancelot
10,921
683
49
3
3
302,211
7
L
Danzaburou
9,424
589
43
3
0
255,768
1
L
Tiamat
9,409
588
78
5
3
291,768
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role