Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Hexkodium
Atlas
Level 43
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 9L
1,453 Elo+
Party 1
Mulan
Mulan
Mr_Sir_Chief
Mulan
Level 68
God Stats
10W - 4L
1,734 SR
Queue Stats
57W - 76L
1,444 Elo+
Party 1
Team Averages
Level 62
1,578 SR
1,466 Elo+

VS

Team Averages
Level 90
1,562 SR
1,378 Elo+
Ymir
Ymir
DunDodtah
Ymir
Level 155
God Stats
2W - 1L
1,494 SR
Queue Stats
79W - 107L
1,393 Elo+
Solo
Susano
Susano
GoatedHumble
Susano
Level 31
God Stats
6W - 8L
1,693 SR
Queue Stats
126W - 197L
1,368 Elo+
Solo
Janus
Janus
MuBchi
Janus
Level 85
God Stats
13W - 16L
1,497 SR
Queue Stats
65W - 62L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
3 / 3 / 5
7,250
725
7,413
8,516
6,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Hexkodium
Atlas
11
3 / 1 / 4
7,654
765
6,715
9,225
8,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 5
7,171
717
6,621
10,889
9,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 2 / 4
7,306
731
5,168
9,730
8,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Susano
10
0 / 5 / 4
6,281
628
5,306
9,697
4,217
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
MuBchi
Janus
11
4 / 2 / 1
7,154
715
11,691
5,861
2,539
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
9
Kills
5
5
Deaths
9
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
3
5
1.83
L
Ymir
1
2
4
1.5
L
Susano
0
5
4
0.4
W
Atlas
Hexkodium
Atlas
3
1
4
5
W
3
1
5
5.5
L
Janus
MuBchi
Janus
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,749
Damage
22,165
28,630
Taken
25,288
23,391
Mitigated
15,408
7,093
Healing
3,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,413
722
353
2,791
8,516
6,125
66
4,486
4,030
18,307
0
L
Ymir
5,168
1,317
0
1,854
9,730
8,652
0
5,497
4,013
14,120
0
L
Susano
5,306
1,240
0
556
9,697
4,217
0
5,155
4,438
0
17,158
W
Atlas
Hexkodium
Atlas
6,715
2,385
0
1,217
9,225
8,263
0
5,446
3,779
20,500
0
W
6,621
779
0
2,732
10,889
9,003
0
7,228
3,661
0
16,110
L
Janus
MuBchi
Janus
11,691
1,763
0
930
5,861
2,539
0
4,007
1,822
33,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,075
Gold Earned
20,741
84
Minions Killed
95
5
Camps Cleared
5
504,414
Distance Traveled
478,746
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,250
725
34
3
4
157,007
3
L
Ymir
7,306
731
11
1
1
159,353
1
L
Susano
6,281
628
26
3
1
166,384
1
W
Atlas
7,654
765
16
2
0
156,310
0
W
Mulan
7,171
717
34
3
1
191,097
2
L
Janus
7,154
715
58
6
3
153,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role