Player Matchup

Sun Wukong
Sun Wukong
HazeyD3ath
Sun Wukong
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,570 Elo+
Party 1
Serqet
Serqet
Ropuszasty
Serqet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,388 Elo+
Solo
He Bo
He Bo
VicktorCrumb
He Bo
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
278W - 275L
1,352 Elo+
Party 1
Vulcan
Vulcan
ferencjózsi
Vulcan
Level 16
God Stats
1W - 2L
1,125 SR
Queue Stats
5W - 8L
1,424 Elo+
Solo
Merlin
Merlin
lArwenl
Merlin
Level 160
God Stats
2W - 4L
1,528 SR
Queue Stats
177W - 172L
1,482 Elo+
Solo
Team Averages
Level 87
1,431 SR
1,443 Elo+

VS

Team Averages
Level 76
1,553 SR
1,453 Elo+
Cu Chulainn
Cu Chulainn
DatOnePleb
Cu Chulainn
Level 74
God Stats
3W - 0L
1,500 SR
Queue Stats
110W - 106L
1,388 Elo+
Party 2
Gilgamesh
Gilgamesh
Ic3lex
Gilgamesh
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
112W - 107L
1,388 Elo+
Party 2
Eset
Eset
YagoXolo
Eset
Level 27
God Stats
2W - 3L
1,689 SR
Queue Stats
260W - 218L
1,623 Elo+
Solo
Fafnir
Fafnir
xZarchy
Fafnir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 41L
1,372 Elo+
Party 2
Anhur
Anhur
zargossa
Anhur
Level 134
God Stats
6W - 4L
1,577 SR
Queue Stats
355W - 378L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HazeyD3ath
Sun Wukong
20
2 / 5 / 10
12,455
692
17,447
21,976
32,339
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
Ropuszasty
Serqet
19
6 / 10 / 6
12,174
676
20,180
21,124
14,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 6 / 11
10,873
604
11,754
12,530
5,966
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vulcan
19
2 / 6 / 11
11,591
644
32,346
17,674
10,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
lArwenl
Merlin
18
3 / 4 / 6
11,016
612
22,796
10,364
5,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DatOnePleb
Cu Chulainn
20
7 / 3 / 13
12,383
688
12,866
38,442
34,893
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Ic3lex
Gilgamesh
19
8 / 5 / 13
13,306
739
19,159
35,552
30,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
20
7 / 1 / 18
13,348
742
22,796
20,719
12,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
xZarchy
Fafnir
17
0 / 6 / 18
11,102
617
5,054
26,805
38,742
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
zargossa
Anhur
20
9 / 2 / 16
14,269
793
16,794
16,915
10,152
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
109
15
Kills
31
31
Deaths
17
44
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
DatOnePleb
Cu Chulainn
7
3
13
4.5
L
Sun Wukong
HazeyD3ath
Sun Wukong
2
5
10
1.4
W
Gilgamesh
Ic3lex
Gilgamesh
8
5
13
2.9
L
Serqet
Ropuszasty
Serqet
6
10
6
0.9
L
2
6
11
1.25
W
Eset
7
1
18
16
L
Vulcan
2
6
11
1.25
L
Merlin
lArwenl
Merlin
3
4
6
1.5
W
Fafnir
xZarchy
Fafnir
0
6
18
1.5
W
Anhur
zargossa
Anhur
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,523
Damage
76,669
83,668
Taken
138,433
68,652
Mitigated
126,691
21,782
Healing
59,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
DatOnePleb
Cu Chulainn
12,866
3,026
1,789
10,376
38,442
34,893
1,074
18,896
18,647
1,296
21,145
L
Sun Wukong
HazeyD3ath
Sun Wukong
17,447
1,209
2,423
5,849
21,976
32,339
51
9,235
12,741
7,495
33,078
W
Gilgamesh
Ic3lex
Gilgamesh
19,159
4,582
5,279
12,712
35,552
30,389
1,441
16,926
18,344
0
32,366
L
Serqet
Ropuszasty
Serqet
20,180
7,279
0
2,456
21,124
14,577
1,220
6,866
14,258
0
24,229
L
11,754
487
1,494
1,017
12,530
5,966
0
3,267
9,263
21,262
0
W
Eset
22,796
2,024
8,602
9,227
20,719
12,515
2,492
10,638
9,936
62,117
0
L
Vulcan
32,346
16,826
2,205
3,074
17,674
10,056
501
6,072
11,602
53,559
0
L
Merlin
lArwenl
Merlin
22,796
270
1,703
1,561
10,364
5,714
0
3,002
7,362
43,728
0
W
Fafnir
xZarchy
Fafnir
5,054
1,335
479
3,740
26,805
38,742
958
14,139
11,687
10,091
0
W
Anhur
zargossa
Anhur
16,794
5,079
2,793
4,271
16,915
10,152
3,956
9,705
6,716
0
66,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,109
Gold Earned
64,408
181
Minions Killed
223
0
Camps Cleared
0
1,561,728
Distance Traveled
1,643,478
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
12,383
688
18
1
0
319,201
3
L
Sun Wukong
12,455
692
49
3
0
339,561
2
W
Gilgamesh
13,306
739
24
1
0
326,164
2
L
Serqet
12,174
676
23
1
0
299,109
1
L
He Bo
10,873
604
19
1
0
292,661
0
W
Eset
13,348
742
68
4
0
358,092
1
L
Vulcan
11,591
644
45
3
0
324,252
0
L
Merlin
11,016
612
45
3
0
306,145
1
W
Fafnir
11,102
617
9
1
0
314,261
0
W
Anhur
14,269
793
104
6
0
325,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role