Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Calderos
Charybdis
Level 59
God Stats
2W - 4L
1,494 SR
Queue Stats
91W - 103L
1,487 Elo+
Party 2
Thoth
Thoth
Shrima
Thoth
Level 37
God Stats
2W - 7L
1,359 SR
Queue Stats
23W - 41L
1,336 Elo+
Solo
Yemoja
Yemoja
kimoshiikarin
Yemoja
Level 48
God Stats
9W - 9L
1,534 SR
Queue Stats
96W - 136L
1,407 Elo+
Party 3
Pele
Pele
pacifistme
Pele
Level 49
God Stats
1W - 8L
1,475 SR
Queue Stats
105W - 115L
1,536 Elo+
Party 2
Team Averages
Level 66
1,472 SR
1,453 Elo+

VS

Team Averages
Level 33
1,444 SR
1,361 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
H3sitant
Izanami
Level 36
God Stats
7W - 5L
1,500 SR
Queue Stats
46W - 54L
1,300 Elo+
Party 1
Chronos
Chronos
SpaTesAffaires
Chronos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,269 Elo+
Party 1
Bacchus
Bacchus
WaterFault
Bacchus
Level 39
God Stats
4W - 2L
1,500 SR
Queue Stats
30W - 22L
1,485 Elo+
Solo
Cliodhna
Cliodhna
notgettinggood
Cliodhna
Level 36
God Stats
4W - 2L
1,220 SR
Queue Stats
40W - 39L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 1 / 0
5,689
569
3,223
7,348
5,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Calderos
Charybdis
9
1 / 3 / 0
4,825
483
4,564
9,789
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
Shrima
Thoth
1
0 / 0 / 0
1,968
197
0
169
60
9
0 / 3 / 1
5,052
505
1,699
8,206
3,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 2 / 1
5,676
568
5,346
8,348
2,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 0 / 1
6,215
622
3,003
3,227
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
H3sitant
Izanami
10
7 / 1 / 0
6,407
641
9,309
7,268
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 1
5,320
532
2,467
4,896
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
WaterFault
Bacchus
9
1 / 0 / 4
5,800
580
3,389
6,071
4,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
10
1 / 3 / 2
5,644
564
3,234
7,689
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
9
9
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
1
0
1
W
Nu Wa
 
Nu Wa
0
0
1
0.5
L
Charybdis
Calderos
Charybdis
1
3
0
0.33
W
Izanami
H3sitant
Izanami
7
1
0
7
L
Thoth
Shrima
Thoth
0
0
0
0
W
0
1
1
0.5
W
Bacchus
WaterFault
Bacchus
1
0
4
3
L
0
3
1
0.17
W
Cliodhna
1
3
2
0.67
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,832
Damage
21,402
33,860
Taken
29,151
14,006
Mitigated
11,865
8,649
Healing
9,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,223
388
0
1,924
7,348
5,494
175
2,573
4,775
0
34,633
W
Nu Wa
 
Nu Wa
3,003
895
0
851
3,227
1,009
117
130
3,097
48,911
0
L
Charybdis
Calderos
Charybdis
4,564
2,544
0
3,460
9,789
2,587
122
2,638
7,151
0
30,657
W
Izanami
H3sitant
Izanami
9,309
6,875
0
3,019
7,268
2,078
529
706
6,562
0
44,239
L
Thoth
Shrima
Thoth
0
0
0
0
169
60
0
169
0
0
0
W
2,467
1,627
0
386
4,896
1,477
0
0
4,616
25,641
0
W
Bacchus
WaterFault
Bacchus
3,389
1,072
0
1,864
6,071
4,860
0
831
5,240
11,661
0
L
1,699
235
1,399
1,114
8,206
3,258
0
1,972
6,234
16,984
0
W
Cliodhna
3,234
917
0
3,280
7,689
2,441
0
32
7,599
0
41,662
L
5,346
1,770
0
752
8,348
2,607
0
1,507
6,841
0
38,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,210
Gold Earned
29,386
211
Minions Killed
301
0
Camps Cleared
0
765,060
Distance Traveled
981,797
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,689
569
69
7
0
206,905
2
W
Nu Wa
6,215
622
94
9
0
195,333
1
L
Charybdis
4,825
483
54
5
0
166,917
1
W
Izanami
6,407
641
68
7
0
174,137
3
L
Thoth
1,968
197
0
0
0
0
0
W
Chronos
5,320
532
56
6
0
179,350
0
W
Bacchus
5,800
580
16
2
0
205,607
3
L
Yemoja
5,052
505
26
3
0
185,087
3
W
Cliodhna
5,644
564
67
7
0
227,370
0
L
Pele
5,676
568
62
6
0
206,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role