Player Matchup

Thanatos
Thanatos
Childish_Orange
Thanatos
Level 61
God Stats
6W - 5L
1,650 SR
Queue Stats
393W - 351L
1,467 Elo+
Party 3
Anhur
Anhur
Clapped_Banana
Anhur
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 156L
1,491 Elo+
Party 3
Cthulhu
Cthulhu
HogMeBrothah
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,780 Elo+
Party 3
Tyr
Tyr
TheButtSucker
Tyr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,822 Elo+
Party 3
Merlin
Merlin
tSk_HooDinii
Merlin
Level 160
God Stats
4W - 5L
1,425 SR
Queue Stats
222W - 176L
1,609 Elo+
Party 3
Team Averages
Level 76
1,515 SR
1,634 Elo+

VS

Team Averages
Level 86
1,511 SR
1,435 Elo+
Pele
Pele
 
Pele
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
AbstractBroom3
Hera
Level 40
God Stats
5W - 6L
1,312 SR
Queue Stats
283W - 316L
1,424 Elo+
Solo
Ares
Ares
EnzoTheGamer62
Ares
Level 97
God Stats
13W - 9L
1,513 SR
Queue Stats
339W - 370L
1,411 Elo+
Party 1
Cupid
Cupid
King_of_Pigs2005
Cupid
Level 79
God Stats
6W - 4L
1,729 SR
Queue Stats
67W - 82L
1,440 Elo+
Party 2
Odin
Odin
tristi25
Odin
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
265W - 269L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
6 / 3 / 9
10,865
517
11,214
15,737
8,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 3 / 2
10,403
495
6,281
15,249
6,971
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
HogMeBrothah
Cthulhu
15
1 / 0 / 15
9,972
475
8,744
15,372
15,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
12 / 2 / 6
12,597
600
18,726
16,236
16,008
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
18
6 / 0 / 10
11,321
539
14,171
10,050
5,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
5 / 7 / 1
10,050
479
9,518
17,894
6,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 3 / 0
6,503
310
2,145
4,164
1,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 6 / 6
9,296
443
8,435
23,754
21,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 4 / 4
8,865
422
6,953
12,244
5,268
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
13
0 / 8 / 2
8,170
389
4,921
18,062
14,894
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
21
28
Kills
8
8
Deaths
28
42
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
5
7
1
0.79
L
0
3
0
0
W
Thanatos
6
3
9
3.5
W
3
3
2
1.33
L
2
6
6
0.83
W
Cthulhu
HogMeBrothah
Cthulhu
1
0
15
8.5
L
1
4
4
0.75
W
12
2
6
7.5
W
Merlin
6
0
10
11
L
Odin
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,136
Damage
31,972
72,644
Taken
76,118
52,054
Mitigated
50,046
30,043
Healing
11,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
9,518
2,173
0
3,124
17,894
6,820
0
4,310
13,584
0
64,022
L
2,145
548
0
500
4,164
1,370
0
1,249
2,915
28,898
0
W
Thanatos
11,214
2,669
0
14,261
15,737
8,351
0
3,650
12,087
0
84,133
W
6,281
2,558
0
5,252
15,249
6,971
0
2,045
13,204
0
86,961
L
8,435
41
324
2,361
23,754
21,694
0
10,099
13,655
33,282
0
W
Cthulhu
HogMeBrothah
Cthulhu
8,744
1,177
1,855
1,892
15,372
15,688
740
1,901
13,471
36,025
0
L
6,953
3,560
0
3,140
12,244
5,268
0
3,194
9,050
0
62,942
W
18,726
3,795
0
6,333
16,236
16,008
2,609
1,254
14,982
0
98,401
W
Merlin
14,171
348
0
450
10,050
5,036
1,580
3,080
6,970
106,350
0
L
Odin
4,921
667
0
1,694
18,062
14,894
0
4,463
13,599
0
46,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,158
Gold Earned
42,884
613
Minions Killed
352
0
Camps Cleared
0
2,071,744
Distance Traveled
1,645,992
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,050
479
88
4
0
395,410
1
L
Hera
6,503
310
46
2
0
256,581
7
W
Thanatos
10,865
517
121
6
0
443,298
0
W
Anhur
10,403
495
136
6
0
362,966
7
L
Ares
9,296
443
35
2
0
356,909
1
W
Cthulhu
9,972
475
38
2
0
430,665
4
L
Cupid
8,865
422
98
5
0
347,642
3
W
Tyr
12,597
600
154
7
0
437,915
1
W
Merlin
11,321
539
164
8
0
396,900
10
L
Odin
8,170
389
85
4
0
289,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role