Player Matchup

Bacchus
Bacchus
fibro73
Bacchus
Level 112
God Stats
7W - 16L
1,312 SR
Queue Stats
141W - 160L
1,362 Elo+
Party 3
Ravana
Ravana
midgetmstr88
Ravana
Level 122
God Stats
16W - 23L
1,174 SR
Queue Stats
144W - 149L
1,386 Elo+
Party 3
Izanami
Izanami
sgosstheboss
Izanami
Level 113
God Stats
0W - 3L
1,189 SR
Queue Stats
139W - 143L
1,375 Elo+
Party 3
Nu Wa
Nu Wa
xRisux6574
Nu Wa
Level 41
God Stats
39W - 36L
1,443 SR
Queue Stats
145W - 158L
1,304 Elo+
Party 2
Hou Yi
Hou Yi
xScurrax
Hou Yi
Level 116
God Stats
5W - 4L
1,427 SR
Queue Stats
393W - 435L
1,340 Elo+
Party 2
Team Averages
Level 101
1,309 SR
1,353 Elo+

VS

Team Averages
Level 67
1,318 SR
1,341 Elo+
Medusa
Medusa
BigDaddyKane271
Medusa
Level 64
God Stats
210W - 197L
1,391 SR
Queue Stats
220W - 213L
1,330 Elo+
Solo
Athena
Athena
Ioopti
Athena
Level 28
God Stats
1W - 3L
1,180 SR
Queue Stats
38W - 53L
1,324 Elo+
Party 1
Nike
Nike
Mk Dusse
Nike
Level 44
God Stats
7W - 8L
1,295 SR
Queue Stats
23W - 33L
1,264 Elo+
Solo
Janus
Janus
Scion_Nando
Janus
Level 64
God Stats
2W - 3L
1,428 SR
Queue Stats
177W - 190L
1,389 Elo+
Party 1
Hades
Hades
badgerman617
Hades
Level 134
God Stats
1W - 0L
1,295 SR
Queue Stats
85W - 82L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
fibro73
Bacchus
9
0 / 0 / 1
5,966
459
4,731
9,697
10,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
10
1 / 2 / 3
6,143
473
4,641
6,869
3,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
sgosstheboss
Izanami
9
2 / 4 / 0
5,526
425
3,572
9,171
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
10
1 / 6 / 0
6,472
498
5,205
8,967
3,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
xScurrax
Hou Yi
11
1 / 3 / 0
6,408
493
5,441
8,997
3,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,391
492
7,372
6,381
2,512
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Ioopti
Athena
11
3 / 2 / 4
6,910
532
3,560
10,891
5,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
10
1 / 1 / 1
5,747
442
4,519
8,436
5,100
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
6 / 1 / 2
7,901
608
8,395
6,418
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 1 / 1
8,038
618
6,869
8,623
5,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
15
15
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Athena
Ioopti
Athena
3
2
4
2.5
W
Nike
1
1
1
1.5
W
6
1
2
7
W
4
1
1
4.5
L
Bacchus
fibro73
Bacchus
0
0
1
0.5
L
Ravana
1
2
3
1.25
L
Izanami
sgosstheboss
Izanami
2
4
0
0.5
L
Nu Wa
1
6
0
0.17
L
Hou Yi
xScurrax
Hou Yi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,590
Damage
30,715
43,701
Taken
40,749
24,136
Mitigated
20,016
8,142
Healing
16,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,372
2,715
0
1,988
6,381
2,512
220
2,053
4,328
0
41,774
W
Athena
Ioopti
Athena
3,560
987
0
4,038
10,891
5,055
0
1,439
9,452
26,978
0
W
Nike
4,519
1,061
307
2,046
8,436
5,100
68
2,830
5,606
0
25,781
W
8,395
442
0
1,530
6,418
2,261
1,076
3,193
3,225
57,940
0
W
6,869
1,056
558
5,826
8,623
5,088
264
421
8,202
57,179
0
L
Bacchus
fibro73
Bacchus
4,731
1,131
380
1,187
9,697
10,479
0
1,819
7,800
23,103
0
L
Ravana
4,641
1,445
0
3,136
6,869
3,163
0
2,567
4,226
0
39,950
L
Izanami
sgosstheboss
Izanami
3,572
2,763
0
1,628
9,171
3,018
0
1,356
7,771
0
30,366
L
Nu Wa
5,205
1,116
0
716
8,967
3,774
1,029
6,572
1,969
37,570
0
L
Hou Yi
xScurrax
Hou Yi
5,441
2,939
0
1,095
8,997
3,702
964
5,886
3,111
0
48,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,515
Gold Earned
34,987
291
Minions Killed
374
0
Camps Cleared
0
1,191,387
Distance Traveled
1,239,789
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,391
492
51
4
0
252,252
2
W
Athena
6,910
532
53
4
0
302,964
2
W
Nike
5,747
442
47
4
0
220,300
4
W
Janus
7,901
608
108
8
0
257,349
2
W
Hades
8,038
618
115
9
0
206,924
0
L
Bacchus
5,966
459
37
3
0
288,553
2
L
Ravana
6,143
473
68
5
0
292,594
2
L
Izanami
5,526
425
47
4
0
213,208
0
L
Nu Wa
6,472
498
65
5
0
204,749
3
L
Hou Yi
6,408
493
74
6
0
192,283
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role