Player Matchup

Mulan
Mulan
Silver III
AlphaMale19270
Mulan
Silver III
Level 101
God Stats
3W - 3L
1,341 SR
Queue Stats
150W - 163L
780 MMR
Solo
Hera
Hera
Silver I
E7Gamer027
Hera
Silver I
Level 160
God Stats
9W - 4L
1,667 SR
Queue Stats
720W - 738L
1,104 MMR
Solo
Arachne
Arachne
Silver III
EG x Diior
Arachne
Silver III
Level 67
God Stats
13W - 10L
1,270 SR
Queue Stats
54W - 66L
878 MMR
Party 1
Apollo
Apollo
Silver III
jerrymhaxel30
Apollo
Silver III
Level 79
God Stats
4W - 3L
1,819 SR
Queue Stats
124W - 134L
789 MMR
Solo
Baron Samedi
Baron Samedi
Silver V
sladegocrxzy
Baron Samedi
Silver V
Level 88
God Stats
9W - 4L
1,500 SR
Queue Stats
92W - 114L
702 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,519 SR
851 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,484 SR
977 MMR
Cernunnos
Cernunnos
Silver II
 
Cernunnos
Silver II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver IV
BandoTheBandMan
Chaac
Silver IV
Level 65
God Stats
1W - 1L
1,494 SR
Queue Stats
67W - 83L
665 MMR
Party 2
Tiamat
Tiamat
Silver II
Holorunt
Tiamat
Silver II
Level 142
God Stats
3W - 5L
1,409 SR
Queue Stats
213W - 220L
1,088 MMR
Solo
Achilles
Achilles
Silver V
I-StormU
Achilles
Silver V
Level 77
God Stats
15W - 24L
1,463 SR
Queue Stats
124W - 134L
734 MMR
Solo
Mercury
Mercury
Silver III
wolfieloyal
Mercury
Silver III
Level 160
God Stats
149W - 107L
1,552 SR
Queue Stats
929W - 947L
897 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 4
12,937
562
26,788
31,720
30,498
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 1 / 7
12,528
545
11,210
9,731
4,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
EG x Diior
Arachne
18
5 / 2 / 6
11,909
518
11,666
20,392
10,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

19
5 / 6 / 2
12,484
543
17,442
19,956
8,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
sladegocrxzy
Baron Samedi
17
2 / 2 / 7
11,207
487
6,360
13,782
14,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
BellonaLoki

VS

Bans
GebBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
3 / 3 / 4
10,821
470
12,936
22,707
11,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 7 / 2
10,588
460
18,075
34,590
34,173
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
Holorunt
Tiamat
16
4 / 5 / 5
10,500
457
13,241
14,654
10,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
I-StormU
Achilles
3
0 / 0 / 0
6,387
278
1,431
1,988
674
Mercury
wolfieloyal
Mercury
15
3 / 7 / 2
10,092
439
7,115
20,731
11,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
22
Kills
12
12
Deaths
22
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
3
4
1.67
W
5
1
4
7
L
2
7
2
0.43
W
5
1
7
8.5
W
Arachne
EG x Diior
Arachne
5
2
6
4
L
Tiamat
Holorunt
Tiamat
4
5
5
1.3
L
Achilles
I-StormU
Achilles
0
0
0
0
W
5
6
2
1
W
Baron Samedi
sladegocrxzy
Baron Samedi
2
2
7
2.75
L
Mercury
wolfieloyal
Mercury
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,466
Damage
52,798
95,581
Taken
94,670
67,267
Mitigated
68,091
34,897
Healing
21,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
12,936
6,175
0
7,277
22,707
11,370
0
2,681
19,970
0
90,547
W
26,788
3,664
0
18,210
31,720
30,498
1,344
4,492
26,970
0
116,117
L
18,075
4,838
0
6,845
34,590
34,173
0
6,147
28,346
0
91,117
W
11,210
1,941
166
2,743
9,731
4,223
1,342
1,237
8,338
99,884
0
W
Arachne
EG x Diior
Arachne
11,666
7,762
0
3,358
20,392
10,155
2,173
4,442
15,664
0
110,329
L
Tiamat
Holorunt
Tiamat
13,241
1,461
0
4,326
14,654
10,757
1,019
3,386
11,110
58,128
0
L
Achilles
I-StormU
Achilles
1,431
215
0
768
1,988
674
0
567
1,379
0
3,787
W
17,442
10,129
0
4,389
19,956
8,324
5,274
2,272
17,488
0
100,268
W
Baron Samedi
sladegocrxzy
Baron Samedi
6,360
994
1,590
4,441
13,782
14,067
483
1,189
12,541
52,229
0
L
Mercury
wolfieloyal
Mercury
7,115
2,863
0
2,629
20,731
11,117
1,283
4,173
16,295
0
65,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,065
Gold Earned
48,388
732
Minions Killed
484
0
Camps Cleared
0
2,217,469
Distance Traveled
1,744,155
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,821
470
130
6
0
356,437
3
W
Mulan
12,937
562
187
8
0
454,968
1
L
Chaac
10,588
460
140
6
0
386,789
6
W
Hera
12,528
545
180
8
0
461,947
6
W
Arachne
11,909
518
114
5
0
511,868
0
L
Tiamat
10,500
457
96
4
0
365,249
7
L
Achilles
6,387
278
6
0
0
142,553
2
W
Apollo
12,484
543
173
8
0
388,546
0
W
Baron Samedi
11,207
487
78
3
0
400,140
5
L
Mercury
10,092
439
112
5
0
493,127
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role