Player Matchup

Bellona
Bellona
Ioopti
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 53L
1,310 Elo+
Party 3
Cthulhu
Cthulhu
Scion_Nando
Cthulhu
Level 64
God Stats
3W - 0L
1,703 SR
Queue Stats
177W - 190L
1,378 Elo+
Party 3
Nu Wa
Nu Wa
badgerman617
Nu Wa
Level 134
God Stats
6W - 1L
1,715 SR
Queue Stats
85W - 82L
1,383 Elo+
Party 3
Danzaburou
Danzaburou
llllllll8823
Danzaburou
Level 81
God Stats
56W - 45L
1,464 SR
Queue Stats
412W - 454L
1,375 Elo+
Party 2
Nemesis
Nemesis
u243314134513
Nemesis
Level 103
God Stats
16W - 13L
1,153 SR
Queue Stats
390W - 458L
1,382 Elo+
Party 2
Team Averages
Level 82
1,507 SR
1,366 Elo+

VS

Team Averages
Level 99
1,496 SR
1,443 Elo+
Eset
Eset
Kaygulator
Eset
Level 127
God Stats
2W - 3L
1,650 SR
Queue Stats
47W - 41L
1,532 Elo+
Party 1
Loki
Loki
KingDrizzy111
Loki
Level 109
God Stats
5W - 4L
1,357 SR
Queue Stats
76W - 65L
1,476 Elo+
Party 1
Sun Wukong
Sun Wukong
dachshound4life
Sun Wukong
Level 106
God Stats
0W - 2L
1,562 SR
Queue Stats
70W - 70L
1,466 Elo+
Party 1
Sylvanus
Sylvanus
doyousmelldooky
Sylvanus
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 24L
1,500 Elo+
Party 4
Olorun
Olorun
pillowtopper
Olorun
Level 89
God Stats
4W - 6L
1,410 SR
Queue Stats
88W - 100L
1,245 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ioopti
Bellona
13
0 / 3 / 1
7,756
485
3,789
10,911
8,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Scion_Nando
Cthulhu
13
3 / 0 / 5
8,323
520
8,482
16,476
12,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 0 / 7
9,001
563
13,650
6,897
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
llllllll8823
Danzaburou
15
5 / 2 / 6
9,053
566
12,655
12,404
5,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
15
7 / 2 / 6
9,146
572
8,365
14,866
6,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,976
436
6,143
9,748
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 5 / 1
7,361
460
6,981
14,044
4,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
dachshound4life
Sun Wukong
14
5 / 1 / 1
9,093
568
10,812
15,236
13,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
10
0 / 2 / 1
6,593
412
6,203
13,651
9,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Olorun
11
0 / 6 / 2
7,030
439
5,518
12,501
4,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
19
Kills
7
7
Deaths
19
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
Ioopti
Bellona
0
3
1
0.17
L
0
5
1
0.1
L
2
5
1
0.5
W
Cthulhu
Scion_Nando
Cthulhu
3
0
5
5.5
W
4
0
7
7.5
L
Sun Wukong
dachshound4life
Sun Wukong
5
1
1
5.5
L
Sylvanus
0
2
1
0.25
W
Danzaburou
llllllll8823
Danzaburou
5
2
6
4
L
Olorun
0
6
2
0.17
W
Nemesis
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,941
Damage
35,657
61,554
Taken
65,180
36,297
Mitigated
35,463
21,381
Healing
18,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Ioopti
Bellona
3,789
577
0
4,185
10,911
8,346
1,408
258
10,653
0
46,999
L
6,143
344
408
1,315
9,748
3,358
573
4,564
5,184
54,895
0
L
6,981
2,072
0
3,883
14,044
4,581
0
3,089
10,955
0
43,344
W
Cthulhu
Scion_Nando
Cthulhu
8,482
713
1,132
4,898
16,476
12,589
509
8,652
7,824
30,423
0
W
13,650
1,873
76
1,729
6,897
3,100
0
2,218
4,679
75,549
0
L
Sun Wukong
dachshound4life
Sun Wukong
10,812
2,790
220
2,896
15,236
13,779
0
5,795
9,441
0
56,703
L
Sylvanus
6,203
3,259
1,099
6,172
13,651
9,141
0
5,161
8,490
18,683
0
W
Danzaburou
llllllll8823
Danzaburou
12,655
3,977
302
5,936
12,404
5,700
1,248
3,511
8,893
0
75,960
L
Olorun
5,518
2,270
200
2,785
12,501
4,604
0
3,523
8,978
42,296
4,757
W
Nemesis
8,365
3,290
0
3,123
14,866
6,562
0
2,507
12,359
0
78,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,279
Gold Earned
37,053
483
Minions Killed
379
0
Camps Cleared
0
1,586,917
Distance Traveled
1,575,827
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,756
485
83
5
0
332,591
3
L
Eset
6,976
436
95
6
0
288,582
3
L
Loki
7,361
460
66
4
0
330,463
0
W
Cthulhu
8,323
520
59
4
0
325,947
4
W
Nu Wa
9,001
563
102
6
0
299,675
0
L
Sun Wukong
9,093
568
103
6
0
350,314
6
L
Sylvanus
6,593
412
18
1
0
304,836
2
W
Danzaburou
9,053
566
120
8
0
273,273
1
L
Olorun
7,030
439
97
6
0
301,632
4
W
Nemesis
9,146
572
119
7
0
355,431
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role