Player Matchup

Nu Wa
Nu Wa
PurdyThePurson
Nu Wa
Level 102
God Stats
66W - 65L
1,493 SR
Queue Stats
392W - 432L
1,371 Elo+
Solo
Yemoja
Yemoja
dodgyscript
Yemoja
Level 48
God Stats
28W - 24L
1,533 SR
Queue Stats
74W - 91L
1,358 Elo+
Solo
Ratatoskr
Ratatoskr
ninja347arisco
Ratatoskr
Level 80
God Stats
2W - 1L
1,708 SR
Queue Stats
90W - 101L
1,381 Elo+
Solo
Da Ji
Da Ji
simusoman_
Da Ji
Level 104
God Stats
5W - 3L
1,291 SR
Queue Stats
103W - 109L
1,329 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
varelaa_09
Ah Muzen Cab
Level 41
God Stats
8W - 4L
1,473 SR
Queue Stats
124W - 143L
1,213 Elo+
Solo
Team Averages
Level 75
1,500 SR
1,331 Elo+

VS

Team Averages
Level 84
1,365 SR
1,377 Elo+
Da Ji
Da Ji
GANG-Matyi
Da Ji
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 23L
1,438 Elo+
Solo
King Arthur
King Arthur
SY_MOSH36
King Arthur
Level 106
God Stats
5W - 8L
1,306 SR
Queue Stats
158W - 172L
1,345 Elo+
Solo
Neith
Neith
Yoriichii-chan
Neith
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 204L
1,342 Elo+
Solo
Cthulhu
Cthulhu
paco_soler
Cthulhu
Level 105
God Stats
5W - 10L
1,364 SR
Queue Stats
277W - 344L
1,365 Elo+
Solo
Eset
Eset
skyfrost243
Eset
Level 109
God Stats
1W - 4L
1,152 SR
Queue Stats
245W - 280L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 5
10,570
529
22,421
12,683
6,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
13
0 / 2 / 7
8,021
401
7,820
12,362
7,274
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ratatoskr
ninja347arisco
Ratatoskr
17
3 / 1 / 4
10,680
534
13,453
20,212
14,311
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
16
5 / 3 / 5
9,967
498
10,934
17,824
8,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
varelaa_09
Ah Muzen Cab
17
4 / 1 / 1
10,488
524
10,041
13,636
5,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
2 / 5 / 3
9,195
460
12,854
20,160
8,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
SY_MOSH36
King Arthur
18
3 / 2 / 1
11,029
551
12,932
20,471
14,782
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

15
1 / 3 / 0
9,366
468
6,294
13,116
6,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
paco_soler
Cthulhu
13
1 / 4 / 5
9,104
455
11,472
22,359
18,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 4 / 1
8,863
443
8,388
18,475
7,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
18
Kills
9
9
Deaths
18
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
2
5
3
0.7
W
6
2
5
4.25
L
King Arthur
SY_MOSH36
King Arthur
3
2
1
1.75
L
1
3
0
0.33
W
Yemoja
0
2
7
1.75
W
Ratatoskr
ninja347arisco
Ratatoskr
3
1
4
5
L
Cthulhu
paco_soler
Cthulhu
1
4
5
0.88
W
Da Ji
5
3
5
2.5
L
2
4
1
0.63
W
Ah Muzen Cab
varelaa_09
Ah Muzen Cab
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,669
Damage
51,940
76,717
Taken
94,581
42,345
Mitigated
55,959
30,051
Healing
35,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
12,854
3,398
0
7,062
20,160
8,457
0
4,776
15,170
0
66,366
W
22,421
8,086
192
3,058
12,683
6,009
1,072
5,886
6,797
86,310
0
L
King Arthur
SY_MOSH36
King Arthur
12,932
1,752
0
7,144
20,471
14,782
0
5,438
14,855
2,866
100,379
L
6,294
2,465
0
5,462
13,116
6,669
1,303
2,422
10,614
0
80,006
W
Yemoja
7,820
2,486
1,865
3,447
12,362
7,274
895
4,451
7,911
35,496
0
W
Ratatoskr
ninja347arisco
Ratatoskr
13,453
2,811
0
9,013
20,212
14,311
143
3,560
16,652
0
79,722
L
Cthulhu
paco_soler
Cthulhu
11,472
1,026
531
6,486
22,359
18,277
29
8,873
13,297
35,231
0
W
Da Ji
10,934
2,026
4
7,778
17,824
8,947
1,279
4,626
13,198
0
70,009
L
8,388
1,296
1,030
7,360
18,475
7,774
0
7,676
10,404
73,007
0
W
Ah Muzen Cab
varelaa_09
Ah Muzen Cab
10,041
2,182
10
4,684
13,636
5,804
0
1,501
12,135
0
83,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,726
Gold Earned
47,557
530
Minions Killed
603
0
Camps Cleared
0
1,969,073
Distance Traveled
1,853,231
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,195
460
99
5
0
375,815
3
W
Nu Wa
10,570
529
131
7
0
346,515
8
L
King Arthur
11,029
551
172
9
0
404,303
0
L
Neith
9,366
468
181
9
0
355,608
3
W
Yemoja
8,021
401
33
2
0
351,833
2
W
Ratatoskr
10,680
534
141
7
0
443,172
1
L
Cthulhu
9,104
455
38
2
0
380,629
0
W
Da Ji
9,967
498
101
5
0
395,999
0
L
Eset
8,863
443
113
6
0
336,876
0
W
Ah Muzen Cab
10,488
524
124
6
0
431,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role