Player Matchup

Xing Tian
Xing Tian
Platinum I
morrisyivan
Xing Tian
Platinum I
Level 159
God Stats
73W - 54L
1,603 SR
Queue Stats
336W - 322L
1,993 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond V
mugui100
Baron Samedi
Diamond V
Level 159
God Stats
2W - 3L
1,626 SR
Queue Stats
125W - 122L
2,066 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum III
tejon-de_miel1
Ah Muzen Cab
Platinum III
Level 125
God Stats
4W - 2L
1,261 SR
Queue Stats
31W - 16L
2,165 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,497 SR
2,074 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,828 SR
1,950 MMR
Hun Batz
Hun Batz
Platinum II
Cls4798
Hun Batz
Platinum II
Level 159
God Stats
19W - 2L
1,807 SR
Queue Stats
24W - 6L
2,178 MMR
Party 2
Ah Puch
Ah Puch
Platinum II
Halffast33
Ah Puch
Platinum II
Level 160
God Stats
2W - 0L
1,924 SR
Queue Stats
41W - 28L
1,873 MMR
Party 2
Sobek
Sobek
Platinum III
Mulan215
Sobek
Platinum III
Level 159
God Stats
12W - 5L
1,752 SR
Queue Stats
44W - 31L
1,799 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
morrisyivan
Xing Tian
18
0 / 2 / 1
13,777
599
13,216
29,646
40,754
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
mugui100
Baron Samedi
16
0 / 6 / 0
11,922
518
10,417
20,354
10,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
tejon-de_miel1
Ah Muzen Cab
19
2 / 6 / 0
13,354
581
33,122
24,880
11,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Bans
FenrirAchillesThothMulanBaba Yaga

VS

Bans
GebChironGaneshaBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cls4798
Hun Batz
20
6 / 1 / 6
15,040
654
23,802
22,690
12,778
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Halffast33
Ah Puch
20
5 / 1 / 9
15,300
665
32,264
18,670
10,697
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Mulan215
Sobek
20
3 / 0 / 11
14,993
652
10,874
31,381
53,914
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
2
Kills
14
14
Deaths
2
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Cls4798
Hun Batz
6
1
6
9
W
Ah Puch
Halffast33
Ah Puch
5
1
9
9.5
W
Sobek
Mulan215
Sobek
3
0
11
8.5
L
Xing Tian
morrisyivan
Xing Tian
0
2
1
0.25
L
Baron Samedi
mugui100
Baron Samedi
0
6
0
0
L
Ah Muzen Cab
tejon-de_miel1
Ah Muzen Cab
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,755
Damage
66,940
74,880
Taken
72,741
62,949
Mitigated
77,389
17,105
Healing
21,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Cls4798
Hun Batz
23,802
7,763
0
4,380
22,690
12,778
1,189
7,781
14,909
0
94,030
W
Ah Puch
Halffast33
Ah Puch
32,264
1,315
0
10,038
18,670
10,697
1,406
7,345
11,325
97,033
0
W
Sobek
Mulan215
Sobek
10,874
921
846
6,487
31,381
53,914
209
9,230
22,151
25,854
0
L
Xing Tian
morrisyivan
Xing Tian
13,216
619
0
5,648
29,646
40,754
0
13,656
15,990
33,889
0
L
Baron Samedi
mugui100
Baron Samedi
10,417
461
1,644
3,217
20,354
10,409
0
14,539
5,815
29,699
0
L
Ah Muzen Cab
tejon-de_miel1
Ah Muzen Cab
33,122
12,037
0
6,596
24,880
11,786
0
15,254
9,626
0
112,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,053
Gold Earned
45,333
265
Minions Killed
326
6
Camps Cleared
14
1,262,479
Distance Traveled
1,367,287
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
15,040
654
157
7
10
464,202
1
W
Ah Puch
15,300
665
142
6
4
426,302
3
W
Sobek
14,993
652
27
1
0
476,783
8
L
Xing Tian
13,777
599
36
2
1
470,872
4
L
Baron Samedi
11,922
518
69
3
0
377,316
3
L
Ah Muzen Cab
13,354
581
160
7
5
414,291
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role