Player Matchup

Kuzenbo
Kuzenbo
ChefTheKhep
Kuzenbo
Level 99
God Stats
1W - 4L
1,150 SR
Queue Stats
575W - 240L
1,901 Elo+
Party 1
Chronos
Chronos
Khemicool
Chronos
Level 29
God Stats
3W - 3L
1,497 SR
Queue Stats
264W - 67L
1,932 Elo+
Party 1
Tsukuyomi
Tsukuyomi
VestedStorm6108
Tsukuyomi
Level 103
God Stats
1W - 0L
1,775 SR
Queue Stats
160W - 33L
1,933 Elo+
Party 1
Team Averages
Level 77
1,474 SR
1,922 Elo+

VS

Team Averages
Level 58
1,487 SR
1,383 Elo+
Ymir
Ymir
GravityS4ndwich
Ymir
Level 76
God Stats
5W - 1L
1,720 SR
Queue Stats
44W - 21L
1,676 Elo+
Party 2
Ra
Ra
RedBear21
Ra
Level 85
God Stats
11W - 11L
1,551 SR
Queue Stats
20W - 37L
1,334 Elo+
Party 2
Fenrir
Fenrir
skittlwws
Fenrir
Level 14
God Stats
0W - 3L
1,190 SR
Queue Stats
3W - 14L
1,138 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ChefTheKhep
Kuzenbo
11
2 / 1 / 15
7,919
880
4,927
8,116
8,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
Khemicool
Chronos
12
9 / 1 / 8
8,337
926
12,769
7,006
3,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
VestedStorm6108
Tsukuyomi
12
6 / 2 / 11
8,249
917
7,589
7,749
6,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
6,247
694
4,117
15,052
10,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 5 / 0
8,014
890
2,737
6,244
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
skittlwws
Fenrir
9
0 / 5 / 1
5,777
642
4,390
9,000
3,969
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
17
Kills
4
4
Deaths
17
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ChefTheKhep
Kuzenbo
2
1
15
9.5
L
0
7
1
0.07
W
Chronos
Khemicool
Chronos
9
1
8
13
L
4
5
0
0.8
W
Tsukuyomi
VestedStorm6108
Tsukuyomi
6
2
11
5.75
L
Fenrir
skittlwws
Fenrir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,285
Damage
11,244
22,871
Taken
30,296
18,216
Mitigated
16,782
9,086
Healing
1,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ChefTheKhep
Kuzenbo
4,927
2,332
277
3,118
8,116
8,381
288
2,303
5,813
12,480
0
L
4,117
548
0
642
15,052
10,224
0
8,206
6,846
10,694
0
W
Chronos
Khemicool
Chronos
12,769
4,922
0
2,893
7,006
3,582
1,892
2,556
4,450
33,549
4,159
L
2,737
75
334
306
6,244
2,589
0
3,486
2,758
22,161
0
W
Tsukuyomi
VestedStorm6108
Tsukuyomi
7,589
2,395
0
2,798
7,749
6,253
479
2,378
5,371
0
25,263
L
Fenrir
skittlwws
Fenrir
4,390
1,183
0
443
9,000
3,969
0
4,804
4,196
0
11,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,505
Gold Earned
20,038
83
Minions Killed
85
4
Camps Cleared
3
488,755
Distance Traveled
403,309
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,919
880
14
2
0
165,622
0
L
Ymir
6,247
694
18
2
0
119,487
3
W
Chronos
8,337
926
41
5
2
149,230
1
L
Ra
8,014
890
45
5
2
135,069
1
W
Tsukuyomi
8,249
917
28
3
2
173,903
4
L
Fenrir
5,777
642
22
2
1
148,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role