Player Matchup

Serqet
Serqet
Masters
DashingIN
Serqet
Masters
Level 158
God Stats
24W - 34L
1,556 SR
Queue Stats
336W - 334L
2,432 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Gio Cassimani
Gilgamesh
Masters
Level 129
God Stats
0W - 2L
1,338 SR
Queue Stats
542W - 513L
2,553 MMR
Solo
Sol
Sol
Masters
Humnuh
Sol
Masters
Level 153
God Stats
13W - 8L
1,725 SR
Queue Stats
524W - 499L
2,542 MMR
Solo
Geb
Geb
Masters
PackmanGaming12
Geb
Masters
Level 155
God Stats
35W - 21L
1,675 SR
Queue Stats
788W - 793L
2,447 MMR
Solo
Chiron
Chiron
Diamond II
TML_FAN_11
Chiron
Diamond II
Level 158
God Stats
7W - 2L
1,703 SR
Queue Stats
109W - 84L
2,502 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 151
1,600 SR
2,495 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,704 SR
2,294 MMR
Ullr
Ullr
Masters
 
Ullr
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond II
Ozealx
Guan Yu
Diamond II
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 23L
2,428 MMR
Party 1
Achilles
Achilles
Diamond I
Påthş
Achilles
Diamond I
Level 159
God Stats
7W - 3L
1,913 SR
Queue Stats
75W - 56L
2,537 MMR
Party 1
Khepri
Khepri
Diamond I
mahonequentin25
Khepri
Diamond I
Level 155
God Stats
6W - 3L
1,713 SR
Queue Stats
189W - 182L
2,348 MMR
Solo
Discordia
Discordia
Masters
vDecay-l
Discordia
Masters
Level 148
God Stats
7W - 2L
1,896 SR
Queue Stats
399W - 365L
2,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DashingIN
Serqet
20
7 / 6 / 6
13,803
511
15,140
26,699
12,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Gio Cassimani
Gilgamesh
20
3 / 9 / 3
13,353
495
18,458
33,380
35,400
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Humnuh
Sol
19
0 / 2 / 7
12,159
450
23,100
23,598
11,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
1 / 3 / 6
10,949
406
10,922
22,147
26,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
TML_FAN_11
Chiron
19
3 / 5 / 5
12,406
459
23,922
25,722
11,557
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Xing TianLokiRavana

VS

Bans
Ah Muzen CabSusanoAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
1 / 3 / 8
14,833
549
17,878
26,478
15,612
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Ozealx
Guan Yu
20
10 / 3 / 8
16,115
597
18,386
30,702
46,053
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
Påthş
Achilles
20
13 / 3 / 6
16,763
621
39,931
35,757
33,593
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
0 / 4 / 6
11,918
441
5,063
29,304
42,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
vDecay-l
Discordia
20
1 / 1 / 6
13,762
510
19,543
19,495
9,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
59
14
Kills
25
25
Deaths
14
27
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
1
3
8
1.67
L
Serqet
DashingIN
Serqet
7
6
6
1.67
L
Gilgamesh
Gio Cassimani
Gilgamesh
3
9
3
0.5
L
Sol
Humnuh
Sol
0
2
7
1.75
W
Guan Yu
Ozealx
Guan Yu
10
3
8
4.67
L
1
3
6
1.33
W
Achilles
Påthş
Achilles
13
3
6
5.33
L
Chiron
TML_FAN_11
Chiron
3
5
5
1.1
W
0
4
6
0.75
W
Discordia
vDecay-l
Discordia
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,542
Damage
100,801
131,546
Taken
141,736
97,764
Mitigated
147,520
35,985
Healing
48,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
17,878
6,519
0
4,310
26,478
15,612
5,900
4,690
21,530
0
170,421
L
Serqet
DashingIN
Serqet
15,140
2,984
0
7,460
26,699
12,593
0
5,056
21,483
0
106,885
L
Gilgamesh
Gio Cassimani
Gilgamesh
18,458
5,037
0
4,495
33,380
35,400
39
4,016
29,059
0
138,471
L
Sol
Humnuh
Sol
23,100
7,466
0
12,771
23,598
11,917
0
7,181
16,177
130,767
13,757
W
Guan Yu
Ozealx
Guan Yu
18,386
3,114
4,792
12,619
30,702
46,053
2,892
5,882
24,537
0
122,435
L
10,922
656
0
2,360
22,147
26,297
0
7,176
14,811
33,149
0
W
Achilles
Påthş
Achilles
39,931
11,702
0
16,580
35,757
33,593
2,496
6,604
28,327
0
165,498
L
Chiron
TML_FAN_11
Chiron
23,922
7,490
1,148
7,751
25,722
11,557
0
1,762
23,800
0
117,953
W
5,063
546
0
5,345
29,304
42,734
0
9,794
19,223
20,310
0
W
Discordia
vDecay-l
Discordia
19,543
1,434
254
4,885
19,495
9,528
2,740
6,649
12,013
127,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,670
Gold Earned
73,391
799
Minions Killed
787
0
Camps Cleared
0
2,620,873
Distance Traveled
2,838,136
25
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
14,833
549
204
8
0
538,764
10
L
Serqet
13,803
511
149
6
0
585,703
8
L
Gilgamesh
13,353
495
212
8
0
495,983
4
L
Sol
12,159
450
227
8
0
500,298
2
W
Guan Yu
16,115
597
179
7
0
579,111
10
L
Geb
10,949
406
38
1
0
535,927
8
W
Achilles
16,763
621
191
7
0
623,506
2
L
Chiron
12,406
459
173
6
0
502,962
3
W
Khepri
11,918
441
29
1
0
575,257
9
W
Discordia
13,762
510
184
7
0
521,498
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role