Player Matchup

Hercules
Hercules
Axo3eo ncNx
Hercules
Level 104
God Stats
2W - 0L
1,754 SR
Queue Stats
178W - 205L
1,404 Elo+
Party 1
Vulcan
Vulcan
G0GNOLLE
Vulcan
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
209W - 230L
1,448 Elo+
Party 1
Chernobog
Chernobog
NoadWade
Chernobog
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Seiiyo
Hun Batz
Level 80
God Stats
6W - 7L
1,798 SR
Queue Stats
537W - 581L
1,422 Elo+
Solo
Kuzenbo
Kuzenbo
ZanderOhh
Kuzenbo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 33L
1,434 Elo+
Solo
Team Averages
Level 90
1,610 SR
1,441 Elo+

VS

Team Averages
Level 71
1,490 SR
1,333 Elo+
Bastet
Bastet
 
Bastet
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
AxAeerdn4
Tyr
Level 41
God Stats
6W - 3L
1,715 SR
Queue Stats
491W - 508L
1,378 Elo+
Solo
Merlin
Merlin
DemaaZz
Merlin
Level 118
God Stats
4W - 7L
1,412 SR
Queue Stats
179W - 199L
1,426 Elo+
Solo
Izanami
Izanami
Iop_12_pa_6_pm
Izanami
Level 31
God Stats
4W - 8L
1,500 SR
Queue Stats
75W - 110L
1,010 Elo+
Solo
Baron Samedi
Baron Samedi
kraftvoll_law
Baron Samedi
Level 44
God Stats
3W - 3L
1,324 SR
Queue Stats
52W - 91L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Axo3eo ncNx
Hercules
13
0 / 4 / 4
7,150
447
5,101
14,816
13,935
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
G0GNOLLE
Vulcan
14
0 / 1 / 2
7,934
496
8,836
9,330
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
NoadWade
Chernobog
14
5 / 3 / 3
8,192
512
13,708
12,106
4,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Seiiyo
Hun Batz
14
5 / 2 / 0
8,384
524
7,264
13,585
5,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
ZanderOhh
Kuzenbo
13
3 / 0 / 2
8,125
508
5,971
10,951
12,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
2 / 2 / 2
7,605
475
7,679
14,403
4,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 2 / 0
8,835
552
12,018
15,160
14,600
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
DemaaZz
Merlin
14
1 / 1 / 0
8,422
526
8,372
9,515
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 5 / 2
7,380
461
6,860
13,697
4,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
kraftvoll_law
Baron Samedi
12
1 / 3 / 3
7,980
499
6,583
12,137
5,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
13
Kills
10
10
Deaths
13
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
2
2
1.5
L
5
2
0
2.5
W
Hercules
Axo3eo ncNx
Hercules
0
4
4
0.5
L
Merlin
DemaaZz
Merlin
1
1
0
1
W
Vulcan
G0GNOLLE
Vulcan
0
1
2
1
L
1
5
2
0.4
W
Chernobog
NoadWade
Chernobog
5
3
3
2.17
W
Hun Batz
Seiiyo
Hun Batz
5
2
0
2.5
W
Kuzenbo
ZanderOhh
Kuzenbo
3
0
2
4
L
Baron Samedi
kraftvoll_law
Baron Samedi
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,880
Damage
41,512
60,788
Taken
64,912
40,319
Mitigated
33,245
17,697
Healing
21,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,679
2,565
0
3,333
14,403
4,940
0
2,921
11,482
0
47,328
L
12,018
1,075
0
6,190
15,160
14,600
0
1,105
14,055
0
55,912
W
Hercules
Axo3eo ncNx
Hercules
5,101
1,162
0
4,188
14,816
13,935
130
271
14,545
0
36,857
L
Merlin
DemaaZz
Merlin
8,372
631
0
3,609
9,515
3,823
0
4,468
5,047
72,092
0
W
Vulcan
G0GNOLLE
Vulcan
8,836
3,119
0
3,534
9,330
4,094
0
4,750
4,580
74,546
0
L
6,860
5,048
0
3,405
13,697
4,579
868
3,130
10,567
0
57,887
W
Chernobog
NoadWade
Chernobog
13,708
8,491
0
2,834
12,106
4,566
0
3,266
8,840
0
69,352
W
Hun Batz
Seiiyo
Hun Batz
7,264
2,425
0
4,049
13,585
5,562
0
2,900
10,685
0
55,003
W
Kuzenbo
ZanderOhh
Kuzenbo
5,971
3,091
0
3,092
10,951
12,162
0
3,768
7,183
28,946
0
L
Baron Samedi
kraftvoll_law
Baron Samedi
6,583
1,240
2,053
3,209
12,137
5,303
194
3,183
8,954
40,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,785
Gold Earned
40,222
427
Minions Killed
461
0
Camps Cleared
0
1,692,510
Distance Traveled
1,478,972
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,605
475
85
5
0
315,549
3
L
Tyr
8,835
552
92
6
0
336,574
4
W
Hercules
7,150
447
58
4
0
326,631
2
L
Merlin
8,422
526
131
8
0
286,815
4
W
Vulcan
7,934
496
127
8
0
328,484
2
L
Izanami
7,380
461
93
6
0
260,385
2
W
Chernobog
8,192
512
103
6
0
351,724
1
W
Hun Batz
8,384
524
101
6
0
360,397
3
W
Kuzenbo
8,125
508
38
2
0
325,274
1
L
Baron Samedi
7,980
499
60
4
0
279,649
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role