Player Matchup

Gilgamesh
Gilgamesh
ImNotChrisRock
Gilgamesh
Level 160
God Stats
33W - 18L
1,698 SR
Queue Stats
1,509W - 1,275L
1,574 Elo+
Party 1
Scylla
Scylla
OleLou
Scylla
Level 135
God Stats
4W - 1L
1,716 SR
Queue Stats
351W - 134L
1,675 Elo+
Party 1
Hou Yi
Hou Yi
ZayysAdvoxate
Hou Yi
Level 125
God Stats
2W - 0L
1,946 SR
Queue Stats
47W - 42L
1,599 Elo+
Party 1
Team Averages
Level 140
1,787 SR
1,616 Elo+

VS

Team Averages
Level 96
1,629 SR
1,558 Elo+
Olorun
Olorun
Atlascast
Olorun
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,695 Elo+
Party 2
Cerberus
Cerberus
CoruptedFrenchy
Cerberus
Level 145
God Stats
0W - 1L
1,779 SR
Queue Stats
34W - 36L
1,557 Elo+
Party 2
Sun Wukong
Sun Wukong
Hxmiilde
Sun Wukong
Level 81
God Stats
2W - 2L
1,607 SR
Queue Stats
31W - 35L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ImNotChrisRock
Gilgamesh
15
1 / 0 / 6
10,262
684
12,942
15,893
17,477
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
OleLou
Scylla
16
4 / 1 / 3
10,397
693
16,705
7,723
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 2 / 5
9,677
645
12,121
8,463
3,908
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Atlascast
Olorun
14
1 / 3 / 2
9,333
622
7,218
10,710
6,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
13
1 / 1 / 2
9,712
647
9,435
22,051
20,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
Hxmiilde
Sun Wukong
14
1 / 3 / 1
9,327
622
8,151
15,595
11,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
7
Kills
3
3
Deaths
7
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Olorun
Atlascast
Olorun
1
3
2
0.67
L
Cerberus
1
1
2
2
L
Sun Wukong
Hxmiilde
Sun Wukong
1
3
1
0.5
W
Gilgamesh
ImNotChrisRock
Gilgamesh
1
0
6
4
W
Scylla
OleLou
Scylla
4
1
3
5.5
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,768
Damage
24,804
32,079
Taken
48,356
24,692
Mitigated
38,265
6,435
Healing
17,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Atlascast
Olorun
7,218
3,426
560
2,760
10,710
6,103
243
3,925
6,527
37,304
3,096
L
Cerberus
9,435
405
0
10,463
22,051
20,989
380
6,023
15,660
24,367
0
L
Sun Wukong
Hxmiilde
Sun Wukong
8,151
1,164
0
4,095
15,595
11,173
534
6,481
8,760
0
36,030
W
Gilgamesh
ImNotChrisRock
Gilgamesh
12,942
3,229
1,131
2,655
15,893
17,477
0
7,910
7,983
0
34,125
W
Scylla
OleLou
Scylla
16,705
2,611
0
684
7,723
3,307
336
3,984
3,739
51,225
0
W
12,121
6,650
0
1,965
8,463
3,908
1,440
4,330
4,133
0
27,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,336
Gold Earned
28,372
170
Minions Killed
207
6
Camps Cleared
7
847,669
Distance Traveled
815,218
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,333
622
71
5
1
262,246
2
L
Cerberus
9,712
647
58
4
2
272,021
4
L
Sun Wukong
9,327
622
78
5
4
280,951
0
W
Gilgamesh
10,262
684
29
2
1
321,125
6
W
Scylla
10,397
693
107
7
2
271,703
1
W
Hou Yi
9,677
645
34
2
3
254,841
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role