Player Matchup

Mercury
Mercury
Platinum II
 
Mercury
Platinum II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
 
Kumbhakarna
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
OhhMyJosh
Gilgamesh
Silver I
Level 129
God Stats
0W - 1L
1,751 SR
Queue Stats
23W - 29L
1,326 MMR
Solo
Danzaburou
Danzaburou
Gold II
Zollack
Danzaburou
Gold II
Level 122
God Stats
10W - 5L
1,741 SR
Queue Stats
64W - 74L
1,629 MMR
Solo
Freya
Freya
Gold III
gume29
Freya
Gold III
Level 160
God Stats
6W - 4L
1,657 SR
Queue Stats
295W - 304L
1,366 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,630 SR
1,464 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,598 SR
1,473 MMR
Khepri
Khepri
Gold III
IIBlueMagic
Khepri
Gold III
Level 148
God Stats
8W - 6L
1,546 SR
Queue Stats
217W - 218L
1,463 MMR
Party 1
Da Ji
Da Ji
Gold III
Olvatar
Da Ji
Gold III
Level 154
God Stats
3W - 0L
1,757 SR
Queue Stats
365W - 370L
1,298 MMR
Solo
Tyr
Tyr
Gold III
Ragsssss
Tyr
Gold III
Level 108
God Stats
5W - 4L
1,689 SR
Queue Stats
67W - 50L
1,622 MMR
Solo
Olorun
Olorun
Silver II
oconnorlee21
Olorun
Silver II
Level 66
God Stats
2W - 1L
1,353 SR
Queue Stats
16W - 22L
1,283 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
xRevolveR
Xbalanque
Platinum IV
Level 160
God Stats
10W - 5L
1,647 SR
Queue Stats
275W - 277L
1,699 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
4 / 4 / 1
10,106
481
12,403
21,923
10,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
 
Kumbhakarna
13
0 / 4 / 3
9,048
431
3,213
16,977
18,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
OhhMyJosh
Gilgamesh
16
0 / 4 / 3
9,861
470
7,629
24,197
16,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Zollack
Danzaburou
16
1 / 6 / 1
10,851
517
6,155
16,026
6,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
gume29
Freya
13
1 / 8 / 0
8,467
403
11,783
21,517
11,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Morgan Le FayGebRavana

VS

Bans
LancelotKaliBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
2 / 1 / 15
11,207
534
5,200
15,980
22,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
Olvatar
Da Ji
15
5 / 3 / 11
10,930
520
18,704
21,745
11,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

20
6 / 0 / 6
13,805
657
20,011
16,482
24,455
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
16
2 / 1 / 6
11,142
531
9,282
9,252
5,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
xRevolveR
Xbalanque
19
11 / 1 / 7
12,984
618
22,525
16,858
9,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
71
6
Kills
26
26
Deaths
6
8
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
4
1
1.13
L
Kumbhakarna
 
Kumbhakarna
0
4
3
0.38
W
Khepri
2
1
15
9.5
L
Gilgamesh
OhhMyJosh
Gilgamesh
0
4
3
0.38
W
Da Ji
Olvatar
Da Ji
5
3
11
3.5
W
6
0
6
9
L
Danzaburou
Zollack
Danzaburou
1
6
1
0.25
L
Freya
gume29
Freya
1
8
0
0.13
W
Olorun
2
1
6
5
W
Xbalanque
xRevolveR
Xbalanque
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,183
Damage
75,722
100,640
Taken
80,317
63,568
Mitigated
73,210
20,694
Healing
35,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
12,403
7,048
0
646
21,923
10,716
0
2,747
19,176
0
100,199
L
Kumbhakarna
 
Kumbhakarna
3,213
297
0
1,736
16,977
18,084
0
3,973
13,004
36,658
0
W
Khepri
5,200
605
0
3,809
15,980
22,444
322
3,435
12,545
22,718
0
L
Gilgamesh
OhhMyJosh
Gilgamesh
7,629
2,344
0
7,212
24,197
16,373
0
1,517
22,680
0
76,303
W
Da Ji
Olvatar
Da Ji
18,704
4,217
0
10,194
21,745
11,849
1,353
5,086
16,475
0
80,326
W
20,011
2,900
0
7,364
16,482
24,455
0
630
15,064
0
117,475
L
Danzaburou
Zollack
Danzaburou
6,155
2,725
0
3,739
16,026
6,697
3,890
1,322
14,704
0
86,427
L
Freya
gume29
Freya
11,783
2,663
0
7,361
21,517
11,698
0
5,558
15,959
63,232
8,654
W
Olorun
9,282
3,992
1,383
4,562
9,252
5,442
3,754
3,320
5,932
78,211
0
W
Xbalanque
xRevolveR
Xbalanque
22,525
11,977
0
8,400
16,858
9,020
5,878
2,951
13,907
0
130,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,333
Gold Earned
60,068
555
Minions Killed
579
0
Camps Cleared
0
1,957,011
Distance Traveled
2,047,918
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,106
481
128
6
0
454,993
8
L
Kumbhakarna
9,048
431
46
2
0
382,342
5
W
Khepri
11,207
534
25
1
0
400,230
7
L
Gilgamesh
9,861
470
136
6
0
417,842
4
W
Da Ji
10,930
520
78
4
0
421,869
2
W
Tyr
13,805
657
187
9
0
465,660
4
L
Danzaburou
10,851
517
146
7
0
348,050
2
L
Freya
8,467
403
99
5
0
353,784
6
W
Olorun
11,142
531
122
6
0
387,314
0
W
Xbalanque
12,984
618
167
8
0
372,845
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role