Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
LimppuBoss
Yemoja
Level 80
God Stats
18W - 27L
1,485 SR
Queue Stats
512W - 556L
1,564 Elo+
Solo
King Arthur
King Arthur
Qixzu
King Arthur
Level 120
God Stats
1W - 1L
1,052 SR
Queue Stats
402W - 405L
1,503 Elo+
Party 1
Izanami
Izanami
Rambouny
Izanami
Level 159
God Stats
8W - 16L
1,435 SR
Queue Stats
272W - 278L
1,541 Elo+
Party 1
He Bo
He Bo
XxGGxXBl4cK5t4r
He Bo
Level 160
God Stats
1W - 1L
1,696 SR
Queue Stats
178W - 165L
1,575 Elo+
Party 1
Team Averages
Level 136
1,434 SR
1,537 Elo+

VS

Team Averages
Level 106
1,549 SR
1,496 Elo+
Sun Wukong
Sun Wukong
TheRealSlxmShxdy
Sun Wukong
Level 105
God Stats
4W - 3L
1,668 SR
Queue Stats
88W - 93L
1,529 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TreNaq
Kumbhakarna
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 13L
1,362 Elo+
Solo
Olorun
Olorun
WillTrill1906
Olorun
Level 120
God Stats
0W - 2L
1,492 SR
Queue Stats
231W - 221L
1,542 Elo+
Party 2
Raijin
Raijin
jopasse
Raijin
Level 128
God Stats
1W - 1L
1,717 SR
Queue Stats
43W - 34L
1,505 Elo+
Solo
Arachne
Arachne
ophorun
Arachne
Level 73
God Stats
9W - 11L
1,370 SR
Queue Stats
37W - 43L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
11 / 2 / 17
24,854
507
46,422
21,776
17,575
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
LimppuBoss
Yemoja
20
2 / 6 / 29
21,840
446
16,520
40,149
85,440
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

King Arthur
Qixzu
King Arthur
20
6 / 9 / 14
21,579
440
35,906
61,631
105,348
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Rambouny
Izanami
20
17 / 12 / 14
25,967
530
69,680
50,358
30,569
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
16 / 10 / 19
26,056
532
68,858
53,669
30,584
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TheRealSlxmShxdy
Sun Wukong
20
6 / 1 / 16
23,056
471
38,122
65,326
91,043
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Kumbhakarna
TreNaq
Kumbhakarna
20
6 / 13 / 18
22,593
461
18,534
67,811
96,771
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
12 / 11 / 11
24,390
498
49,630
62,844
40,173
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
jopasse
Raijin
20
10 / 9 / 11
23,778
485
37,865
52,880
28,898
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Arachne
ophorun
Arachne
20
5 / 18 / 9
22,991
469
25,825
61,606
33,932
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
104
52
Kills
39
39
Deaths
52
93
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
11
2
17
9.75
W
Yemoja
LimppuBoss
Yemoja
2
6
29
2.75
W
King Arthur
Qixzu
King Arthur
6
9
14
1.44
W
Izanami
Rambouny
Izanami
17
12
14
2
L
Sun Wukong
TheRealSlxmShxdy
Sun Wukong
6
1
16
14
L
Kumbhakarna
TreNaq
Kumbhakarna
6
13
18
1.15
L
12
11
11
1.59
W
16
10
19
2.55
L
Raijin
jopasse
Raijin
10
9
11
1.72
L
Arachne
ophorun
Arachne
5
18
9
0.53

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

237,386
Damage
169,976
227,583
Taken
310,467
269,516
Mitigated
290,817
59,231
Healing
99,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
46,422
9,142
0
6,516
21,776
17,575
7,594
9,075
12,701
0
249,488
W
Yemoja
LimppuBoss
Yemoja
16,520
2,983
11,715
8,432
40,149
85,440
990
20,572
19,577
67,658
0
W
King Arthur
Qixzu
King Arthur
35,906
1,699
0
1,261
61,631
105,348
1,428
25,407
36,224
0
186,506
W
Izanami
Rambouny
Izanami
69,680
44,992
0
10,546
50,358
30,569
6,543
30,737
19,621
496
285,151
L
Sun Wukong
TheRealSlxmShxdy
Sun Wukong
38,122
5,664
0
21,217
65,326
91,043
216
15,950
48,896
0
170,247
L
Kumbhakarna
TreNaq
Kumbhakarna
18,534
1,761
0
7,928
67,811
96,771
250
17,298
49,777
82,485
0
L
49,630
26,334
3,161
30,433
62,844
40,173
4,464
15,256
47,588
244,574
40,168
W
68,858
3,688
0
20,761
53,669
30,584
2,658
27,567
26,102
301,570
0
L
Raijin
jopasse
Raijin
37,865
3,752
1,160
18,923
52,880
28,898
2,656
24,516
28,250
229,417
0
L
Arachne
ophorun
Arachne
25,825
18,964
0
16,874
61,606
33,932
2,163
18,240
43,286
281
256,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

120,296
Gold Earned
116,808
1,230
Minions Killed
1,160
0
Camps Cleared
0
4,316,085
Distance Traveled
4,237,616
48
Wards Purchased
51
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
24,854
507
343
7
0
886,259
4
W
Yemoja
21,840
446
79
2
0
902,355
18
W
King Arthur
21,579
440
252
5
0
864,184
3
W
Izanami
25,967
530
298
6
0
791,333
11
L
Sun Wukong
23,056
471
257
5
0
1,062,084
13
L
Kumbhakarna
22,593
461
88
2
0
856,151
26
L
Olorun
24,390
498
303
6
0
707,407
7
W
He Bo
26,056
532
258
5
0
871,954
12
L
Raijin
23,778
485
290
6
0
742,960
1
L
Arachne
22,991
469
222
5
0
869,014
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role