Player Matchup

Kali
Kali
 
Kali
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MAR1O__03
Cthulhu
Level 107
God Stats
0W - 1L
1,639 SR
Queue Stats
32W - 42L
1,489 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sleepyafro
Morgan Le Fay
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 94
1,546 SR
1,496 Elo+

VS

Team Averages
Level 144
1,670 SR
1,583 Elo+
Ymir
Ymir
Amoo-_-Mehdi
Ymir
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 46L
1,648 Elo+
Party 1
Pele
Pele
HypePenguine
Pele
Level 124
God Stats
2W - 2L
1,627 SR
Queue Stats
13W - 16L
1,456 Elo+
Solo
Discordia
Discordia
ar30_kyle
Discordia
Level 160
God Stats
6W - 1L
1,883 SR
Queue Stats
58W - 41L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
0 / 4 / 1
6,366
579
6,554
9,811
4,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
MAR1O__03
Cthulhu
9
0 / 5 / 1
6,541
595
6,214
12,860
10,376
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
sleepyafro
Morgan Le Fay
9
1 / 8 / 0
6,733
612
7,091
13,082
5,137
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 13
8,752
796
5,503
11,200
10,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
6 / 1 / 6
8,178
743
9,907
8,089
3,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
ar30_kyle
Discordia
14
9 / 0 / 8
9,131
830
15,214
7,170
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
1
Kills
17
17
Deaths
1
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
4
1
0.13
W
2
0
13
8.5
W
6
1
6
9
L
Cthulhu
MAR1O__03
Cthulhu
0
5
1
0.1
W
Discordia
ar30_kyle
Discordia
9
0
8
13
L
Morgan Le Fay
sleepyafro
Morgan Le Fay
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,859
Damage
30,624
35,753
Taken
26,459
20,023
Mitigated
16,868
3,994
Healing
5,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
6,554
3,050
0
777
9,811
4,510
0
5,585
4,226
0
15,365
W
5,503
1,566
0
3,345
11,200
10,148
155
4,597
6,603
14,897
0
W
9,907
2,211
0
587
8,089
3,492
488
4,548
3,541
0
23,553
L
Cthulhu
MAR1O__03
Cthulhu
6,214
308
330
948
12,860
10,376
0
6,872
5,988
21,684
0
W
Discordia
ar30_kyle
Discordia
15,214
541
123
1,696
7,170
3,228
332
4,705
2,465
42,048
0
L
Morgan Le Fay
sleepyafro
Morgan Le Fay
7,091
1,328
146
1,793
13,082
5,137
0
8,392
4,690
17,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,640
Gold Earned
26,061
72
Minions Killed
121
2
Camps Cleared
7
526,913
Distance Traveled
606,362
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,366
579
24
2
2
193,031
3
W
Ymir
8,752
796
22
2
3
189,007
2
W
Pele
8,178
743
37
3
3
207,515
0
L
Cthulhu
6,541
595
29
3
0
180,239
2
W
Discordia
9,131
830
62
6
1
209,840
1
L
Morgan Le Fay
6,733
612
19
2
0
153,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role