Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Flidders
Baron Samedi
Level 65
God Stats
2W - 0L
1,734 SR
Queue Stats
13W - 16L
1,553 Elo+
Solo
Cupid
Cupid
Gonboom
Cupid
Level 116
God Stats
1W - 0L
1,307 SR
Queue Stats
2W - 3L
1,526 Elo+
Party 1
Vulcan
Vulcan
Mellan91
Vulcan
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Da Ji
Da Ji
PersianImortal
Da Ji
Level 154
God Stats
6W - 3L
1,659 SR
Queue Stats
336W - 340L
1,449 Elo+
Solo
Team Averages
Level 105
1,540 SR
1,505 Elo+

VS

Team Averages
Level 94
1,474 SR
1,406 Elo+
Raijin
Raijin
Elmolif
Raijin
Level 39
God Stats
0W - 2L
1,366 SR
Queue Stats
22W - 33L
1,374 Elo+
Solo
Da Ji
Da Ji
King1703
Da Ji
Level 117
God Stats
4W - 4L
1,421 SR
Queue Stats
143W - 135L
1,503 Elo+
Solo
Olorun
Olorun
Nesha
Olorun
Level 104
God Stats
2W - 3L
1,529 SR
Queue Stats
14W - 19L
1,366 Elo+
Party 2
Cernunnos
Cernunnos
Wuhdjaaz
Cernunnos
Level 104
God Stats
1W - 3L
1,555 SR
Queue Stats
12W - 17L
1,332 Elo+
Party 2
Artio
Artio
mtgmtm
Artio
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
602W - 594L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
5 / 0 / 13
11,730
1,173
19,234
8,019
3,543
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
Flidders
Baron Samedi
18
3 / 0 / 16
11,598
1,160
17,324
8,582
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
Gonboom
Cupid
17
4 / 3 / 14
11,297
1,130
9,104
9,750
4,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Vulcan
Mellan91
Vulcan
16
4 / 0 / 3
9,984
998
6,715
1,266
655
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
8 / 3 / 8
11,564
1,156
13,502
11,194
5,043
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

271

VS

Team 2 Tickets

159

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Elmolif
Raijin
15
2 / 5 / 4
10,304
1,030
6,302
11,489
5,387
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
King1703
Da Ji
15
3 / 7 / 2
10,449
1,045
11,054
15,836
7,808
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
Nesha
Olorun
15
0 / 8 / 3
9,796
980
7,183
16,760
7,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Wuhdjaaz
Cernunnos
16
0 / 4 / 2
9,615
962
8,167
14,270
6,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
mtgmtm
Artio
15
1 / 0 / 4
10,954
1,095
3,761
15,866
20,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
21
24
Kills
6
6
Deaths
24
54
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
5
0
13
11.5
L
Raijin
Elmolif
Raijin
2
5
4
0.8
W
Baron Samedi
Flidders
Baron Samedi
3
0
16
11
W
Cupid
Gonboom
Cupid
4
3
14
3.67
L
Da Ji
King1703
Da Ji
3
7
2
0.57
W
Vulcan
Mellan91
Vulcan
4
0
3
5.5
L
Olorun
Nesha
Olorun
0
8
3
0.19
W
8
3
8
4
L
Cernunnos
Wuhdjaaz
Cernunnos
0
4
2
0.25
L
Artio
mtgmtm
Artio
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,879
Damage
36,467
38,811
Taken
74,221
17,976
Mitigated
47,380
11,680
Healing
8,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
19,234
2,662
0
2,791
8,019
3,543
0
4,179
3,840
44,583
0
L
Raijin
Elmolif
Raijin
6,302
602
0
112
11,489
5,387
0
8,342
2,990
20,547
0
W
Baron Samedi
Flidders
Baron Samedi
17,324
1,418
1,647
2,842
8,582
4,537
0
2,997
5,585
33,016
0
W
Cupid
Gonboom
Cupid
9,104
6,801
326
1,384
9,750
4,198
0
5,223
4,527
0
26,732
L
Da Ji
King1703
Da Ji
11,054
2,763
0
0
15,836
7,808
0
7,617
8,016
0
22,529
W
Vulcan
Mellan91
Vulcan
6,715
3,002
0
878
1,266
655
0
335
931
14,573
0
L
Olorun
Nesha
Olorun
7,183
2,659
823
3,561
16,760
7,230
0
10,808
5,714
43,533
0
W
13,502
3,124
0
1,812
11,194
5,043
0
4,512
6,682
0
20,239
L
Cernunnos
Wuhdjaaz
Cernunnos
8,167
2,822
0
1,377
14,270
6,376
0
6,979
7,074
0
26,744
L
Artio
mtgmtm
Artio
3,761
370
409
2,337
15,866
20,579
0
8,440
7,154
10,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,173
Gold Earned
51,118
184
Minions Killed
181
7
Camps Cleared
7
1,022,506
Distance Traveled
988,762
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
11,730
1,173
51
5
1
218,570
0
L
Raijin
10,304
1,030
28
3
2
179,955
0
W
Baron Samedi
11,598
1,160
34
3
1
216,959
0
W
Cupid
11,297
1,130
74
7
0
198,047
0
L
Da Ji
10,449
1,045
36
4
1
192,639
4
W
Vulcan
9,984
998
14
1
0
183,567
0
L
Olorun
9,796
980
65
7
2
168,646
0
W
Da Ji
11,564
1,156
11
1
5
205,363
1
L
Cernunnos
9,615
962
33
3
2
204,706
0
L
Artio
10,954
1,095
19
2
0
242,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role