Player Matchup

Izanami
Izanami
 
Izanami
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
MissMaddie-
Zhong Kui
Level 32
God Stats
11W - 10L
1,455 SR
Queue Stats
19W - 24L
1,360 Elo+
Solo
Tsukuyomi
Tsukuyomi
Reesesthecat
Tsukuyomi
Level 46
God Stats
4W - 0L
1,729 SR
Queue Stats
117W - 131L
1,455 Elo+
Solo
Chaac
Chaac
iE west
Chaac
Level 49
God Stats
26W - 26L
1,515 SR
Queue Stats
130W - 146L
1,457 Elo+
Solo
Nu Wa
Nu Wa
iFriendZone
Nu Wa
Level 160
God Stats
26W - 21L
1,650 SR
Queue Stats
485W - 495L
1,409 Elo+
Solo
Team Averages
Level 70
1,570 SR
1,436 Elo+

VS

Team Averages
Level 82
1,539 SR
1,469 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
LaMaAr3
Medusa
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 43L
1,636 Elo+
Party 1
Khepri
Khepri
LeBlack Miau
Khepri
Level 145
God Stats
65W - 56L
1,694 SR
Queue Stats
149W - 137L
1,425 Elo+
Solo
Chang'e
Chang'e
Papa_Hicks
Chang'e
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
231W - 243L
1,360 Elo+
Solo
King Arthur
King Arthur
tkthesebackshots
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 1 / 3
7,096
546
4,697
4,902
1,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
MissMaddie-
Zhong Kui
13
2 / 0 / 3
7,314
563
6,069
7,428
5,661
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Reesesthecat
Tsukuyomi
13
8 / 1 / 5
7,976
614
10,211
10,724
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
iE west
Chaac
12
2 / 0 / 1
7,002
539
6,234
9,372
5,164
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 2 / 3
7,646
588
10,895
9,334
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 5 / 0
6,209
478
3,793
12,857
7,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
LaMaAr3
Medusa
12
2 / 0 / 0
6,885
530
7,048
9,543
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
9
0 / 1 / 1
5,390
415
1,480
8,224
4,463
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Papa_Hicks
Chang'e
9
0 / 5 / 0
5,444
419
4,053
10,494
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
tkthesebackshots
King Arthur
11
0 / 5 / 1
6,713
516
8,025
14,608
11,006
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
16
Kills
4
4
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
3
1.5
L
Gilgamesh
 
Gilgamesh
2
5
0
0.4
L
Medusa
LaMaAr3
Medusa
2
0
0
2
L
Khepri
0
1
1
0.5
W
Zhong Kui
MissMaddie-
Zhong Kui
2
0
3
3.5
L
Chang'e
Papa_Hicks
Chang'e
0
5
0
0
W
Tsukuyomi
Reesesthecat
Tsukuyomi
8
1
5
10.5
W
Chaac
iE west
Chaac
2
0
1
2.5
W
4
2
3
2.75
L
King Arthur
tkthesebackshots
King Arthur
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,106
Damage
24,399
41,760
Taken
55,726
20,451
Mitigated
29,933
16,147
Healing
14,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,697
3,520
0
160
4,902
1,704
0
845
4,057
0
62,277
L
Gilgamesh
 
Gilgamesh
3,793
1,319
0
1,990
12,857
7,460
0
2,067
10,790
0
34,228
L
Medusa
LaMaAr3
Medusa
7,048
3,575
0
5,132
9,543
3,537
0
2,212
7,331
0
64,401
L
Khepri
1,480
142
15
1,555
8,224
4,463
0
1,647
6,577
19,938
0
W
Zhong Kui
MissMaddie-
Zhong Kui
6,069
1,332
0
4,532
7,428
5,661
900
0
7,428
47,677
0
L
Chang'e
Papa_Hicks
Chang'e
4,053
848
128
2,495
10,494
3,467
632
4,618
5,876
30,003
0
W
Tsukuyomi
Reesesthecat
Tsukuyomi
10,211
3,538
0
5,447
10,724
4,530
0
1,406
9,318
0
49,181
W
Chaac
iE west
Chaac
6,234
1,192
0
3,373
9,372
5,164
534
1,596
7,776
0
39,693
W
10,895
5,072
0
2,635
9,334
3,392
648
1,686
7,434
59,752
0
L
King Arthur
tkthesebackshots
King Arthur
8,025
1,694
0
2,910
14,608
11,006
0
6,420
8,188
0
48,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,034
Gold Earned
30,641
438
Minions Killed
323
0
Camps Cleared
0
1,260,293
Distance Traveled
1,183,103
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,096
546
120
9
0
234,117
3
L
Gilgamesh
6,209
478
61
5
0
259,750
1
L
Medusa
6,885
530
96
7
0
246,679
0
L
Khepri
5,390
415
35
3
0
244,698
7
W
Zhong Kui
7,314
563
84
6
0
230,341
5
L
Chang'e
5,444
419
47
4
0
208,639
0
W
Tsukuyomi
7,976
614
83
6
0
287,532
3
W
Chaac
7,002
539
63
5
0
291,030
2
W
Nu Wa
7,646
588
88
7
0
217,273
2
L
King Arthur
6,713
516
84
6
0
223,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role