Player Matchup

Vulcan
Vulcan
Silver I
DREAM SECO
Vulcan
Silver I
Level 68
God Stats
17W - 25L
1,512 SR
Queue Stats
282W - 321L
1,046 MMR
Party 2
Chaac
Chaac
Gold V
IPIR-REAPER
Chaac
Gold V
Level 109
God Stats
13W - 13L
1,626 SR
Queue Stats
1,005W - 1,102L
967 MMR
Solo
Chiron
Chiron
Gold V
OtherNOMADIC
Chiron
Gold V
Level 124
God Stats
9W - 8L
1,749 SR
Queue Stats
283W - 321L
1,062 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 100
1,629 SR
1,025 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 85
1,529 SR
1,112 MMR
Baron Samedi
Baron Samedi
Gold V
GuyThatConquers
Baron Samedi
Gold V
Level 102
God Stats
8W - 8L
1,524 SR
Queue Stats
98W - 125L
1,476 MMR
Party 1
Medusa
Medusa
Silver II
JelliedSun3495
Medusa
Silver II
Level 65
God Stats
5W - 4L
1,719 SR
Queue Stats
12W - 19L
1,426 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
mitikaz
Sylvanus
Bronze III
Level 87
God Stats
10W - 23L
1,342 SR
Queue Stats
85W - 178L
435 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DREAM SECO
Vulcan
17
5 / 5 / 8
13,149
657
23,406
13,874
9,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 5 / 6
13,912
696
20,334
29,479
34,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
18
5 / 3 / 8
13,413
671
14,082
20,483
9,250
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
BastetAh Muzen CabAtlasShivaZeus

VS

Bans
GilgameshGebBacchusAthenaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GuyThatConquers
Baron Samedi
19
4 / 7 / 6
14,075
704
13,292
19,622
10,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 7 / 4
15,180
759
27,550
28,279
14,809
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
mitikaz
Sylvanus
17
1 / 3 / 6
13,073
654
5,523
22,391
34,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
17
Kills
13
13
Deaths
17
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Vulcan
DREAM SECO
Vulcan
5
5
8
1.8
W
Baron Samedi
GuyThatConquers
Baron Samedi
4
7
6
1
L
7
5
6
2
W
8
7
4
1.43
L
Chiron
5
3
8
3
W
Sylvanus
mitikaz
Sylvanus
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,822
Damage
46,365
63,836
Taken
70,292
52,656
Mitigated
59,530
21,983
Healing
28,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
DREAM SECO
Vulcan
23,406
13,049
0
1,470
13,874
9,387
595
5,421
8,453
61,478
0
W
Baron Samedi
GuyThatConquers
Baron Samedi
13,292
854
1,587
4,333
19,622
10,536
982
9,201
10,135
60,128
0
L
20,334
4,003
0
10,931
29,479
34,019
1,129
8,437
21,042
0
39,031
W
27,550
15,743
0
13,426
28,279
14,809
2,534
7,739
19,836
0
85,476
L
Chiron
14,082
4,290
1,322
8,260
20,483
9,250
646
6,039
14,388
0
59,958
W
Sylvanus
mitikaz
Sylvanus
5,523
1,372
2,164
6,985
22,391
34,185
68
6,635
15,279
21,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,474
Gold Earned
42,328
197
Minions Killed
194
11
Camps Cleared
4
1,037,083
Distance Traveled
927,884
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
13,149
657
80
4
3
335,885
1
W
Baron Samedi
14,075
704
81
4
0
300,486
2
L
Chaac
13,912
696
31
2
1
361,163
2
W
Medusa
15,180
759
88
4
4
338,727
2
L
Chiron
13,413
671
86
4
7
340,035
2
W
Sylvanus
13,073
654
25
1
0
288,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role