Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
GhostRider412334
Ullr
Level 156
God Stats
13W - 12L
1,689 SR
Queue Stats
57W - 43L
1,466 Elo+
Solo
Hel
Hel
JuuvyJr
Hel
Level 83
God Stats
2W - 0L
1,270 SR
Queue Stats
79W - 49L
1,681 Elo+
Solo
Loki
Loki
greasedup
Loki
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,536 Elo+
Party 2
Ravana
Ravana
klâssic
Ravana
Level 160
God Stats
3W - 0L
1,802 SR
Queue Stats
75W - 35L
1,739 Elo+
Party 2
Team Averages
Level 143
1,552 SR
1,584 Elo+

VS

Team Averages
Level 152
1,564 SR
1,561 Elo+
Cthulhu
Cthulhu
AbyssEmperor V
Cthulhu
Level 160
God Stats
0W - 1L
1,321 SR
Queue Stats
45W - 60L
1,510 Elo+
Party 1
Gilgamesh
Gilgamesh
AhnvI
Gilgamesh
Level 156
God Stats
0W - 1L
1,514 SR
Queue Stats
26W - 23L
1,662 Elo+
Party 1
Kuzenbo
Kuzenbo
ArchAethon
Kuzenbo
Level 160
God Stats
3W - 1L
1,757 SR
Queue Stats
93W - 88L
1,566 Elo+
Party 1
Aphrodite
Aphrodite
MedicatedSoul
Aphrodite
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,558 Elo+
Party 1
Erlang Shen
Erlang Shen
ShaunTooNice
Erlang Shen
Level 140
God Stats
1W - 1L
1,727 SR
Queue Stats
133W - 130L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
3 / 4 / 13
11,295
706
16,055
14,685
16,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
9 / 1 / 14
12,472
780
38,515
18,709
9,590
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
20
11 / 4 / 14
12,883
805
25,364
18,509
9,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
18
4 / 4 / 11
11,495
718
10,023
13,791
11,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ravana
klâssic
Ravana
19
3 / 4 / 20
12,349
772
15,928
21,057
33,091
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 8
10,555
660
8,121
22,869
28,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
AhnvI
Gilgamesh
19
11 / 8 / 5
11,802
738
19,300
28,597
27,864
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
ArchAethon
Kuzenbo
16
0 / 5 / 10
9,636
602
10,715
24,819
36,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
MedicatedSoul
Aphrodite
18
3 / 4 / 8
10,993
687
10,777
16,706
13,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
ShaunTooNice
Erlang Shen
16
2 / 5 / 9
9,896
619
10,824
28,526
25,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
57
30
Kills
17
17
Deaths
30
72
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
4
13
2.38
L
1
8
8
0.63
L
Gilgamesh
AhnvI
Gilgamesh
11
8
5
1.69
L
Kuzenbo
ArchAethon
Kuzenbo
0
5
10
1
W
9
1
14
16
W
Hel
11
4
14
4.5
L
Aphrodite
MedicatedSoul
Aphrodite
3
4
8
1.75
L
Erlang Shen
ShaunTooNice
Erlang Shen
2
5
9
1.3
W
Loki
4
4
11
2.38
W
Ravana
klâssic
Ravana
3
4
20
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,885
Damage
59,737
86,751
Taken
121,517
79,398
Mitigated
132,335
30,649
Healing
28,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
16,055
1,480
0
1,014
14,685
16,303
538
5,160
9,525
41,983
0
L
8,121
485
348
994
22,869
28,312
0
7,869
14,563
23,240
0
L
Gilgamesh
AhnvI
Gilgamesh
19,300
6,294
0
508
28,597
27,864
0
7,517
20,583
0
42,827
L
Kuzenbo
ArchAethon
Kuzenbo
10,715
4,332
0
2,652
24,819
36,973
34
8,751
15,770
26,492
0
W
38,515
19,546
0
1,504
18,709
9,590
1,751
7,498
11,211
0
68,371
W
Hel
25,364
2,427
13,611
11,211
18,509
9,246
71
7,519
10,990
56,758
0
L
Aphrodite
MedicatedSoul
Aphrodite
10,777
1,589
8,845
8,886
16,706
13,216
0
7,391
8,818
25,914
0
L
Erlang Shen
ShaunTooNice
Erlang Shen
10,824
6,049
0
6,450
28,526
25,970
0
8,644
19,475
0
23,130
W
Loki
10,023
2,329
0
967
13,791
11,168
0
4,232
9,559
0
32,932
W
Ravana
klâssic
Ravana
15,928
3,735
0
2,342
21,057
33,091
151
5,204
15,853
0
35,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,494
Gold Earned
52,882
280
Minions Killed
182
0
Camps Cleared
0
1,632,841
Distance Traveled
1,485,373
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,295
706
59
4
0
289,695
1
L
Cthulhu
10,555
660
38
2
0
292,568
1
L
Gilgamesh
11,802
738
45
3
0
295,058
0
L
Kuzenbo
9,636
602
32
2
0
310,559
0
W
Ullr
12,472
780
83
5
0
363,285
1
W
Hel
12,883
805
64
4
0
322,807
0
L
Aphrodite
10,993
687
45
3
0
279,649
0
L
Erlang Shen
9,896
619
22
1
0
307,539
1
W
Loki
11,495
718
35
2
0
322,935
3
W
Ravana
12,349
772
39
2
0
334,119
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role