Player Matchup

Cthulhu
Cthulhu
Fuss Panda
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ra
Ra
SS Rock Lee
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Charybdis
Charybdis
vFcH
Charybdis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 54
1,500 SR
1,500 Elo+

VS

Team Averages
Level 79
1,462 SR
1,433 Elo+
Morgan Le Fay
Morgan Le Fay
BASEDINJAPAN
Morgan Le Fay
Level 138
God Stats
7W - 9L
1,410 SR
Queue Stats
324W - 436L
1,405 Elo+
Solo
Bellona
Bellona
Gody09
Bellona
Level 17
God Stats
10W - 6L
1,503 SR
Queue Stats
76W - 94L
1,444 Elo+
Party 1
Da Ji
Da Ji
Valgirt
Da Ji
Level 82
God Stats
21W - 23L
1,474 SR
Queue Stats
253W - 252L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fuss Panda
Cthulhu
13
2 / 4 / 2
10,242
683
11,549
14,262
15,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
1 / 5 / 2
9,201
613
5,870
8,103
3,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
vFcH
Charybdis
12
0 / 4 / 3
8,562
571
9,406
11,533
3,926
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BASEDINJAPAN
Morgan Le Fay
16
2 / 0 / 11
10,184
679
9,662
11,222
8,009
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Gody09
Bellona
13
1 / 2 / 8
9,508
634
5,794
16,334
18,802
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Da Ji
Valgirt
Da Ji
16
10 / 2 / 3
10,729
715
13,493
12,274
8,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
3
Kills
13
13
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BASEDINJAPAN
Morgan Le Fay
2
0
11
7.5
L
Cthulhu
Fuss Panda
Cthulhu
2
4
2
0.75
W
Bellona
Gody09
Bellona
1
2
8
2.5
L
1
5
2
0.4
W
Da Ji
Valgirt
Da Ji
10
2
3
5.75
L
Charybdis
vFcH
Charybdis
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,825
Damage
28,949
33,898
Taken
39,830
23,539
Mitigated
35,130
3,613
Healing
6,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BASEDINJAPAN
Morgan Le Fay
9,662
782
0
4,026
11,222
8,009
653
6,424
4,798
53,170
0
L
Cthulhu
Fuss Panda
Cthulhu
11,549
1,076
44
1,263
14,262
15,810
0
4,872
9,390
27,395
0
W
Bellona
Gody09
Bellona
5,794
2,014
585
709
16,334
18,802
87
7,537
8,797
0
23,111
L
5,870
269
979
378
8,103
3,803
0
2,026
6,077
26,040
0
W
Da Ji
Valgirt
Da Ji
13,493
3,850
0
820
12,274
8,319
727
3,926
8,348
0
31,645
L
Charybdis
vFcH
Charybdis
9,406
4,958
0
949
11,533
3,926
122
2,883
8,650
0
25,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,005
Gold Earned
30,421
139
Minions Killed
162
1
Camps Cleared
10
703,791
Distance Traveled
832,637
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,184
679
92
6
4
280,647
1
L
Cthulhu
10,242
683
28
2
0
253,052
0
W
Bellona
9,508
634
31
2
0
292,367
0
L
Ra
9,201
613
58
4
0
217,613
0
W
Da Ji
10,729
715
39
3
6
259,623
3
L
Charybdis
8,562
571
53
4
1
233,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role