Player Matchup

He Bo
He Bo
Bull1414
He Bo
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 29L
1,572 Elo+
Party 2
Achilles
Achilles
CreepyClown8156
Achilles
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,294 Elo+
Party 2
Scylla
Scylla
DR B0BO
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,267 Elo+
Solo
Kuzenbo
Kuzenbo
HuntDogStupid
Kuzenbo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,262 Elo+
Party 2
Yemoja
Yemoja
The Farmer Lee
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,697 Elo+
Party 2
Team Averages
Level 41
1,500 SR
1,418 Elo+

VS

Team Averages
Level 74
1,542 SR
1,461 Elo+
Medusa
Medusa
SGG PewPew
Medusa
Level 97
God Stats
6W - 1L
1,872 SR
Queue Stats
222W - 235L
1,375 Elo+
Solo
Hades
Hades
STORM_129
Hades
Level 62
God Stats
4W - 2L
1,391 SR
Queue Stats
168W - 170L
1,471 Elo+
Solo
Ares
Ares
TCG01
Ares
Level 65
God Stats
3W - 0L
1,492 SR
Queue Stats
87W - 97L
1,493 Elo+
Party 1
Zeus
Zeus
bisonrules
Zeus
Level 128
God Stats
2W - 6L
1,456 SR
Queue Stats
175W - 179L
1,468 Elo+
Party 1
Aphrodite
Aphrodite
fookurmum
Aphrodite
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Bull1414
He Bo
18
3 / 5 / 5
10,433
614
28,493
19,762
11,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
15
0 / 4 / 5
8,474
498
9,171
22,698
27,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
DR B0BO
Scylla
18
4 / 7 / 3
10,825
637
21,927
18,721
10,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
16
0 / 2 / 4
9,716
572
7,653
21,087
35,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 3 / 2
9,311
548
4,997
19,430
14,057
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
SGG PewPew
Medusa
20
6 / 3 / 14
12,179
716
24,176
15,748
8,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
STORM_129
Hades
18
3 / 3 / 17
11,509
677
20,274
17,528
13,548
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
TCG01
Ares
20
3 / 1 / 17
12,722
748
14,427
38,831
39,835
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
9 / 2 / 7
12,144
714
26,149
14,486
7,772
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
fookurmum
Aphrodite
18
0 / 1 / 20
10,787
635
5,609
6,048
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
96
9
Kills
21
21
Deaths
10
19
Assists
75
Player
Kills
Deaths
Assists
KDA
L
He Bo
Bull1414
He Bo
3
5
5
1.1
L
Achilles
0
4
5
0.63
L
Scylla
DR B0BO
Scylla
4
7
3
0.79
L
Kuzenbo
0
2
4
1
W
Medusa
SGG PewPew
Medusa
6
3
14
4.33
W
Hades
STORM_129
Hades
3
3
17
3.83
W
Ares
TCG01
Ares
3
1
17
11.5
L
2
3
2
1
W
9
2
7
6.25
W
Aphrodite
fookurmum
Aphrodite
0
1
20
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,241
Damage
90,635
101,698
Taken
92,641
99,328
Mitigated
73,915
46,992
Healing
50,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Bull1414
He Bo
28,493
1,747
6,683
3,773
19,762
11,976
112
11,148
8,614
52,525
0
L
Achilles
9,171
2,828
1,767
4,473
22,698
27,123
0
14,353
8,345
0
16,040
L
Scylla
DR B0BO
Scylla
21,927
1,812
0
839
18,721
10,881
254
13,145
5,576
38,031
0
L
Kuzenbo
7,653
3,354
2,311
2,860
21,087
35,291
0
13,162
7,925
13,293
0
W
Medusa
SGG PewPew
Medusa
24,176
8,060
3,495
1,527
15,748
8,429
4,335
12,834
2,742
0
64,619
W
Hades
STORM_129
Hades
20,274
1,826
4,596
4,477
17,528
13,548
468
13,562
3,706
31,807
0
W
Ares
TCG01
Ares
14,427
630
0
15,360
38,831
39,835
204
21,453
16,822
19,624
0
L
4,997
1,658
20,134
4,152
19,430
14,057
0
14,651
4,779
12,702
0
W
26,149
2,003
1,098
4,349
14,486
7,772
1,259
11,583
2,763
45,270
0
W
Aphrodite
fookurmum
Aphrodite
5,609
1,561
12,874
2,647
6,048
4,331
704
3,638
2,410
15,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,759
Gold Earned
59,341
123
Minions Killed
192
0
Camps Cleared
0
1,548,014
Distance Traveled
1,485,019
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,433
614
40
2
0
305,932
0
L
Achilles
8,474
498
5
0
0
329,159
0
L
Scylla
10,825
637
45
3
0
272,330
0
L
Kuzenbo
9,716
572
16
1
0
359,960
1
W
Medusa
12,179
716
87
5
0
276,043
0
W
Hades
11,509
677
34
2
0
302,753
5
W
Ares
12,722
748
10
1
0
326,443
0
L
Yemoja
9,311
548
17
1
0
280,633
0
W
Zeus
12,144
714
33
2
0
264,698
0
W
Aphrodite
10,787
635
28
2
0
315,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role