Player Matchup

Ganesha
Ganesha
DaneTheInsane
Ganesha
Level 87
God Stats
0W - 1L
1,307 SR
Queue Stats
5W - 4L
1,420 Elo+
Party 1
Bacchus
Bacchus
Lorenzor
Bacchus
Level 95
God Stats
0W - 5L
1,436 SR
Queue Stats
166W - 150L
1,510 Elo+
Party 1
Erlang Shen
Erlang Shen
SomeColoredGuy
Erlang Shen
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
Stan McGraw
King Arthur
Level 88
God Stats
0W - 1L
1,608 SR
Queue Stats
2W - 3L
1,246 Elo+
Party 1
He Bo
He Bo
illbeyourbuddy
He Bo
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,357 Elo+
Party 1
Team Averages
Level 79
1,470 SR
1,407 Elo+

VS

Team Averages
Level 88
1,530 SR
1,400 Elo+
Odin
Odin
DiRtYMiKe2689
Odin
Level 115
God Stats
4W - 1L
1,737 SR
Queue Stats
147W - 140L
1,397 Elo+
Solo
Sun Wukong
Sun Wukong
Madelyn6570
Sun Wukong
Level 55
God Stats
6W - 1L
1,768 SR
Queue Stats
77W - 67L
1,444 Elo+
Solo
Merlin
Merlin
StayTunedd
Merlin
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 35L
1,354 Elo+
Party 2
Hachiman
Hachiman
beast_man88d
Hachiman
Level 146
God Stats
5W - 10L
1,335 SR
Queue Stats
481W - 521L
1,429 Elo+
Solo
Sol
Sol
koccrocket
Sol
Level 66
God Stats
2W - 3L
1,310 SR
Queue Stats
42W - 58L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
18
0 / 6 / 10
10,054
591
9,955
19,825
28,690
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Lorenzor
Bacchus
19
2 / 5 / 10
11,628
684
10,418
21,489
37,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
SomeColoredGuy
Erlang Shen
20
9 / 7 / 1
13,326
784
12,294
28,170
30,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Stan McGraw
King Arthur
18
2 / 10 / 4
10,641
626
11,332
25,433
24,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
2 / 10 / 5
10,500
618
11,471
19,838
9,991
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 22
12,459
733
14,244
17,536
18,264
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sun Wukong
Madelyn6570
Sun Wukong
20
9 / 3 / 18
12,911
759
20,180
19,677
18,298
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
StayTunedd
Merlin
20
7 / 3 / 22
13,530
796
22,595
10,992
5,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
beast_man88d
Hachiman
20
10 / 5 / 19
13,184
776
27,167
17,113
8,852
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
6 / 4 / 15
12,416
730
16,001
12,072
5,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
134
15
Kills
38
38
Deaths
18
30
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
6
10
0.83
W
6
3
22
5.67
L
Bacchus
Lorenzor
Bacchus
2
5
10
1.4
W
Sun Wukong
Madelyn6570
Sun Wukong
9
3
18
6
L
Erlang Shen
SomeColoredGuy
Erlang Shen
9
7
1
1.36
L
King Arthur
Stan McGraw
King Arthur
2
10
4
0.4
W
Merlin
StayTunedd
Merlin
7
3
22
6
W
Hachiman
beast_man88d
Hachiman
10
5
19
3.9
L
2
10
5
0.45
W
6
4
15
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,470
Damage
100,187
114,755
Taken
77,390
130,513
Mitigated
55,511
31,065
Healing
28,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
9,955
514
1,224
2,797
19,825
28,690
0
4,598
15,227
26,177
0
W
14,244
673
3,085
3,596
17,536
18,264
1,286
8,413
8,825
0
21,829
L
Bacchus
Lorenzor
Bacchus
10,418
159
3,796
4,147
21,489
37,452
112
7,073
14,416
25,830
0
W
Sun Wukong
Madelyn6570
Sun Wukong
20,180
1,556
2,055
5,925
19,677
18,298
74
7,217
12,279
0
29,331
L
Erlang Shen
SomeColoredGuy
Erlang Shen
12,294
6,465
3,316
5,644
28,170
30,374
637
9,265
18,905
0
22,596
L
King Arthur
Stan McGraw
King Arthur
11,332
1,080
2,089
2,901
25,433
24,006
455
9,620
15,813
0
28,788
W
Merlin
StayTunedd
Merlin
22,595
1,101
1,042
1,114
10,992
5,056
1,932
5,008
5,946
45,364
0
W
Hachiman
beast_man88d
Hachiman
27,167
11,730
2,535
4,954
17,113
8,852
2,460
5,752
11,126
0
53,090
L
11,471
2,449
1,631
3,520
19,838
9,991
588
8,040
11,798
23,164
0
W
16,001
2,925
1,181
3,118
12,072
5,041
1,632
5,454
6,550
39,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,149
Gold Earned
64,500
136
Minions Killed
170
0
Camps Cleared
0
1,485,251
Distance Traveled
1,505,119
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,054
591
1
0
0
328,025
1
W
Odin
12,459
733
9
1
0
320,554
0
L
Bacchus
11,628
684
22
1
0
322,322
0
W
Sun Wukong
12,911
759
18
1
0
339,230
5
L
Erlang Shen
13,326
784
36
2
0
303,962
2
L
King Arthur
10,641
626
39
2
0
271,439
0
W
Merlin
13,530
796
44
3
0
299,287
0
W
Hachiman
13,184
776
49
3
0
244,502
0
L
He Bo
10,500
618
38
2
0
259,503
1
W
Sol
12,416
730
50
3
0
301,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role