Player Matchup

Chaac
Chaac
Gaboo353
Chaac
Level 58
God Stats
9W - 7L
1,342 SR
Queue Stats
136W - 191L
1,424 Elo+
Party 1
Danzaburou
Danzaburou
JuanXD909
Danzaburou
Level 65
God Stats
10W - 21L
1,454 SR
Queue Stats
92W - 133L
1,371 Elo+
Party 1
Hera
Hera
Jud2d
Hera
Level 91
God Stats
6W - 2L
1,728 SR
Queue Stats
210W - 265L
1,421 Elo+
Party 1
Serqet
Serqet
Morbeous
Serqet
Level 129
God Stats
4W - 6L
1,534 SR
Queue Stats
126W - 165L
1,440 Elo+
Party 1
Bacchus
Bacchus
mordekaiy
Bacchus
Level 57
God Stats
3W - 4L
1,303 SR
Queue Stats
75W - 109L
1,251 Elo+
Solo
Team Averages
Level 80
1,472 SR
1,381 Elo+

VS

Team Averages
Level 87
1,510 SR
1,480 Elo+
Ymir
Ymir
ArxnC
Ymir
Level 77
God Stats
0W - 1L
1,308 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
CrimsonKanji
Baron Samedi
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,649 Elo+
Solo
Ao Kuang
Ao Kuang
ElloFlufferz
Ao Kuang
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
161W - 172L
1,397 Elo+
Party 2
Danzaburou
Danzaburou
UsePepe
Danzaburou
Level 17
God Stats
8W - 9L
1,699 SR
Queue Stats
50W - 81L
1,355 Elo+
Party 2
Fenrir
Fenrir
weed_smokindian
Fenrir
Level 124
God Stats
7W - 8L
1,542 SR
Queue Stats
31W - 36L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gaboo353
Chaac
13
5 / 2 / 1
7,995
615
8,612
11,378
8,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
JuanXD909
Danzaburou
10
2 / 2 / 2
6,616
509
7,534
8,059
2,941
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
Jud2d
Hera
12
0 / 3 / 4
7,326
564
3,776
5,918
1,889
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
Morbeous
Serqet
14
13 / 0 / 1
9,116
701
11,077
8,972
4,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
mordekaiy
Bacchus
10
1 / 2 / 5
6,865
528
4,265
10,475
6,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ArxnC
Ymir
9
3 / 4 / 1
6,538
503
5,777
14,670
13,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
CrimsonKanji
Baron Samedi
9
1 / 4 / 0
5,759
443
5,931
9,487
6,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ao Kuang
ElloFlufferz
Ao Kuang
9
0 / 3 / 0
5,713
439
2,068
11,346
3,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
UsePepe
Danzaburou
9
1 / 4 / 2
6,001
462
7,879
9,144
3,952
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
3 / 6 / 0
6,589
507
5,258
13,280
6,713
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
21
Kills
8
9
Deaths
21
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
ArxnC
Ymir
3
4
1
0.88
L
Baron Samedi
CrimsonKanji
Baron Samedi
1
4
0
0.25
L
Ao Kuang
ElloFlufferz
Ao Kuang
0
3
0
0
W
Chaac
Gaboo353
Chaac
5
2
1
2.75
W
Danzaburou
JuanXD909
Danzaburou
2
2
2
1.5
W
Hera
Jud2d
Hera
0
3
4
0.67
W
Serqet
Morbeous
Serqet
13
0
1
13.5
L
Danzaburou
UsePepe
Danzaburou
1
4
2
0.5
W
Bacchus
mordekaiy
Bacchus
1
2
5
1.75
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,264
Damage
26,913
44,802
Taken
57,927
24,144
Mitigated
34,157
12,257
Healing
16,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
ArxnC
Ymir
5,777
1,854
312
3,439
14,670
13,073
190
2,197
12,356
19,274
0
L
Baron Samedi
CrimsonKanji
Baron Samedi
5,931
1,187
0
2,090
9,487
6,468
0
33
8,825
25,077
0
L
Ao Kuang
ElloFlufferz
Ao Kuang
2,068
591
0
5,066
11,346
3,951
0
1,008
10,010
25,453
0
W
Chaac
Gaboo353
Chaac
8,612
1,361
0
5,460
11,378
8,901
924
6,253
5,125
69
50,488
W
Danzaburou
JuanXD909
Danzaburou
7,534
2,896
0
1,160
8,059
2,941
894
2,680
5,379
0
34,165
W
Hera
Jud2d
Hera
3,776
1,000
0
500
5,918
1,889
192
73
5,845
48,065
0
W
Serqet
Morbeous
Serqet
11,077
3,616
0
500
8,972
4,059
0
2,319
6,653
0
60,468
L
Danzaburou
UsePepe
Danzaburou
7,879
4,033
0
1,974
9,144
3,952
1,416
2,068
7,076
0
48,626
W
Bacchus
mordekaiy
Bacchus
4,265
667
1,295
3,342
10,475
6,354
308
2,451
8,024
16,088
0
L
5,258
2,147
0
3,781
13,280
6,713
0
2,804
10,388
0
33,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,918
Gold Earned
30,600
328
Minions Killed
232
0
Camps Cleared
0
1,305,008
Distance Traveled
1,226,691
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,538
503
21
2
0
241,967
3
L
Baron Samedi
5,759
443
23
2
0
227,227
3
L
Ao Kuang
5,713
439
48
4
0
267,107
2
W
Chaac
7,995
615
75
6
0
264,238
1
W
Danzaburou
6,616
509
53
4
0
260,477
3
W
Hera
7,326
564
78
6
0
240,664
4
W
Serqet
9,116
701
111
9
0
296,587
1
L
Danzaburou
6,001
462
82
6
0
245,915
0
W
Bacchus
6,865
528
11
1
0
243,042
0
L
Fenrir
6,589
507
58
4
0
244,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role