Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
DragonzSoul
Skadi
Level 88
God Stats
12W - 7L
1,355 SR
Queue Stats
33W - 21L
1,694 Elo+
Party 2
Horus
Horus
KHEPINATOR
Horus
Level 109
God Stats
5W - 2L
1,616 SR
Queue Stats
139W - 167L
1,379 Elo+
Party 1
Neith
Neith
SaintNicsDaddy
Neith
Level 103
God Stats
10W - 25L
1,259 SR
Queue Stats
16W - 45L
1,209 Elo+
Party 1
Sylvanus
Sylvanus
SrNoobis
Sylvanus
Level 106
God Stats
12W - 24L
1,471 SR
Queue Stats
135W - 157L
1,409 Elo+
Party 1
Team Averages
Level 106
1,440 SR
1,438 Elo+

VS

Team Averages
Level 98
1,550 SR
1,492 Elo+
King Arthur
King Arthur
 
King Arthur
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
CluelessMoose
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,547 Elo+
Party 3
Yemoja
Yemoja
CrisCutFries
Yemoja
Level 127
God Stats
0W - 1L
1,536 SR
Queue Stats
11W - 14L
1,378 Elo+
Party 3
Hun Batz
Hun Batz
Jurbits
Hun Batz
Level 127
God Stats
1W - 1L
1,710 SR
Queue Stats
17W - 19L
1,458 Elo+
Party 3
Rama
Rama
Tangedal
Rama
Level 149
God Stats
14W - 13L
1,506 SR
Queue Stats
214W - 211L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
4 / 0 / 4
7,928
793
11,013
4,959
4,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
5 / 0 / 2
8,170
817
9,130
6,435
3,613
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
12
0 / 1 / 2
6,401
640
3,555
10,712
5,720
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
0 / 0 / 5
6,792
679
8,022
6,713
3,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
SrNoobis
Sylvanus
13
1 / 1 / 4
7,243
724
9,052
8,623
7,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 4 / 0
6,539
654
4,654
12,013
9,750
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 2 / 1
6,871
687
5,356
9,274
4,898
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Yemoja
13
0 / 0 / 2
7,346
735
3,957
6,280
6,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
Jurbits
Hun Batz
12
0 / 3 / 0
6,457
646
7,020
11,193
5,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
13
0 / 1 / 2
6,833
683
6,502
11,978
5,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
10
Kills
2
2
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
0
4
6
L
King Arthur
 
King Arthur
1
4
0
0.25
L
1
2
1
0.75
L
Yemoja
0
0
2
1
W
5
0
2
6
L
Hun Batz
Jurbits
Hun Batz
0
3
0
0
W
Horus
0
1
2
1
W
0
0
5
2.5
W
Sylvanus
SrNoobis
Sylvanus
1
1
4
3
L
Rama
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,772
Damage
27,489
37,442
Taken
50,738
24,823
Mitigated
31,720
15,657
Healing
8,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,013
799
0
1,594
4,959
4,161
0
773
4,186
26,019
0
L
King Arthur
 
King Arthur
4,654
597
179
86
12,013
9,750
0
3,786
7,937
0
14,645
L
5,356
933
0
875
9,274
4,898
0
3,719
5,283
0
19,868
L
Yemoja
3,957
1,475
2,369
1,268
6,280
6,503
0
2,715
3,353
15,473
0
W
9,130
4,017
0
449
6,435
3,613
745
458
5,977
0
31,630
L
Hun Batz
Jurbits
Hun Batz
7,020
1,270
0
562
11,193
5,080
0
3,762
7,305
0
20,629
W
Horus
3,555
1,395
1,459
1,638
10,712
5,720
0
731
9,981
0
6,524
W
8,022
3,884
0
612
6,713
3,411
81
637
6,076
0
19,536
W
Sylvanus
SrNoobis
Sylvanus
9,052
2,572
5,348
4,557
8,623
7,918
38
1,358
7,265
22,578
4,557
L
Rama
6,502
5,414
0
3,327
11,978
5,489
24
4,201
7,641
0
32,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,534
Gold Earned
34,046
179
Minions Killed
177
0
Camps Cleared
0
1,004,721
Distance Traveled
936,487
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,928
793
47
5
0
209,845
3
L
King Arthur
6,539
654
23
2
0
211,179
1
L
Thor
6,871
687
30
3
0
184,558
2
L
Yemoja
7,346
735
31
3
0
172,478
0
W
Skadi
8,170
817
59
6
0
200,495
0
L
Hun Batz
6,457
646
39
4
0
198,218
0
W
Horus
6,401
640
9
1
0
188,608
2
W
Neith
6,792
679
22
2
0
205,314
0
W
Sylvanus
7,243
724
42
4
0
200,459
6
L
Rama
6,833
683
54
5
0
170,054
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role