Player Matchup

Medusa
Medusa
 
Medusa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
StepMomPlower
Guan Yu
Level 115
God Stats
2W - 0L
1,622 SR
Queue Stats
81W - 51L
1,757 Elo+
Party 1
Baron Samedi
Baron Samedi
imactualdogwater
Baron Samedi
Level 89
God Stats
9W - 4L
1,302 SR
Queue Stats
234W - 128L
1,740 Elo+
Party 1
Team Averages
Level 108
1,475 SR
1,665 Elo+

VS

Team Averages
Level 130
1,464 SR
1,646 Elo+
Artio
Artio
GAHZz
Artio
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 68L
1,704 Elo+
Solo
Agni
Agni
MrSwiftail
Agni
Level 134
God Stats
11W - 9L
1,635 SR
Queue Stats
110W - 118L
1,688 Elo+
Solo
Thor
Thor
xXFhenrirXx
Thor
Level 133
God Stats
0W - 4L
1,256 SR
Queue Stats
87W - 117L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
7 / 1 / 6
10,217
786
13,588
13,176
5,965
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
14
5 / 1 / 9
10,476
806
8,173
16,647
19,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
imactualdogwater
Baron Samedi
14
3 / 1 / 12
9,612
739
13,775
10,404
5,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
GAHZz
Artio
10
0 / 6 / 1
7,956
612
8,154
18,405
20,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 2 / 2
9,214
709
11,757
8,374
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 7 / 0
8,683
668
8,849
15,779
6,315
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
15
Kills
3
3
Deaths
15
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
6
10
L
Artio
GAHZz
Artio
0
6
1
0.08
L
1
2
2
1
W
Guan Yu
5
1
9
9.5
W
Baron Samedi
imactualdogwater
Baron Samedi
3
1
12
9
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,536
Damage
28,760
40,227
Taken
42,558
30,807
Mitigated
30,008
15,307
Healing
6,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,588
5,921
0
1,493
13,176
5,965
1,996
6,812
6,364
0
60,634
L
Artio
GAHZz
Artio
8,154
886
1,022
4,103
18,405
20,355
0
5,567
12,838
13,726
0
L
11,757
1,352
0
90
8,374
3,338
0
3,312
5,062
43,111
0
W
Guan Yu
8,173
1,316
1,913
5,990
16,647
19,701
213
8,807
7,840
2,609
13,986
W
Baron Samedi
imactualdogwater
Baron Samedi
13,775
1,161
1,852
4,059
10,404
5,141
470
4,893
5,511
33,631
0
L
8,849
1,154
0
1,113
15,779
6,315
0
5,538
10,241
0
23,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,305
Gold Earned
25,853
145
Minions Killed
102
9
Camps Cleared
1
758,146
Distance Traveled
696,191
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,217
786
83
6
5
259,002
3
L
Artio
7,956
612
7
1
0
226,543
3
L
Agni
9,214
709
77
6
1
242,310
3
W
Guan Yu
10,476
806
15
1
3
268,039
0
W
Baron Samedi
9,612
739
47
4
1
231,105
5
L
Thor
8,683
668
18
1
0
227,338
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role