Player Matchup

Sol
Sol
ARMAGEDDON23
Sol
Level 127
God Stats
10W - 5L
1,842 SR
Queue Stats
176W - 124L
1,611 Elo+
Party 1
Charybdis
Charybdis
ECHO 003
Charybdis
Level 112
God Stats
8W - 7L
1,406 SR
Queue Stats
140W - 93L
1,616 Elo+
Party 1
Mercury
Mercury
JZkiller57
Mercury
Level 96
God Stats
1W - 1L
1,591 SR
Queue Stats
15W - 7L
1,688 Elo+
Party 1
Team Averages
Level 112
1,613 SR
1,638 Elo+

VS

Team Averages
Level 114
1,494 SR
1,504 Elo+
Tyr
Tyr
ChocooBear62
Tyr
Level 120
God Stats
0W - 2L
1,505 SR
Queue Stats
3W - 4L
1,515 Elo+
Solo
Kukulkan
Kukulkan
ClovisxAkri
Kukulkan
Level 88
God Stats
8W - 10L
1,631 SR
Queue Stats
17W - 21L
1,544 Elo+
Solo
Fenrir
Fenrir
SynysterZer0
Fenrir
Level 135
God Stats
0W - 7L
1,347 SR
Queue Stats
108W - 136L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 3
14,992
750
22,277
16,829
8,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
ECHO 003
Charybdis
18
0 / 3 / 9
12,753
638
11,207
16,836
7,684
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
JZkiller57
Mercury
17
3 / 8 / 7
12,961
648
3,915
18,407
9,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 8
12,683
634
11,190
21,530
29,335
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Kukulkan
ClovisxAkri
Kukulkan
18
4 / 3 / 5
13,282
664
18,312
13,985
7,073
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
16
7 / 7 / 3
12,738
637
11,967
19,399
13,987
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
12
Kills
13
13
Deaths
12
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
9
2
3
5.25
L
2
2
8
3
L
Kukulkan
ClovisxAkri
Kukulkan
4
3
5
2.17
W
Charybdis
ECHO 003
Charybdis
0
3
9
1.5
W
Mercury
JZkiller57
Mercury
3
8
7
0.81
L
Fenrir
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,399
Damage
41,469
52,072
Taken
54,914
25,241
Mitigated
50,395
11,293
Healing
8,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,277
6,321
0
6,568
16,829
8,105
477
5,341
11,488
63,504
4,747
L
11,190
624
60
4,157
21,530
29,335
0
5,734
15,796
0
32,761
L
Kukulkan
ClovisxAkri
Kukulkan
18,312
1,852
632
2,229
13,985
7,073
2,291
5,299
8,686
77,545
0
W
Charybdis
ECHO 003
Charybdis
11,207
6,596
0
2,873
16,836
7,684
1,555
7,257
9,579
0
56,951
W
Mercury
JZkiller57
Mercury
3,915
1,652
0
1,852
18,407
9,452
470
6,095
12,312
0
30,522
L
Fenrir
11,967
1,364
0
1,218
19,399
13,987
0
10,484
8,915
0
31,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,706
Gold Earned
38,703
235
Minions Killed
215
8
Camps Cleared
10
1,080,906
Distance Traveled
1,058,217
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,992
750
109
5
2
360,121
6
L
Tyr
12,683
634
40
2
1
396,226
2
L
Kukulkan
13,282
664
140
7
6
339,348
3
W
Charybdis
12,753
638
85
4
3
345,668
4
W
Mercury
12,961
648
41
2
3
375,117
4
L
Fenrir
12,738
637
35
2
3
322,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role