Player Matchup

Jormungandr
Jormungandr
JAGUARS-30
Jormungandr
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
176W - 147L
1,524 Elo+
Party 1
Heimdallr
Heimdallr
The956Boys
Heimdallr
Level 129
God Stats
24W - 21L
1,649 SR
Queue Stats
215W - 199L
1,543 Elo+
Party 1
Olorun
Olorun
xDigOlBickx
Olorun
Level 107
God Stats
16W - 12L
1,464 SR
Queue Stats
240W - 228L
1,526 Elo+
Party 1
Team Averages
Level 119
1,538 SR
1,531 Elo+

VS

Team Averages
Level 82
1,558 SR
1,601 Elo+
Geb
Geb
DroopySauce6682
Geb
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,394 Elo+
Solo
Izanami
Izanami
Iceangel513
Izanami
Level 39
God Stats
1W - 2L
1,524 SR
Queue Stats
24W - 18L
1,879 Elo+
Solo
Tyr
Tyr
Spartan69869
Tyr
Level 120
God Stats
6W - 6L
1,652 SR
Queue Stats
197W - 192L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JAGUARS-30
Jormungandr
14
4 / 0 / 8
9,268
843
8,553
10,566
9,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
The956Boys
Heimdallr
14
5 / 1 / 7
8,689
790
12,841
8,423
4,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
13
4 / 1 / 7
8,089
735
9,143
6,436
3,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,762
615
3,752
12,453
11,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Iceangel513
Izanami
11
1 / 4 / 1
7,468
679
8,641
9,551
4,210
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 5 / 1
7,261
660
7,006
11,753
8,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
13
Kills
2
2
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Izanami
Iceangel513
Izanami
1
4
1
0.38
W
Jormungandr
JAGUARS-30
Jormungandr
4
0
8
8
L
1
5
1
0.3
W
Heimdallr
The956Boys
Heimdallr
5
1
7
8.5
W
Olorun
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,537
Damage
19,399
25,425
Taken
33,757
17,830
Mitigated
24,623
9,257
Healing
2,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,752
719
0
552
12,453
11,674
0
6,292
6,161
11,167
0
L
Izanami
Iceangel513
Izanami
8,641
6,593
0
0
9,551
4,210
0
5,124
4,427
0
29,474
W
Jormungandr
JAGUARS-30
Jormungandr
8,553
3,497
0
3,614
10,566
9,564
18
1,607
8,735
28,912
0
L
7,006
2,200
0
1,901
11,753
8,739
0
5,191
6,561
0
16,207
W
Heimdallr
The956Boys
Heimdallr
12,841
6,311
0
2,126
8,423
4,877
1,219
852
7,366
0
42,836
W
Olorun
9,143
5,070
1,151
2,366
6,436
3,389
307
2,002
4,376
21,108
2,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,046
Gold Earned
21,491
146
Minions Killed
82
10
Camps Cleared
0
638,398
Distance Traveled
676,867
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,762
615
8
1
0
228,188
1
L
Izanami
7,468
679
58
5
0
201,571
0
W
Jormungandr
9,268
843
36
3
2
213,651
0
L
Tyr
7,261
660
16
1
0
247,108
1
W
Heimdallr
8,689
790
75
7
5
205,604
2
W
Olorun
8,089
735
35
3
3
219,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role