Player Matchup

Cthulhu
Cthulhu
Beau7081
Cthulhu
Level 26
God Stats
4W - 1L
1,436 SR
Queue Stats
12W - 6L
1,803 Elo+
Party 1
Nu Wa
Nu Wa
Kripsy
Nu Wa
Level 128
God Stats
2W - 0L
1,618 SR
Queue Stats
35W - 20L
1,645 Elo+
Party 1
Thor
Thor
gunkksquad
Thor
Level 45
God Stats
15W - 6L
1,751 SR
Queue Stats
109W - 117L
1,515 Elo+
Party 4
Sol
Sol
iAmFlibberz
Sol
Level 87
God Stats
4W - 1L
1,719 SR
Queue Stats
41W - 25L
1,542 Elo+
Party 1
Amaterasu
Amaterasu
plowhouse1
Amaterasu
Level 91
God Stats
6W - 3L
1,715 SR
Queue Stats
305W - 322L
1,524 Elo+
Party 4
Team Averages
Level 75
1,648 SR
1,606 Elo+

VS

Team Averages
Level 42
1,508 SR
1,549 Elo+
Medusa
Medusa
Atl8s
Medusa
Level 49
God Stats
2W - 4L
1,515 SR
Queue Stats
66W - 73L
1,576 Elo+
Party 2
Bacchus
Bacchus
ClassicGecko
Bacchus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 41L
1,552 Elo+
Party 2
Nemesis
Nemesis
Dragslayer76
Nemesis
Level 6
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Yu Huang
Yu Huang
LordSukuna
Yu Huang
Level 29
God Stats
0W - 1L
1,738 SR
Queue Stats
2W - 6L
1,423 Elo+
Party 2
Mulan
Mulan
PartyWizard21
Mulan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,694 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Beau7081
Cthulhu
17
1 / 1 / 15
12,570
466
8,992
17,669
22,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nu Wa
Kripsy
Nu Wa
19
8 / 5 / 12
13,804
511
32,482
20,007
9,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 1 / 5
14,307
530
9,528
22,429
11,410
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 6 / 5
12,966
480
14,529
22,238
11,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
plowhouse1
Amaterasu
20
10 / 2 / 7
16,015
593
28,261
32,901
32,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Atl8s
Medusa
17
4 / 5 / 4
11,763
436
14,979
23,153
10,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
ClassicGecko
Bacchus
14
2 / 8 / 6
11,509
426
14,126
29,234
38,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Dragslayer76
Nemesis
14
2 / 8 / 1
9,513
352
5,012
21,104
9,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Yu Huang
LordSukuna
Yu Huang
19
6 / 3 / 6
13,199
489
23,911
23,877
11,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 6 / 3
10,815
401
13,741
30,113
27,635
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
35
30
Kills
15
15
Deaths
30
44
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
Atl8s
Medusa
4
5
4
1.2
W
Cthulhu
Beau7081
Cthulhu
1
1
15
8.5
L
Bacchus
ClassicGecko
Bacchus
2
8
6
0.63
L
Nemesis
Dragslayer76
Nemesis
2
8
1
0.31
W
Nu Wa
Kripsy
Nu Wa
8
5
12
2.8
L
Yu Huang
LordSukuna
Yu Huang
6
3
6
3
L
1
6
3
0.42
W
6
1
5
8.5
W
5
6
5
1.25
W
Amaterasu
plowhouse1
Amaterasu
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,792
Damage
71,769
115,244
Taken
127,481
87,142
Mitigated
98,190
34,506
Healing
28,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Atl8s
Medusa
14,979
9,094
0
9,297
23,153
10,804
0
11,326
11,572
0
83,372
W
Cthulhu
Beau7081
Cthulhu
8,992
248
1,021
1,823
17,669
22,545
353
3,995
13,674
46,209
0
L
Bacchus
ClassicGecko
Bacchus
14,126
1,912
886
4,323
29,234
38,481
0
13,272
15,584
52,077
0
L
Nemesis
Dragslayer76
Nemesis
5,012
1,964
0
468
21,104
9,664
0
9,775
10,879
0
38,391
W
Nu Wa
Kripsy
Nu Wa
32,482
6,066
0
890
20,007
9,213
4,013
11,234
8,773
110,558
0
L
Yu Huang
LordSukuna
Yu Huang
23,911
3,152
0
9,002
23,877
11,606
535
9,909
13,559
126,616
0
L
13,741
3,035
0
4,161
30,113
27,635
0
9,599
20,208
0
75,244
W
9,528
1,680
0
8,832
22,429
11,410
0
7,644
14,785
0
140,441
W
14,529
3,983
0
8,132
22,238
11,174
6,153
6,539
15,699
85,455
11,386
W
Amaterasu
plowhouse1
Amaterasu
28,261
15,341
0
13,808
32,901
32,800
5,048
9,083
23,818
0
140,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,662
Gold Earned
56,799
766
Minions Killed
513
0
Camps Cleared
0
2,536,159
Distance Traveled
2,344,691
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,763
436
101
4
0
470,832
0
W
Cthulhu
12,570
466
62
2
0
539,036
6
L
Bacchus
11,509
426
38
1
0
464,922
6
L
Nemesis
9,513
352
61
2
0
485,235
0
W
Nu Wa
13,804
511
155
6
0
441,188
7
L
Yu Huang
13,199
489
189
7
0
426,394
3
L
Mulan
10,815
401
124
5
0
497,308
4
W
Thor
14,307
530
180
7
0
544,343
2
W
Sol
12,966
480
148
5
0
473,079
4
W
Amaterasu
16,015
593
221
8
0
538,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role