Player Matchup

Baron Samedi
Baron Samedi
CrankyGoblin474
Baron Samedi
Level 100
God Stats
5W - 6L
1,217 SR
Queue Stats
11W - 12L
1,400 Elo+
Solo
Hun Batz
Hun Batz
HodgePodge11213
Hun Batz
Level 106
God Stats
0W - 2L
1,291 SR
Queue Stats
221W - 293L
1,311 Elo+
Party 1
Ares
Ares
SteveDaPirate59
Ares
Level 67
God Stats
2W - 3L
1,583 SR
Queue Stats
170W - 244L
1,302 Elo+
Party 1
Team Averages
Level 91
1,363 SR
1,338 Elo+

VS

Team Averages
Level 93
1,517 SR
1,543 Elo+
Lancelot
Lancelot
Protogonistt
Lancelot
Level 105
God Stats
3W - 1L
1,473 SR
Queue Stats
44W - 31L
1,573 Elo+
Party 2
Ymir
Ymir
Triqonomuhtry
Ymir
Level 84
God Stats
2W - 0L
1,537 SR
Queue Stats
61W - 47L
1,525 Elo+
Party 2
Horus
Horus
interruqt
Horus
Level 89
God Stats
3W - 1L
1,540 SR
Queue Stats
34W - 21L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CrankyGoblin474
Baron Samedi
17
1 / 7 / 8
12,134
607
16,907
18,856
11,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
18
7 / 6 / 1
13,848
692
15,759
21,115
11,880
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
2 / 4 / 7
11,804
590
11,852
25,369
36,382
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Protogonistt
Lancelot
18
7 / 5 / 5
13,882
694
23,970
20,737
16,938
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
3 / 4 / 6
13,782
689
14,117
20,928
10,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
interruqt
Horus
19
7 / 1 / 8
14,167
708
17,769
25,294
35,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
10
Kills
17
17
Deaths
10
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CrankyGoblin474
Baron Samedi
1
7
8
0.71
L
Hun Batz
7
6
1
1.25
W
Lancelot
Protogonistt
Lancelot
7
5
5
1.9
L
2
4
7
1.38
W
3
4
6
1.5
W
Horus
interruqt
Horus
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,518
Damage
55,856
65,340
Taken
66,959
60,206
Mitigated
63,176
13,061
Healing
15,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CrankyGoblin474
Baron Samedi
16,907
661
3,875
3,163
18,856
11,944
311
6,945
11,911
46,065
0
L
Hun Batz
15,759
906
835
1,918
21,115
11,880
282
3,385
17,730
0
62,411
W
Lancelot
Protogonistt
Lancelot
23,970
6,925
0
747
20,737
16,938
1,628
6,021
13,891
0
67,064
L
11,852
711
134
3,136
25,369
36,382
404
4,470
20,899
23,418
0
W
14,117
694
0
4,136
20,928
10,704
376
12,366
8,562
46,691
0
W
Horus
interruqt
Horus
17,769
5,891
3,880
7,090
25,294
35,534
142
10,847
14,447
0
44,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,786
Gold Earned
41,831
180
Minions Killed
189
8
Camps Cleared
9
947,749
Distance Traveled
980,624
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,134
607
60
3
1
292,293
2
L
Hun Batz
13,848
692
99
5
6
324,450
4
W
Lancelot
13,882
694
87
4
5
368,623
2
L
Ares
11,804
590
21
1
1
331,006
3
W
Ymir
13,782
689
66
3
2
242,351
2
W
Horus
14,167
708
36
2
2
369,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role