Player Matchup

Artemis
Artemis
Bwdk1999
Artemis
Level 11
God Stats
22W - 11L
1,276 SR
Queue Stats
26W - 15L
1,201 Elo+
Party 2
Da Ji
Da Ji
PearsUS
Da Ji
Level 122
God Stats
3W - 3L
1,195 SR
Queue Stats
28W - 16L
1,539 Elo+
Party 2
Chang'e
Chang'e
okSparky
Chang'e
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 16L
1,604 Elo+
Party 2
Team Averages
Level 93
1,324 SR
1,448 Elo+

VS

Team Averages
Level 86
1,555 SR
1,460 Elo+
Thoth
Thoth
MarmotaLoca
Thoth
Level 159
God Stats
9W - 10L
1,727 SR
Queue Stats
234W - 161L
1,661 Elo+
Solo
Cthulhu
Cthulhu
NKowalick
Cthulhu
Level 85
God Stats
14W - 14L
1,438 SR
Queue Stats
58W - 94L
1,446 Elo+
Party 1
Odin
Odin
Toddiouskhan
Odin
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bwdk1999
Artemis
16
1 / 1 / 9
11,035
649
10,293
12,667
4,404
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
PearsUS
Da Ji
19
11 / 2 / 4
13,406
789
21,472
15,881
7,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
okSparky
Chang'e
17
5 / 4 / 8
12,279
722
15,449
18,029
7,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 3
10,868
639
18,953
14,224
4,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
NKowalick
Cthulhu
15
2 / 5 / 3
11,329
666
12,470
21,410
28,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 5 / 3
10,863
639
5,425
19,081
18,924
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
17
Kills
7
7
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
Bwdk1999
Artemis
1
1
9
5.5
L
3
7
3
0.64
L
Cthulhu
NKowalick
Cthulhu
2
5
3
0.7
W
Da Ji
PearsUS
Da Ji
11
2
4
6.5
L
2
5
3
0.7
W
Chang'e
okSparky
Chang'e
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,214
Damage
36,848
46,577
Taken
54,715
19,254
Mitigated
52,339
14,375
Healing
3,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Bwdk1999
Artemis
10,293
4,510
0
1,262
12,667
4,404
614
10,107
2,560
0
44,357
L
18,953
595
0
982
14,224
4,941
0
3,374
10,850
62,616
0
L
Cthulhu
NKowalick
Cthulhu
12,470
360
593
1,687
21,410
28,474
0
6,661
14,749
27,457
0
W
Da Ji
PearsUS
Da Ji
21,472
5,903
0
1,263
15,881
7,842
1,304
10,167
5,714
0
55,223
L
5,425
1,930
0
490
19,081
18,924
36
6,210
12,871
0
17,777
W
Chang'e
okSparky
Chang'e
15,449
1,777
4,146
7,704
18,029
7,008
716
11,812
6,217
52,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,720
Gold Earned
33,060
194
Minions Killed
166
11
Camps Cleared
4
932,118
Distance Traveled
845,645
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,035
649
61
4
2
312,623
2
L
Thoth
10,868
639
99
6
3
275,524
1
L
Cthulhu
11,329
666
33
2
0
316,302
0
W
Da Ji
13,406
789
67
4
7
320,671
2
L
Odin
10,863
639
34
2
1
253,819
3
W
Chang'e
12,279
722
66
4
2
298,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role