Player Matchup

Khepri
Khepri
Ben Alvarez II
Khepri
Level 160
God Stats
408W - 207L
1,718 SR
Queue Stats
686W - 402L
1,716 Elo+
Party 1
Da Ji
Da Ji
GMArenaMain
Da Ji
Level 48
God Stats
15W - 1L
1,963 SR
Queue Stats
665W - 41L
2,210 Elo+
Party 1
Izanami
Izanami
ITS_DENDE
Izanami
Level 144
God Stats
21W - 3L
1,952 SR
Queue Stats
361W - 56L
2,074 Elo+
Party 1
Atlas
Atlas
P0T PATR0L
Atlas
Level 158
God Stats
31W - 8L
1,683 SR
Queue Stats
555W - 252L
1,784 Elo+
Party 1
Yu Huang
Yu Huang
SpookyCherryUwU
Yu Huang
Level 55
God Stats
3W - 5L
1,358 SR
Queue Stats
74W - 50L
1,651 Elo+
Party 1
Team Averages
Level 113
1,735 SR
1,887 Elo+

VS

Team Averages
Level 86
1,558 SR
1,481 Elo+
Scylla
Scylla
Antho_bvb_sixx
Scylla
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 63L
1,469 Elo+
Solo
Ah Puch
Ah Puch
FallenGodsWrath
Ah Puch
Level 103
God Stats
19W - 19L
1,762 SR
Queue Stats
183W - 177L
1,458 Elo+
Party 2
Kuzenbo
Kuzenbo
StraitBoot33752
Kuzenbo
Level 24
God Stats
2W - 2L
1,523 SR
Queue Stats
10W - 8L
1,522 Elo+
Party 2
Danzaburou
Danzaburou
medville14
Danzaburou
Level 123
God Stats
281W - 232L
1,499 SR
Queue Stats
823W - 891L
1,443 Elo+
Solo
Achilles
Achilles
scanni72
Achilles
Level 135
God Stats
54W - 62L
1,508 SR
Queue Stats
1,070W - 1,118L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 24
10,507
1,051
6,062
8,923
9,770
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
10 / 0 / 13
11,390
1,139
18,640
16,162
20,018
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
ITS_DENDE
Izanami
17
6 / 1 / 13
10,581
1,058
30,840
7,926
4,367
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
16
5 / 0 / 16
11,088
1,109
12,962
8,417
9,597
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yu Huang
17
4 / 0 / 17
11,026
1,103
16,972
7,632
4,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

324

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 0
8,990
899
8,055
11,622
4,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 5 / 1
9,070
907
12,599
16,636
7,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 7 / 0
9,583
958
8,621
26,191
39,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
medville14
Danzaburou
14
0 / 3 / 1
8,874
887
6,887
17,009
7,244
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
scanni72
Achilles
14
0 / 4 / 1
8,744
874
7,166
18,862
18,191
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
4
25
Kills
1
1
Deaths
25
83
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
0
0
24
12
L
0
5
1
0.1
W
10
0
13
16.5
W
Izanami
ITS_DENDE
Izanami
6
1
13
12.5
W
Atlas
5
0
16
13
W
Yu Huang
4
0
17
12.5
L
0
7
0
0
L
Danzaburou
medville14
Danzaburou
0
3
1
0.17
L
Achilles
scanni72
Achilles
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,476
Damage
43,328
49,060
Taken
90,320
48,037
Mitigated
76,862
5,161
Healing
4,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,055
119
119
342
11,622
4,551
0
4,859
6,763
17,705
0
W
6,062
568
1,233
706
8,923
9,770
0
5,637
3,286
11,441
0
L
12,599
355
0
900
16,636
7,065
0
7,672
8,964
37,519
0
W
18,640
3,054
92
345
16,162
20,018
0
7,831
8,331
0
26,006
W
Izanami
ITS_DENDE
Izanami
30,840
18,921
0
0
7,926
4,367
0
5,643
2,283
0
62,840
W
Atlas
12,962
4,889
1,517
684
8,417
9,597
0
4,995
3,422
26,964
0
W
Yu Huang
16,972
2,905
0
584
7,632
4,285
0
5,169
2,463
34,772
0
L
8,621
3,429
0
1,040
26,191
39,811
0
8,189
18,002
14,516
0
L
Danzaburou
medville14
Danzaburou
6,887
2,316
0
1,303
17,009
7,244
0
8,768
8,241
0
21,250
L
Achilles
scanni72
Achilles
7,166
2,617
0
434
18,862
18,191
0
6,508
12,354
0
16,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,592
Gold Earned
45,261
200
Minions Killed
156
7
Camps Cleared
2
1,034,307
Distance Traveled
846,988
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,990
899
26
3
1
156,100
1
W
Khepri
10,507
1,051
14
1
1
225,362
2
L
Ah Puch
9,070
907
70
7
1
170,052
0
W
Da Ji
11,390
1,139
9
1
1
207,977
1
W
Izanami
10,581
1,058
87
9
2
182,005
0
W
Atlas
11,088
1,109
31
3
1
216,264
3
W
Yu Huang
11,026
1,103
59
6
2
202,699
0
L
Kuzenbo
9,583
958
10
1
0
178,967
0
L
Danzaburou
8,874
887
33
3
0
167,199
1
L
Achilles
8,744
874
17
2
0
174,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role