Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Agustinn__5
Kali
Level 106
God Stats
10W - 6L
1,562 SR
Queue Stats
194W - 195L
1,477 Elo+
Party 2
Yu Huang
Yu Huang
BatataCozida
Yu Huang
Level 124
God Stats
3W - 2L
1,505 SR
Queue Stats
58W - 66L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
darquiii
Jormungandr
Level 129
God Stats
2W - 1L
1,751 SR
Queue Stats
374W - 397L
1,469 Elo+
Solo
Rama
Rama
igrziito
Rama
Level 157
God Stats
3W - 4L
1,419 SR
Queue Stats
378W - 408L
1,452 Elo+
Party 1
Team Averages
Level 129
1,547 SR
1,480 Elo+

VS

Team Averages
Level 129
1,461 SR
1,434 Elo+
Rama
Rama
Dolly1JR
Rama
Level 134
God Stats
0W - 3L
1,231 SR
Queue Stats
6W - 16L
1,321 Elo+
Solo
Zhong Kui
Zhong Kui
Equiin0xx
Zhong Kui
Level 160
God Stats
19W - 25L
1,271 SR
Queue Stats
159W - 166L
1,479 Elo+
Solo
Arachne
Arachne
Techoski
Arachne
Level 121
God Stats
16W - 18L
1,588 SR
Queue Stats
27W - 34L
1,510 Elo+
Party 3
Gilgamesh
Gilgamesh
Tokohiamy
Gilgamesh
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 65L
1,402 Elo+
Solo
Ganesha
Ganesha
shorosuae
Ganesha
Level 140
God Stats
0W - 1L
1,715 SR
Queue Stats
30W - 42L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
17
1 / 2 / 3
10,789
539
9,191
13,028
11,981
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 2 / 4
9,968
498
7,216
18,568
8,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yu Huang
BatataCozida
Yu Huang
17
2 / 1 / 3
10,127
506
10,684
7,443
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
darquiii
Jormungandr
17
5 / 0 / 7
10,011
501
14,354
18,248
13,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
18
8 / 1 / 7
11,640
582
20,125
20,519
9,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
1 / 6 / 1
9,497
475
14,210
22,204
8,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Equiin0xx
Zhong Kui
15
1 / 2 / 1
9,354
468
11,376
14,086
10,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
Techoski
Arachne
15
3 / 1 / 2
9,339
467
7,207
19,791
8,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Tokohiamy
Gilgamesh
14
1 / 2 / 3
9,413
471
8,577
15,173
15,339
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ganesha
shorosuae
Ganesha
13
0 / 6 / 2
8,545
427
7,822
19,575
13,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
17
Kills
6
6
Deaths
17
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
2
3
1.25
W
1
2
4
1.5
W
Yu Huang
BatataCozida
Yu Huang
2
1
3
3.5
L
Rama
1
6
1
0.25
L
Zhong Kui
Equiin0xx
Zhong Kui
1
2
1
0.75
L
Arachne
Techoski
Arachne
3
1
2
4
L
Gilgamesh
Tokohiamy
Gilgamesh
1
2
3
1.25
W
Jormungandr
darquiii
Jormungandr
5
0
7
8.5
W
Rama
8
1
7
11.5
L
Ganesha
shorosuae
Ganesha
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,570
Damage
49,192
77,806
Taken
90,829
46,991
Mitigated
56,934
21,013
Healing
30,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
9,191
1,439
0
2,771
13,028
11,981
206
182
12,846
13,884
69,612
W
7,216
3,250
1
3,250
18,568
8,762
0
5,297
13,057
0
98,708
W
Yu Huang
BatataCozida
Yu Huang
10,684
1,555
78
1,888
7,443
3,564
11
3,426
3,890
92,735
0
L
Rama
14,210
11,968
0
10,737
22,204
8,968
132
4,269
17,935
0
88,608
L
Zhong Kui
Equiin0xx
Zhong Kui
11,376
1,531
0
8,181
14,086
10,790
799
5,746
8,340
76,468
0
L
Arachne
Techoski
Arachne
7,207
3,942
0
4,474
19,791
8,428
827
7,218
12,573
0
56,284
L
Gilgamesh
Tokohiamy
Gilgamesh
8,577
2,912
0
2,162
15,173
15,339
0
1,690
13,483
5,788
59,853
W
Jormungandr
darquiii
Jormungandr
14,354
4,054
897
1,454
18,248
13,316
346
5,498
12,386
74,590
0
W
Rama
20,125
16,902
0
10,674
20,519
9,368
2,118
4,771
15,723
0
100,262
L
Ganesha
shorosuae
Ganesha
7,822
898
0
5,000
19,575
13,409
0
7,663
11,912
41,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,535
Gold Earned
46,148
720
Minions Killed
529
0
Camps Cleared
0
2,019,552
Distance Traveled
1,922,827
23
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,789
539
155
8
0
400,225
4
W
Kali
9,968
498
155
8
0
460,337
4
W
Yu Huang
10,127
506
162
8
0
391,493
10
L
Rama
9,497
475
149
7
0
320,041
5
L
Zhong Kui
9,354
468
163
8
0
379,069
8
L
Arachne
9,339
467
96
5
0
461,625
6
L
Gilgamesh
9,413
471
110
6
0
374,853
4
W
Jormungandr
10,011
501
99
5
0
411,429
2
W
Rama
11,640
582
149
7
0
356,068
3
L
Ganesha
8,545
427
11
1
0
387,239
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role