Player Matchup

Atlas
Atlas
 
Atlas
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
SkeeterMcBeater
Heimdallr
Level 158
God Stats
5W - 0L
1,894 SR
Queue Stats
251W - 84L
1,894 Elo+
Party 1
He Bo
He Bo
crazysangheili
He Bo
Level 160
God Stats
1W - 1L
1,725 SR
Queue Stats
225W - 99L
1,848 Elo+
Party 1
Team Averages
Level 159
1,706 SR
1,747 Elo+

VS

Team Averages
Level 111
1,491 SR
1,657 Elo+
Baron Samedi
Baron Samedi
An Actual OG
Baron Samedi
Level 42
God Stats
1W - 1L
1,463 SR
Queue Stats
1W - 2L
1,727 Elo+
Solo
Lancelot
Lancelot
Demonson Nick
Lancelot
Level 148
God Stats
24W - 18L
1,544 SR
Queue Stats
239W - 160L
1,627 Elo+
Solo
Achilles
Achilles
SamuraiSwishers
Achilles
Level 144
God Stats
10W - 11L
1,466 SR
Queue Stats
263W - 225L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
6 / 1 / 9
10,693
823
15,715
16,552
13,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
SkeeterMcBeater
Heimdallr
15
3 / 4 / 11
9,670
744
16,927
13,239
6,161
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
5 / 5 / 5
9,634
741
7,615
11,545
4,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
An Actual OG
Baron Samedi
13
0 / 5 / 8
8,323
640
9,849
11,854
5,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
Demonson Nick
Lancelot
13
6 / 6 / 4
9,362
720
10,572
17,452
11,512
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
14
4 / 4 / 5
9,363
720
12,638
22,684
25,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
14
Kills
10
10
Deaths
15
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
6
1
9
10.5
L
Baron Samedi
An Actual OG
Baron Samedi
0
5
8
0.8
L
Lancelot
Demonson Nick
Lancelot
6
6
4
1.33
L
Achilles
4
4
5
1.63
W
Heimdallr
SkeeterMcBeater
Heimdallr
3
4
11
2.13
W
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,257
Damage
33,059
41,336
Taken
51,990
24,489
Mitigated
42,508
6,087
Healing
14,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
15,715
4,272
0
3,840
16,552
13,986
124
6,066
10,116
42,908
0
L
Baron Samedi
An Actual OG
Baron Samedi
9,849
436
2,532
2,322
11,854
5,689
297
7,348
4,121
32,061
0
L
Lancelot
Demonson Nick
Lancelot
10,572
1,717
0
2,056
17,452
11,512
0
6,431
10,727
0
31,762
L
Achilles
12,638
2,481
0
8,044
22,684
25,307
0
8,675
13,497
0
25,167
W
Heimdallr
SkeeterMcBeater
Heimdallr
16,927
9,518
0
1,334
13,239
6,161
830
2,060
10,914
0
31,178
W
7,615
300
0
913
11,545
4,342
408
2,065
9,173
25,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,997
Gold Earned
27,048
149
Minions Killed
123
9
Camps Cleared
3
725,376
Distance Traveled
784,057
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,693
823
65
5
3
254,961
3
L
Baron Samedi
8,323
640
58
4
1
240,781
0
L
Lancelot
9,362
720
35
3
1
248,685
3
L
Achilles
9,363
720
30
2
1
294,591
1
W
Heimdallr
9,670
744
30
2
2
228,429
1
W
He Bo
9,634
741
54
4
4
241,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role