Player Matchup

Khepri
Khepri
Platinum II
CRAB PAPI
Khepri
Platinum II
Level 159
God Stats
20W - 16L
1,594 SR
Queue Stats
96W - 95L
1,902 MMR
Solo
Erlang Shen
Erlang Shen
Diamond III
ElarepaEdulC
Erlang Shen
Diamond III
Level 147
God Stats
5W - 10L
1,477 SR
Queue Stats
290W - 279L
2,192 MMR
Solo
Achilles
Achilles
Platinum IV
Gaozoran
Achilles
Platinum IV
Level 153
God Stats
1W - 0L
1,401 SR
Queue Stats
105W - 92L
1,825 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
MrZaBr3w3r
Ah Muzen Cab
Diamond IV
Level 129
God Stats
5W - 0L
1,652 SR
Queue Stats
211W - 194L
2,073 MMR
Solo
Scylla
Scylla
Platinum III
Persuasion
Scylla
Platinum III
Level 115
God Stats
9W - 8L
1,572 SR
Queue Stats
109W - 95L
1,865 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,539 SR
1,971 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,670 SR
1,958 MMR
King Arthur
King Arthur
Diamond IV
MasonH9
King Arthur
Diamond IV
Level 141
God Stats
7W - 12L
1,580 SR
Queue Stats
252W - 230L
2,002 MMR
Party 2
Merlin
Merlin
Diamond IV
Ryancb17
Merlin
Diamond IV
Level 160
God Stats
4W - 9L
1,522 SR
Queue Stats
252W - 230L
2,048 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum IV
SilenceTheKiII
Kuzenbo
Platinum IV
Level 160
God Stats
16W - 9L
1,953 SR
Queue Stats
677W - 677L
1,926 MMR
Solo
Xbalanque
Xbalanque
Platinum II
YoLilHerb
Xbalanque
Platinum II
Level 160
God Stats
14W - 17L
1,522 SR
Queue Stats
513W - 519L
1,961 MMR
Solo
Loki
Loki
Diamond V
anunca78
Loki
Diamond V
Level 128
God Stats
42W - 22L
1,773 SR
Queue Stats
266W - 268L
1,851 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
CRAB PAPI
Khepri
19
1 / 1 / 11
13,299
493
4,459
20,743
30,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Erlang Shen
ElarepaEdulC
Erlang Shen
20
5 / 1 / 8
14,556
539
15,346
30,022
26,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
Gaozoran
Achilles
20
7 / 0 / 7
15,316
567
27,990
28,207
51,533
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
MrZaBr3w3r
Ah Muzen Cab
20
9 / 1 / 8
15,277
566
22,359
19,936
10,723
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Persuasion
Scylla
20
1 / 0 / 7
14,786
548
13,897
12,690
7,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
CliodhnaKaliBakasuraNemesis

VS

Bans
MercuryArtioRatatoskrPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MasonH9
King Arthur
17
0 / 7 / 1
11,725
434
9,948
34,497
44,187
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Ryancb17
Merlin
20
1 / 3 / 2
12,866
477
20,758
14,825
8,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
0 / 2 / 1
9,350
346
7,821
17,626
18,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
YoLilHerb
Xbalanque
20
0 / 7 / 0
12,420
460
10,942
22,640
9,421
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
18
2 / 4 / 1
11,539
427
8,793
23,681
10,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
8
23
Kills
3
3
Deaths
23
41
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Khepri
CRAB PAPI
Khepri
1
1
11
6.5
W
Erlang Shen
ElarepaEdulC
Erlang Shen
5
1
8
9
W
Achilles
Gaozoran
Achilles
7
0
7
10.5
L
King Arthur
MasonH9
King Arthur
0
7
1
0.07
W
Ah Muzen Cab
MrZaBr3w3r
Ah Muzen Cab
9
1
8
13
W
Scylla
Persuasion
Scylla
1
0
7
4.5
L
Merlin
Ryancb17
Merlin
1
3
2
0.67
L
0
2
1
0.25
L
Xbalanque
YoLilHerb
Xbalanque
0
7
0
0
L
Loki
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,051
Damage
58,262
111,598
Taken
113,269
125,979
Mitigated
91,581
39,825
Healing
20,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
CRAB PAPI
Khepri
4,459
210
0
4,148
20,743
30,001
461
7,077
13,666
43,278
0
W
Erlang Shen
ElarepaEdulC
Erlang Shen
15,346
7,402
0
12,809
30,022
26,355
1,052
7,723
22,299
0
153,141
W
Achilles
Gaozoran
Achilles
27,990
5,464
0
8,967
28,207
51,533
496
6,328
21,879
0
115,915
L
King Arthur
MasonH9
King Arthur
9,948
1,353
0
4,531
34,497
44,187
0
3,974
30,425
0
97,829
W
Ah Muzen Cab
MrZaBr3w3r
Ah Muzen Cab
22,359
9,608
0
11,192
19,936
10,723
7,570
7,200
12,736
0
165,026
W
Scylla
Persuasion
Scylla
13,897
1,077
0
2,709
12,690
7,367
1,494
5,661
7,029
157,617
0
L
Merlin
Ryancb17
Merlin
20,758
461
338
2,259
14,825
8,577
0
3,809
10,916
133,931
0
L
7,821
3,328
0
1,409
17,626
18,501
944
5,975
11,364
28,937
5,969
L
Xbalanque
YoLilHerb
Xbalanque
10,942
4,210
0
4,424
22,640
9,421
2,772
2,510
20,096
0
137,544
L
Loki
8,793
2,922
0
7,808
23,681
10,895
0
2,572
21,043
0
112,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,234
Gold Earned
57,900
851
Minions Killed
805
0
Camps Cleared
0
2,781,640
Distance Traveled
2,377,386
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
13,299
493
46
2
0
555,769
5
W
Erlang Shen
14,556
539
165
6
0
624,490
5
W
Achilles
15,316
567
172
6
0
543,901
4
L
King Arthur
11,725
434
177
7
0
455,211
5
W
Ah Muzen Cab
15,277
566
230
9
0
519,906
2
W
Scylla
14,786
548
238
9
0
537,574
4
L
Merlin
12,866
477
216
8
0
476,477
1
L
Kuzenbo
9,350
346
49
2
0
420,455
8
L
Xbalanque
12,420
460
217
8
0
438,293
4
L
Loki
11,539
427
146
5
0
586,950
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role