Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Lancelot
Lancelot
Cod Logic
Lancelot
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 51L
1,539 Elo+
Party 1
Serqet
Serqet
LowkieHoff
Serqet
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
1,310 Elo+
Party 3
Guan Yu
Guan Yu
Oneinch1nder759
Guan Yu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,556 Elo+
Party 1
The Morrigan
The Morrigan
Snipingn00b
The Morrigan
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,552 Elo+
Party 1
Team Averages
Level 80
1,500 SR
1,491 Elo+

VS

Team Averages
Level 91
1,568 SR
1,519 Elo+
Ares
Ares
Clutch 2point0
Ares
Level 109
God Stats
2W - 1L
1,706 SR
Queue Stats
91W - 71L
1,432 Elo+
Party 2
Horus
Horus
Cream Soda 666
Horus
Level 134
God Stats
4W - 4L
1,740 SR
Queue Stats
300W - 250L
1,597 Elo+
Party 2
Heimdallr
Heimdallr
Stoned2point0
Heimdallr
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
374W - 318L
1,574 Elo+
Party 2
Sobek
Sobek
pressman350
Sobek
Level 156
God Stats
6W - 3L
1,393 SR
Queue Stats
347W - 311L
1,593 Elo+
Party 2
Rama
Rama
xxxDarkFrostxxx
Rama
Level 28
God Stats
7W - 6L
1,500 SR
Queue Stats
253W - 293L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
1 / 3 / 6
7,952
723
11,339
13,128
6,635
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Lancelot
Cod Logic
Lancelot
14
3 / 7 / 5
8,399
764
10,474
15,978
8,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
LowkieHoff
Serqet
13
2 / 6 / 7
7,690
699
4,952
12,128
7,662
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 5 / 5
7,643
695
3,318
11,673
11,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
Snipingn00b
The Morrigan
15
6 / 5 / 4
9,027
821
13,402
8,487
4,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 17
9,430
857
11,144
14,417
16,761
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 3 / 16
8,822
802
5,572
16,463
19,632
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Stoned2point0
Heimdallr
17
9 / 2 / 15
10,499
954
20,809
11,399
6,463
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

16
1 / 2 / 19
9,280
844
7,314
14,519
20,705
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

16
10 / 4 / 9
9,969
906
12,547
13,028
6,691
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
102
13
Kills
26
26
Deaths
13
27
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
3
6
1.33
W
4
2
17
6.25
L
Lancelot
Cod Logic
Lancelot
3
7
5
0.79
W
2
3
16
3.33
L
Serqet
LowkieHoff
Serqet
2
6
7
0.92
L
1
5
5
0.7
L
The Morrigan
Snipingn00b
The Morrigan
6
5
4
1.6
W
Heimdallr
Stoned2point0
Heimdallr
9
2
15
8.25
W
1
2
19
5.25
W
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,485
Damage
57,386
61,394
Taken
69,826
38,342
Mitigated
70,252
17,838
Healing
27,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
11,339
4,453
486
3,848
13,128
6,635
0
3,918
9,210
0
22,941
W
11,144
430
1,359
1,917
14,417
16,761
307
3,383
10,760
22,869
0
L
Lancelot
Cod Logic
Lancelot
10,474
1,748
2,125
3,738
15,978
8,476
0
4,708
11,270
0
17,723
W
5,572
2,772
7,660
5,496
16,463
19,632
1,032
2,988
13,307
0
7,433
L
Serqet
LowkieHoff
Serqet
4,952
1,013
637
1,500
12,128
7,662
0
3,598
8,530
0
8,450
L
3,318
647
2,039
1,665
11,673
11,313
0
2,363
9,310
0
3,974
L
The Morrigan
Snipingn00b
The Morrigan
13,402
1,142
892
908
8,487
4,256
0
3,871
4,597
25,134
0
W
Heimdallr
Stoned2point0
Heimdallr
20,809
10,004
454
2,321
11,399
6,463
2,831
2,476
8,683
0
36,664
W
7,314
470
1,571
4,496
14,519
20,705
543
2,006
12,333
21,349
0
W
12,547
5,807
246
2,045
13,028
6,691
1,896
2,549
10,479
0
30,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,711
Gold Earned
48,000
81
Minions Killed
130
0
Camps Cleared
0
1,114,596
Distance Traveled
999,205
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,952
723
37
3
0
212,390
1
W
Ares
9,430
857
27
2
0
224,729
1
L
Lancelot
8,399
764
14
1
0
216,581
2
W
Horus
8,822
802
10
1
0
192,203
0
L
Serqet
7,690
699
7
1
0
213,484
2
L
Guan Yu
7,643
695
1
0
0
235,517
0
L
The Morrigan
9,027
821
22
2
0
236,624
3
W
Heimdallr
10,499
954
31
3
0
209,691
0
W
Sobek
9,280
844
24
2
0
204,996
0
W
Rama
9,969
906
38
3
0
167,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role