Player Matchup

Sol
Sol
BlakeAllen
Sol
Level 70
God Stats
2W - 2L
1,511 SR
Queue Stats
14W - 18L
1,382 Elo+
Party 2
Jing Wei
Jing Wei
Does Goodly
Jing Wei
Level 61
God Stats
1W - 1L
1,743 SR
Queue Stats
35W - 24L
1,480 Elo+
Party 2
Bacchus
Bacchus
FriendAndrew
Bacchus
Level 106
God Stats
0W - 1L
1,602 SR
Queue Stats
39W - 42L
1,405 Elo+
Party 2
Team Averages
Level 79
1,619 SR
1,422 Elo+

VS

Team Averages
Level 73
1,522 SR
1,457 Elo+
Bacchus
Bacchus
Papa_Dong_
Bacchus
Level 67
God Stats
1W - 0L
1,298 SR
Queue Stats
16W - 21L
1,436 Elo+
Party 1
Serqet
Serqet
This_Guy_1530
Serqet
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,615 Elo+
Party 1
Sol
Sol
What-It-Do--Baby
Sol
Level 145
God Stats
1W - 0L
1,768 SR
Queue Stats
8W - 8L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 0
6,551
655
9,771
11,505
4,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Does Goodly
Jing Wei
11
0 / 4 / 1
6,378
638
6,661
10,368
4,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
FriendAndrew
Bacchus
10
0 / 4 / 1
6,543
654
5,637
13,234
13,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Papa_Dong_
Bacchus
13
6 / 0 / 11
8,964
896
6,200
10,242
10,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
6 / 1 / 11
7,920
792
10,266
8,307
5,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 0 / 11
8,322
832
13,736
10,540
5,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
50
1
Kills
17
17
Deaths
1
2
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
9
0
0.11
L
Jing Wei
Does Goodly
Jing Wei
0
4
1
0.13
L
Bacchus
FriendAndrew
Bacchus
0
4
1
0.13
W
Bacchus
Papa_Dong_
Bacchus
6
0
11
11.5
W
6
1
11
11.5
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,069
Damage
30,202
35,107
Taken
29,089
21,955
Mitigated
21,537
3,872
Healing
11,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,771
3,659
0
725
11,505
4,609
0
5,565
5,235
19,365
2,222
L
Jing Wei
Does Goodly
Jing Wei
6,661
5,338
237
914
10,368
4,191
0
5,536
4,620
0
23,646
L
Bacchus
FriendAndrew
Bacchus
5,637
326
247
1,749
13,234
13,155
0
7,061
5,578
10,084
0
W
Bacchus
Papa_Dong_
Bacchus
6,200
233
547
3,632
10,242
10,334
87
5,934
4,308
11,542
0
W
10,266
2,116
0
2,150
8,307
5,895
0
3,910
4,397
0
16,335
W
13,736
6,550
0
4,762
10,540
5,308
1,326
4,818
5,722
39,681
5,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,472
Gold Earned
25,206
86
Minions Killed
108
1
Camps Cleared
6
490,032
Distance Traveled
577,020
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,551
655
30
3
1
125,201
1
L
Jing Wei
6,378
638
46
5
0
168,427
2
L
Bacchus
6,543
654
10
1
0
196,404
0
W
Bacchus
8,964
896
10
1
1
195,711
0
W
Serqet
7,920
792
17
2
2
207,414
0
W
Sol
8,322
832
81
8
3
173,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role