Player Matchup

Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Pernalongaroc
Jing Wei
Level 76
God Stats
3W - 8L
1,264 SR
Queue Stats
220W - 243L
1,523 Elo+
Solo
Team Averages
Level 95
1,421 SR
1,508 Elo+

VS

Team Averages
Level 154
1,803 SR
1,716 Elo+
Baron Samedi
Baron Samedi
Auðrr
Baron Samedi
Level 156
God Stats
1W - 0L
1,846 SR
Queue Stats
56W - 14L
1,817 Elo+
Party 1
Set
Set
Loufaz26
Set
Level 160
God Stats
1W - 0L
1,918 SR
Queue Stats
77W - 35L
1,733 Elo+
Party 1
Hades
Hades
éoalegcarai
Hades
Level 145
God Stats
4W - 2L
1,644 SR
Queue Stats
136W - 74L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 2 / 2
6,442
716
8,995
4,972
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
 
Bacchus
10
1 / 7 / 0
6,349
705
3,524
13,909
11,902
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Pernalongaroc
Jing Wei
9
1 / 4 / 0
6,064
674
3,756
11,053
4,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Auðrr
Baron Samedi
12
0 / 1 / 10
7,872
875
9,673
11,712
7,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
6 / 1 / 5
8,202
911
8,106
11,352
5,546
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
6 / 0 / 6
8,161
907
9,711
11,011
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
12
13
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
2
2
0.5
L
Bacchus
 
Bacchus
1
7
0
0.14
W
Baron Samedi
Auðrr
Baron Samedi
0
1
10
5
W
6
1
5
8.5
L
Jing Wei
Pernalongaroc
Jing Wei
1
4
0
0.25
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,275
Damage
27,490
29,934
Taken
34,075
18,481
Mitigated
18,090
2,250
Healing
19,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
8,995
1,139
0
690
4,972
1,912
0
2,950
2,022
19,588
0
L
Bacchus
 
Bacchus
3,524
424
0
720
13,909
11,902
0
9,512
4,397
6,413
0
W
Baron Samedi
Auðrr
Baron Samedi
9,673
863
2,379
6,775
11,712
7,880
165
4,060
7,652
20,387
0
W
8,106
3,454
0
3,031
11,352
5,546
484
4,744
6,608
0
32,993
L
Jing Wei
Pernalongaroc
Jing Wei
3,756
2,224
0
840
11,053
4,667
0
7,044
4,009
0
12,978
W
9,711
1,487
822
6,049
11,011
4,664
718
4,770
5,031
32,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,855
Gold Earned
24,235
59
Minions Killed
130
1
Camps Cleared
7
465,158
Distance Traveled
587,719
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,442
716
35
4
0
137,730
1
L
Bacchus
6,349
705
5
1
1
155,971
3
W
Baron Samedi
7,872
875
14
2
1
200,296
0
W
Set
8,202
911
64
7
3
190,436
2
L
Jing Wei
6,064
674
19
2
0
171,457
1
W
Hades
8,161
907
52
6
3
196,987
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role