Player Matchup

Neith
Neith
Blossom Skies
Neith
Level 124
God Stats
7W - 4L
1,793 SR
Queue Stats
98W - 90L
1,519 Elo+
Party 1
Tyr
Tyr
Forrealsiezt
Tyr
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,531 Elo+
Party 1
Jormungandr
Jormungandr
Gurrararara
Jormungandr
Level 89
God Stats
8W - 6L
1,691 SR
Queue Stats
44W - 42L
1,537 Elo+
Party 1
Tiamat
Tiamat
Rng3nocide
Tiamat
Level 126
God Stats
4W - 8L
1,430 SR
Queue Stats
104W - 116L
1,453 Elo+
Party 3
Bellona
Bellona
TohoCassie
Bellona
Level 142
God Stats
5W - 6L
1,513 SR
Queue Stats
106W - 103L
1,446 Elo+
Party 3
Team Averages
Level 104
1,585 SR
1,497 Elo+

VS

Team Averages
Level 92
1,492 SR
1,508 Elo+
Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
 
Loki
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
FjyTheThird
Atlas
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
IlusivexInsanity
Chernobog
Level 40
God Stats
15W - 10L
1,618 SR
Queue Stats
59W - 62L
1,493 Elo+
Solo
Nu Wa
Nu Wa
MoomiVirtue
Nu Wa
Level 125
God Stats
4W - 2L
1,343 SR
Queue Stats
42W - 16L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,512
459
5,084
4,078
1,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 3 / 1
4,569
381
1,426
5,721
1,425
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Jormungandr
Gurrararara
Jormungandr
10
0 / 0 / 0
5,828
486
4,418
7,351
5,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Rng3nocide
Tiamat
12
1 / 1 / 0
6,563
547
1,707
6,801
4,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
TohoCassie
Bellona
10
0 / 3 / 0
5,460
455
2,486
8,447
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 0 / 0
7,689
641
3,937
6,225
1,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
 
Loki
12
0 / 1 / 3
7,026
586
3,556
9,518
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 0 / 1
6,530
544
3,143
8,696
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
10
0 / 0 / 1
5,768
481
4,591
5,296
2,008
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
6 / 1 / 0
7,762
647
7,224
6,549
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
8
8
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
0
2
W
Loki
 
Loki
0
1
3
1.5
L
1
1
0
1
W
0
0
1
0.5
L
0
3
1
0.17
L
Jormungandr
Gurrararara
Jormungandr
0
0
0
0
W
Chernobog
0
0
1
0.5
W
6
1
0
6
L
Tiamat
Rng3nocide
Tiamat
1
1
0
1
L
Bellona
TohoCassie
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,121
Damage
22,451
32,398
Taken
36,284
17,253
Mitigated
15,429
9,546
Healing
16,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,937
1,389
0
4,804
6,225
1,972
1,548
1,232
4,837
61,542
0
W
Loki
 
Loki
3,556
1,187
0
4,454
9,518
3,171
0
529
8,929
0
56,320
L
5,084
1,469
0
1,424
4,078
1,810
0
1,932
2,146
0
36,494
W
3,143
988
0
3,440
8,696
6,249
99
2,332
6,364
15,471
0
L
1,426
263
0
923
5,721
1,425
0
2,595
3,126
0
15,021
L
Jormungandr
Gurrararara
Jormungandr
4,418
1,336
363
3,037
7,351
5,160
0
2,080
5,271
29,719
0
W
Chernobog
4,591
2,670
0
2,648
5,296
2,008
432
1,816
3,480
0
44,382
W
7,224
2,564
0
1,402
6,549
2,029
878
0
6,549
53,482
0
L
Tiamat
Rng3nocide
Tiamat
1,707
234
0
2,016
6,801
4,287
230
2,872
3,929
37,592
0
L
Bellona
TohoCassie
Bellona
2,486
390
0
1,783
8,447
4,571
0
4,825
3,622
0
30,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,932
Gold Earned
34,775
276
Minions Killed
417
0
Camps Cleared
0
999,023
Distance Traveled
1,151,297
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,689
641
118
10
0
241,752
5
W
Loki
7,026
586
100
8
0
242,559
0
L
Neith
5,512
459
59
5
0
206,783
4
W
Atlas
6,530
544
8
1
0
239,797
3
L
Tyr
4,569
381
29
2
0
108,862
2
L
Jormungandr
5,828
486
48
4
0
250,341
4
W
Chernobog
5,768
481
88
7
0
206,941
3
W
Nu Wa
7,762
647
103
9
0
220,248
3
L
Tiamat
6,563
547
82
7
0
203,025
4
L
Bellona
5,460
455
58
5
0
230,012
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role